Boon perks with tokens
What if each time per game you start with a token that will be consumed when you boon a totem. Every time you get hook you earn a token. It would help the killers a lot and the survivors would think twice about taking the risk of blessing a totem or a hex
I would love to know your opinions about this :3
Comments
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In sorry but why exactly do you think boons need a nerf?
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Well think about it, assassins have only one hex that can be destroyed, high reward at high price. However, boon perks do not have that restriction, Survivors can bless a totem as many times as they want and the perk that destroys totems charges a perk slot from the killer
Boons are a extra perk for all survivors in the game
It doesn't seem fair to me that the survivors have infinite opportunities to bless a totem over and over again and the killer only takes one with undying hex :c
More than anything it is not a nerf, it is a balance to be fair, do you understand my point?
It's okay if you don't share my point of view I'm glad you read my post n n
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Also, sorry for my bad english :p
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The killer has the ability to prevent the survivors from destroying the Hex perk, and some of the killers have the ability to set traps on the Hex.
So it is not a good idea to destroy the Hex while the killer is coming towards you (unless you are about to destroy it).
Now for the survivors, you can't stop the killer from sniffing out the Boon, you can delay it by body blocking
So if the killer decides to sniff a boon, there's nothing you can do about it
This is why the Survivors can bless Totem indefinitely in exchange for wasting 14 seconds each time
So it's only fair that the killer gets one chance in return for being able to protect a totem, while the survivors can bless the totem infinite times in return for wasting 14 seconds and not being able to protect it.
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The thing is, that they are not really directly comparable.
The reasons being, that: there's the time investment on survivor's side (find totem, go to it, boon it for 14/28s) while killer just has the hex out of the box. The other thing is, that killer can stomp boon in a second, while survivors have to cleanse/boon it in 14/28s. Boons have weaker effect then hex. Boon have limited range while hex has map-wide range. Killer can defend hex, but survivors just can't force killer off of their boon. Hexes hardly make any sound and the only sound they make is ambiguous with any other source of burning (like barrels) while boons have very distinct and very loud sound. Boons announce very clearly when they are in game while hexes only announce it if they make any kind of impact on the game.
Also all the boons are now kind of meh. They are absolutely not meta. 3 of those can be useful in niche scenario, while 4th one is always useless (so going back to your words, they are at best mediocre reward at high price and you want to raise the price even more). Nerfing boons even a bit more is kind of same as nerfing say clown or trapper...
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Boons aren't really all that strong, especially since CoH was nerfed to be a more team-oriented perk by losing the Self-care ability. Doing something like this would lead to killing boon perks in general, as well as forcing more Survivors on gens, which will make the game go by a lot quicker and totally out of the Killer's favor.
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Let's leave boons alone, they've already been through enough.
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...boons are not that strong anymore to warrent this though? Seriously I haven't seen anyone really complain abt COH since it's nerf, mabye some here and there but definitely not common as it was before
And the other boon perks? Seriously?
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Boons and Hexes are mechanically quite different. Hexes are generally passive, and affect the entire trial. Boons require a set up period and only apply their effects to a certain range, they do nothing outside of their radius. That's why Boons are renewable and Hexes are not, because they're a time investment and only have a limited range.
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Lmao boons are useless and with this change they're just gonna get buried
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