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Singularity Build (Ive Had The Most Success With This)... Yes This Is A Guide (Kinda)...
While everyone has been using Hex Totem builds to make good usage of H: Haunted Grounds and H: Devour Hope, I find myself relying a bit more on other types of perks that just overall boost his gameplay.
Keep In Mind: A lot of the build and alternative perks mentioned are flexible with your playstyle, however it must be stated that Singularity/Hux is really map dependent, a lot of this perks try to cover their weak areas and work with their strengths, but if you keep trying to use your power on a map that is clearly awful for it, you are going to lose almost always regardless of the build... AKA, just play smart and youll win... it's not that hard...
Anyways, to the build...
Lethal Pursuer: This perk is incredibly strong with Singularity, Hux's hugest weakness is EMPs, and EMPs are not easily accessible at the beginning of the match. Best part is IF you happen to see people going directly for an EMP, you are able to directly intercept them since it is physically impossible for them to get the EMP before you are there.
Corrupt Intervention: This perk also provides a strong early game, similar to Lethal Pursuer. The idea here is to use the extra time you get from this perk to spread Infection, even if you know EMPs are going to remove all of that progress, it lets to short period where they are forced to use EMPs and waste them, effectively extending the duration of Hux's strongest part of the game.
- Alternative to Corrupt Intervention - SH: Pain Resonance: This perk provides a strong alternative to Corrupt Intervention, the idea here is to have Survivors preoccupied with repairing Generators, reducing the likelihood of them trying to grab an EMP. If you find that EMPs are still an issue with Corrupt, swap to SH:PR instead.
SH: Floods of Rage: This perk is honestly perfect with Hux's power. It provides you the right information at just the right time. Since you can normally use your Biopods to find Survivors for a chase, this perk effectively acts as a tool for chases. It will help you situate your Biopods into a prime position to get Infections on Survivors if you need it, or otherwise allow you to mindgame a loop using the information.
- Alternative to SH: Floods of Rage - BBQ: BBQ can be helpful if you rather not waste time swapping between Biopods to find Survivors, this is not really suggested for people who are more experienced with Biopod positioning, but this can work for people who are still trying to learn Hux's power, which is why I wanted to specifically point this out.
Make Your Choice: This perk has insane synergy with SH: Floods of Rage, since you can effectively know where your Exposed target is going. With Hux, this provides them an effective means of getting hooks if your power is not working. It also provides a level of consistency on maps that are awful for Hux, since your power is pointless, you have to create other means of pressure, which this perk serves to help with.
- Alternative to Make Your Choices - Rancor: This is yet another perk that you can get insane value from. Hux's Biopods allow for tracking where the Obsession is, allowing you to effectively trap the Exit Gates and create no way of escaping. I find that almost always this perk acts as a free kill with Hux.
Completely unrelated but...
Before someone replies with my low level Singularity. I must state that I have been leveling up other characters, mainly Survivors, so I have not been able to invest a lot of BP over the recent days. I do plan on waiting for the Anniversary so I can get a bunch of BP Offerings on Hux because Ive been enjoying them a lot.
Comments
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i think if your leaning into exposed, I would use enduring spirit fury hubris on him. he breaks pallet quickly enough to charge enduring fury and hubris will grant you an instant down every time.
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Honestly, I recommend using endgame builds on Hux. The Build i currently use is No Way Out, Remember me, Rancor, Game Afoot. I honestly recommend using No Way Out, and Remember Me to make the best use of your power and allow you to enjoy the game. If you want a true good build switch out Rancor for NOED and Game afoot for personal prefence. Also, you need Spent oxygen tank in this build to counter Made For This or this build will be useless.
Another good build is any kind of slugging build. Ironically, the best way to build pressure with Hux is insane amounts of slugging so you can down one survivor and Tp to another keeping pressure up.
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If you are going into Hubris, you do not need Enduring and Spirit Fury.
Another thing you have to consider is the fact that Spirit Fury uses whenever you are stunned while in his power, effective just wasting Spirit Fury.
You have to really be careful if you run that, which is why I do not think it is needed or advised.
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Unfortunately the devs did account for this. The Singularity's overclock ability does not activate Hubris
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They have decent anti-loop anyways (when dont deal with EMPs), Hubris is a perk they can make usage out of, just you need to play around having the perk, which isnt too bad considering it doesnt diverge too far away from their normal gameplay.
Spirit Fury and Enduring is pretty bad on them, since being stunned in Overclock effectively removes it. It's similar to how Demogorgan can lose Spirit Fury and Enduring despite breaking a pallet with Shred. I hope they fix that at least.
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that does not matter. you end up using his power in most pallet breaks but in places where you do not. you get an instant pallet break with exposed.
I am just saying it is more reliable then MYC.
Another thing you have to consider is the fact that Spirit Fury uses whenever you are stunned while in his power, effective just wasting Spirit Fury.
That is incorrect. Overclock does not consume spirit fury however it does add towards spirit fury stacks like all killer powers with base-kit pallet break. this means you can preserve spirit fury when you need it the most to proc instant down.
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