Events are still inaccessible. For the thousandth time, editing aura and hud colours is NECESSARY.

zeemgeem
zeemgeem Member Posts: 34
edited June 2023 in Feedback and Suggestions

So today I logged in and we have yet another event that changes the colours of gen auras. And, as it is every single time, now I am incapable of playing the game whatsoever. See, I, like 8% of the human population, am colourblind. I have Tritanopia, which means I do not have the ability to see blue wavelengths. Here's a simple demonstration.


As you might notice, yellow is a common sore spot here. Yellow and white are extremely easy to confuse for one another. For some reason, white is the colour decided by the devs to show gens being affected by perks. So immediately that info is not accessible during this event. On top of this, scratch marks are still invisible to players with colour deficiencies depending on the map. I still have to instant quit every time I get shattered square, and I have made dozens of tickets about it. These things are not meant to blend in, they are glowing specifically to make them stand out. They just fail to do so because of short-sighted thinking in design and an extreme stubbornness to ever change that poor design for the better.


Basic accessibility is not an "unfair advantage", it is literally the opposite. I cannot play killer until this event is over without being blind to dozens of perks. I don't know about anyone else, but that sounds like the other 92% of players has the unfair advantage to me.


All you have to do is let players pick their own game element colours.

Comments

  • Decutor
    Decutor Member Posts: 161

    I have Protanopia and the in-game feature also doesn't help one bit. The one that helps me (but still almost impossible do differentiate a yellow perk effect from the default yellow gen aura) is Tritanopia.

    Just keep the gens auras red, there is no longer a reason to have them be a different color.

  • zeemgeem
    zeemgeem Member Posts: 34

    The in game filters are closer to a simulation of the condition than a filter to actually help it. And tinting the entire screen might tint the game elements, but it also tints everything else to the exact same degree and thus negates the effect entirely. Lots of games do this due to legal requirements to have a colourblind mode in some countries but there isn't any actual standard defining what that needs to be. Basically BHVR put in the minimum effort with no testing or consulting colourblind people only because their sales were at stake.