Surviving really that bad?
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Yeah, I looked at my stats for the last 25 games I had and it's 40% escape rate.
Looked at my stats for the last fortnight and it's 27% escape rate.
I had a week in early June where my escape rate that week was 10%.
Factors like: coming up on rank reset (everyone sweating to get as high as they can), and the anniversary event (lots of killers playing a bit more chill) can affect it.
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Depends entirely on the pure RNG that is matchmaking really.
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40% pretty good
"I had a week in early June where my escape rate that week was 10%"
jesus how do you even play anymore after that lol. I would've been traumatize forever
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I noticed people don’t do gens anymore and I do 3 gens solo practically every game
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Yeah it was hard lol thankfully temporary
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This question isn't meant to be snarky, but I'm genuinely curious, if your survivor games are all camping, tunneling, and slugging, what keeps you coming back? Like I said in my original post, my games really aren't bad the majority of the time. But if I had the games that others have, I would've stopped playing survivor ages ago. So just curious why others keep playing if they have such bad games?
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The problem is that multiple different people will have multiple different definitions of this exact thing. For example.
Tunneling:
- Is it tunneling if someone intentionally goes after the person who was just unhooked and completely ignores everyone and everything else? Most would say yes.
- But, when if i'm doing that because the person just used deliverance before i left the area, is that still tunneling?
- What about when someone immediately unhooked them before i could even fully walk away and then i go for the unhooker, but the unhooked guy forces me to hit them by body blocking?
- What about when i hook someone in a dead zone, and then i start chasing someone else, but the person i start chasing is running to an area of the map with shack linked to a jungle gym, linked to the fun bus? Should i throw the game to chase that other guy? Or go after the weak one who was just unhooked. Is that tunneling?
- What if i'm using a perk combination like Remember me and we are near endgame and i need to remove the obsession. Is that tunneling?
- What if i saw the survivor immediately went back to a generator instead of healing themselves or getting healed because they wanted to "tunnel" the gen. Is that still tunneling if i go after them?
Camping:
- Is it camping if i play leatherface and sit there waiting to chainsaw anyone? Most would say yes.
- But, if i'm playing trapper and i hook someone in basement and place a bunch of traps that someone steps in while i'm away. Is that still camping?
- What if i'm playing hag, and place a couple of traps near the hook, then they go off and i teleport. Is that still camping?
- What if i'm using a MYC build and demogorgon, and teleport over just as the unhook happens to instadown the unhooker?
- What if i downed a survivor who was hiding nearby to get the save and they didn't realize i saw them while i was hooking. If i stay there because i have 2 survivors there, am i still camping? At that point, if i pick up the survivor, i'm giving the others a free unhook. And 2 survivors can't completely 5 gens by themselves before the timer runs out, so its a good play to make in that case.
- If we hit endgame, and the gates are 99'ed and i hook someone and camp them, is that still camping? (hint: a lot of people still think this is "camping", but i don't. i mean, what else am i supposed to do at that point, i have no other objective)
Slugging:
- Is it slugging if i down all 4 survivors and let them bleed out for 4 minutes? Most would say yes.
- But, what if i'm using a build specifically for slugging, using knock out, and infectious fright, and so on, is that still "slugging"? There are perks literally designed for it...
- What if i'm playing Oni, and i down someone with my power, but i know someone is nearby, is that slugging?
- What if i down someone, and i know someone is going to go for the flashlight or pallet save so i go after them. Is that slugging?
- What if it is the last remaining survivor, and they ran to a corner where there are no hooks and get downed, knowing it is impossible to hook them. Is that slugging?
- What if i'm playing a killer that has a timed power, and i down someone, such as t3 myers. And i know someone else is nearby, is that slugging?
- What if a gen is about to be completed and i see survivors working on it, and i just down a survivor, is that slugging?
The reality is, there are people that exist that would answer yes to every single one of those. And then there are people that exist that would say No to the majority of them. The reality of the situation though is? Why assign subjective labels to anything, when the goal is the same. The killer is playing to win. They are using the strategy they think is going to give them the highest odds of winning the game.
I would suggest reading the free e-book "Playing to Win" by Game designer David Sirlin:
Here is an except from the book that exemplifies this exact "issue" imo.
