What do you think of the Survivor player waiting in front of the gate?
It's common for survivor players
I feel that there are many players waiting in a state where they can always escape from the gate just by moving forward a little.
because of these players
I think it should be improved because it is very uncomfortable with the increase in wasted play time
Comments
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I think it would be nice to have such new features added
1. Don't wait in front of the gate
If you stay in front of the gate for more than a few seconds, the gate will be blocked for a few seconds.
2. If you leave the gauge of the gate lever as long as it is not opened
Gauge gradually decreases
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It definitely is just a waste of time for most part, and being literally riskless seems little strange.
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I don't really care most times. Like, if someone is waiting at the gate because a teammate is still in the trial, I don't take offense to it.
Then people generally just reset in the gate and get out, in my experience.
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Just hit them and they will slide right over the threshold. It looks amusing and it saves time.
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It has a tactical advantage. Basically if the killer has hooked someone who is on first stage, leaving would deprive them of their 4% chance or Deliverance if they have it. Other times it's to put pressure that survivors can go back into the map again and mess up whatever advantage the killer has at that point (say one or 2 people on hook), so killer has to personally push them out to avoid.
Sometimes survivors do it to be asses, other times it can to just say goodbye and have one last interaction with the killer. I just like to show them my Flashbang if I still have one and won't get to use it anymore.
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There's many reasons as to why a survivor would stay at the gate. When a teammate is missing you don't know if they're safe at the other gate, if you need to gain time for them to go to the other gate and / or open it, if they're at risk of needing you to go back and assist them...
The only scenario where they're wasting time just for the sake of wasting time is if they know the remaining survivors are safe (either because they're on comms or because they're all at the same gate), but in this case you can easily push them out.
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99’ing gate switches and waiting to leave can be useful strategies to help your teammates. Not everyone hangs around just to cheese you off and these strategies shouldn’t be punished because it might irritate you.
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The problem is that waiting in front of the gate is an easy way to buy time. For example, there were many cases such as the following. =========================================================================================== Even if the killer comes to the gate and kicks out the survivors Other survivors will surely save you and There are survivors who endure for a few seconds and survivors who act as a wall in the end everyone escapes bend down and make a fool of you =========================================================================================== Would Killer gameplay still be fun in this situation? To prevent this situation, there is no choice but to camp or give up Please let me know if there is any other way If not I think the function needs to be improved Is the person refuting this comment playing the killer properly? Killers aren't survivor toys, are they?
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Depends on their intentions. Staying to secure everyone can make it (via going for unhooks etc)? completely fine. Just standing there to be a sore winner? not fine. I've always thought that people downed INSIDE the exit gate area should not be able to leave, and that pickups should go through and sort of stun/fatigue from your power. Too many times have I downed that cocky feng for her to just crawl out while blights fatigued.
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Pretty much this.
Taunting the killer when the game is over is bad, but there isn't much that can be done. Move it so they have to stand outside the gate? Okay, they do that and taunt from there.
If I'm standing in the exit gate to taunt the killer, bad, but if I'm doing it to distract so my teammates can recover, good. It's like slugging, really annoying if the killer does it just to let the survivors bleed out for 4 mins to end the game, but tough to address because there are many times when slugging is a strategic risk the killer may or may not want to make.
Please let me know if there is any other way
If they're all in the gate and it bothers you that much, just don't go. Find some doors to destroy, that's usually what I do.
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Is it okay if I know that I will lose?
Then, is it okay to be provoked by bending and stretching?
even after resetting
Do you mind wasting killer rare addons, time and BP?
I would hate it
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I don't play to win, I play to play, so knowing I will lose is not particularly bothering to me.
I don't condone teabagging at the gate, that's gratuitous BM, but I really don't see it often either. Like I said, in my experience people mostly just reset and then leave. Or if I interrupt them to push them out, they just leave.
My addons were not wasted, I did play a game with them. Though I don't typically bring rare addons (I mostly play yellows), even if I brought them they wouldn't be "wasted". Bringing a rare addon is not key to winning and does not mean you're owed a winning game. If you weren't ready to use those addons and lose, then you shouldn't bring them.
It's the same as some survivors being angry about Franklin making them lose their rare items. If you weren't ready to lose them, don't bring them in a trial.
Losing is part of the game. I learn and move on. =)
At least, that's the way I see it.
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The situations I am assuming you've meant to describe are quite annoying in the beginning, but once you get used to it, you'll feel numb to them and no longer bothered by them attempting to waste your time.
Then in other cases, as have others mentioned, refusing to leave just to buy time or be there in case a team mate awaits or requires a rescue is a nearly guaranteed way to have everybody escape, unless the survivors mess up or the killer messes up their timings on their actions..
.. But if that's not being the case and they're just mindlessly staying there just to leave the moment the killer swings at them? Yeah, such players shall be punished for wasting everybody else's time. One might argue that „you can simply make them leave“, which although is a valid explanation, it doesn't fix the issue as there are two gates and if those gates are quite apart and you're playing a classic M1 killer, we're talking about approximately ~70 seconds of a wasted time every single match this happens. If we were to count the numbers, then it's no longer a small amount in ten matches, is it? That's literally an entire match being AFK just because the survivors have felt like it and wanted to taunt the killer. Surely, that's fun, isn't it?..
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If a survivor is already in an exit gate then they’ve pretty much already secured an out. If they’re baiting you just don’t go for it and your time won’t be wasted. You can head to the other exit gate.
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Exactly, and that's what do I do.. But the moment I run back, they do use that momentum to get to windows and repeatedly fast vault to mess up with my eardrums; Once I get to the second exit gate, the picture is still the same with X survivors waiting there for me to force them out.
There's not much I can do here besides forcing them out even though it doesn't benefit me in any way.. I have learned throughout the years, however, that the best move is to force them out while walking backwards, so they don't get rewarded the chasing points and the chased emblem.
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A lot of the time when players are getting forced out I think it’s just a way to earn more BP with them. Some of them will let me down them and others will run out before I can hit them but either way I’m not bothered by it. Once those exit gates are opened and the survivors are in the gates I know the game already went to them so better to just have more fun until the very end. When I’m a survivor I’ll let the killer chase me around, hit me, down me if they want. Sometimes they don’t go for it and I wonder if they think I’m trying to be toxic but I’m not I just want everyone to get the most out of their match.
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Several possible reasons. Hard to infer without context.
* Gloating at killer, especially if SWF
* Tome challenge requires you leave last
* Pity points - Waiting for killer to give last free hits because they failed to get any hooks
* Solo Queue - Not sure if should help teammates situation, waiting to see
* Waiting for other survivor to heal or get healed
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