Movement Speed should be left to niche only.

Zokenay
Zokenay Member Posts: 1,158
edited June 2023 in Feedback and Suggestions

So the upcoming "Made for This" perk yeah... horrible idea.

MS has always being delicate when it comes to balance, since its REALLY easy to break it, you can already see this with the likes of Blood Pact, Cheryl's perk, or the new one, Power of Two, Thalita's and both requires the two survivors to be close to each other.

Now we getting this perk that activates JUST from being injured and remains active for as long as youre injured, 3% may not sound like much, but it is, specially for good survivors that know how to loop.

This will cause issues similar to what Resilience + Spine Chill did, making chases considerably harder for killer, and take in mind, that Res still has the Vault Speed buff, which means you can combo with MFT, and its perfect since the requirement of both is the same, being injured.

And lets not forget Hope btw, that perk alone can make survivors way harder to catch during Endgame, now imagine with MFT, no, actually, let me show you:

And thats just one survivor, now imagine if any other buff was added on top of it, SWF will abuse this perk like hell, during Endgame with Hope and MFT youre a 110% Survivor, on your own.

This perk on its own will basically kill Trickster has a killer, cause he already struggles to catch up to survivors due to his power not justifying his MS already, now imagine with the new perk, you might as well forget he even exists cause matches against this perk will be unplayable.

I know they said they're looking into the perk, but the hard cold fact is, it should NOT release live in its current state, the fact that it went unchanged during the last PTB patch is worrying.

So back to the title, Movement Speed should be left to niche situations, like Endgame in the case of Hope, or a boom with Dark Theory, or the two Team perks mentioned earlier, not from something like being injured.

Post edited by Rizzo on

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