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Is it possible we could see exhaustion causing killer perks to be buffed?

Shadow_legend_69
Shadow_legend_69 Member Posts: 23
edited June 2023 in Feedback and Suggestions

Been seeing lots of talk about MFT and other exhausting perk wanting to be nerfed or left alone, but perks that cause exhaustion for killer like blood echo and septic touch seem to have been left in the dark especially with the release of genetic limits and the power house that is fear monger. Is it possible we could see improvements to these perks to bring them more in line with other perks like fear monger?

Post edited by Rizzo on

Answers

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I think it would be fun to have more exhaustion causing perks.

    Like, I don't think survivor exhaustion perks should be nerfed. They're in a good place right now in my opinion.

    But having more perks to cause exhaustion for a while would be a nice counter (unfortunately would counter Iron Will too).

  • Komi
    Komi Member Posts: 364

    The issue stems more from the fact that survivors will remain injured due to the advantages it brings, which is what makes every perk BUT Fearmonger and Blood Echo fall behind due to the injury/heal requirement. If Septic Touch was changed to inflict Exhaustion on basic-attack, I would be all for it.

  • pseudechis
    pseudechis Member Posts: 3,904

    I don't think the exhaustion perks need nerfs but maybe exhaustion itself should have a greater impact.

    You are slower when it comes to tasks, repairing, healing, cleansing when exhausted.

    Exhaustion perks remain situational and powerful but come with objective progression cost of exhaustion.

    Exhaustion exists purely to stop players chaining a balanced into a sprint burst into a lithe, for a bajillion points of uber speed. Maybe its time it did more.

  • nars
    nars Member Posts: 1,124

    petition to make fearmonger 15s of exh and change the blindless to oblivious (i want my jumpscares)

  • Halloulle
    Halloulle Member Posts: 1,354

    if it does more the timer has to run out as a flat number without being halted by e.g. Fearmonger or sprinting. Which kinda defeats the point of what it's designed to do.

    Differently put: if equipping e.g. Sprintburst means you essentially have basekit Dying Light that's not gonna work out. Between an ehaustion perk and Fearmonger you can easily be exhausted for nearly the entire match.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    I don’t think making perks the answer to problems is the way to go.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Fearmonger is best anti-gen perk ever then?

    I don't think exhaustion needs nerf or change. They added this effect for only one reason: You can't stack strong perks and use together (SB, Lithe, BL etc.).

    Exhaustion effect is fine as it is, no need to nerf it.

  • supersonic853
    supersonic853 Member Posts: 5,548
    edited June 2023

    Didnt we have a problem with to much exhaustion like 2 years ago? Huntress and a bunch of other killers had stuff that could inflict exhaustion for 90 seconds. They wanted to move away from that. But now were even more in a exhaustion meta so they just bring exhaustion back as a normal thing with prolonged durations?

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941
    edited June 2023

    At least when DH was strong we only got complaints about it and were reassured that the rest of the exhaustion perks were ok and fair.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I remember once, years ago, they listed a bunch of perks that were scheduled for updates. Blood Echo is the only one on that list that still hasn't been touched to this day.

    Almo pls, I beg u

  • pseudechis
    pseudechis Member Posts: 3,904

    I'm not saying it needs a change just throwing some ideas around given people often complain about exhaustion perks for various reasons.