Introducing...the Scrub
The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Now, everyone begins as a poor player—it takes time to learn a game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. Let’s take a fighting game off of which I’ve made my gaming career: Street Fighter.
In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.
You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.
Doing one move or sequence over and over and over is a tactic close to my heart that often elicits the call of the scrub. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can’t counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn’t I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. That is true by definition of playing to win. The game knows no rules of “honor” or of “cheapness.” The game only knows winning and losing.
A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.” Who knows what objective the scrub has, but we know his objective is not truly to win. Yours is. Your objective is good and right and true, and let no one tell you otherwise. You have the power to dispatch those who would tell you otherwise, anyway. Simply beat them.
At the end of the day, anyone complaining about these tactics, is simply a scrub. Because these tactics have counters, and these tactics are counters to certain things that survivors do. The reason that tunneling, and camping and slugging is working, is because the survivors let it work, by making a bad decision. You can argue that these things are "unfun" or "boring" or anything else you want, but the killer is playing to win. If those tactics are "unfun" and "boring" and whatever else. The person you should be directing your anger toward, is not the player using them. It is the developers who allow such tactics to exist.
Post edited by Reinami on6 -
This was a gorgeous post.
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It does happen just not as much as people like to think it happens.
When you hyper-focus on the negative, which the community does a lot of on these forums, you tend to see the negative everywhere.
There are also some pretty loose definitions of what constitutes camping and tunneling amongst the player base.
So if you broaden your definitions as wide as possible you are able to see it every game no matter what happens. Then you can blame it for any outcome you don't like and your ego remains intact even in the face of loss.
You can then demand changes even unhealthy or ridiculously over powered ones with impunity because "camping and tunneling are everywhere and its ruining the game" ooooh boogie boogie beware the camping tunnellers they are out to ruin your fun oohhh..
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I expect you to understand that my post stated a 76% survival rate in the past 25 games, not solo survivor in my entire time.
People have good runs and bad runs. It's happened to me and everyone else.
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I didn't base the amateur dramatic comment on a streak. I based it on some of the reactions groups of individuals have. The streak was just to point out people have good streaks, followed by bad streaks and it is naturally what's happening. Some people are probably doing better than they think but focus on the negative trials, which is what I also stated in my comment.
So I feel amateur dramatics is a good way of describing some of the those complaining. My only amendment would be to have made my final sentence a bit clearer as to it being aimed at those who do over-exaggerate or outright lie. I hoped the rest of the comment may have made that clear, but hindsight dictates otherwise.
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ah ok understand. Just kinda read it as you trying to say solo q was fine base on your streak but that wasn't the case.
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In my region, it almost always comes down to the time of day that I play and whether it's during the week or on the weekend. Later in the evening and weekend? Way more slugging/camping/tunneling than during the mornings during the week. Unfortunately, it's very rare that I can play early during the week.
Camping - used to be the most common in my games, but it's tapered off quite a bit except for end game, which doesn't bother me. Right now I'm seeing camping 1-2 times per play session, including end game. So, not a big deal in my games currently.
Slugging - used to be the rarest, but I'm seeing a pretty big uptick to the point where I see more slugging than anything else. This past weekend, I got to bleed out 6 times while the Killer hunted my remaining teammates with three games of the Killer intentionally trying to slug all four of us. I'm seeing it so much during the event that I'm seriously considering changing up my build to compensate.
Tunneling - was fairly rare, but recently spiked. Could just be the event, but it was right up there with slugging in number of times I saw it this weekend.
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good read 👍️
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There are some survivor main heads exploding somewhere while reading the definition of scrub lol.
I think the thing about this concept in DBD that is most wild to me is that a lot of survivor players that complain about killers playing sweaty will themselves play sweaty. Basically there's this mentality of "it's ok for me to sweat, but not you." I think the event has exacerbated this mentality because everyone wants their masks in the first day and want to get 300k BP every match.
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This game has always been a big outlier to me, because i come from the FGC playing games like MvC2 where if you aren't exploiting infinites and glitches and "cheap things" then you aren't going to win. It is funny to me to think what the community of DBD would act like if they were transplanted into that community. Or could you imagine to the Smash Melee community? You'd have people talking about how unfair wavedashing is, or that fox is OP.
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