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Do you think Discord SWF unfair?

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Comments

  • Xristougenna
    Xristougenna Member Posts: 39

    According to EULA that should be illegal, but you know developer earn more from fanbase, so they want hold majority. We also saw that from last update they accepted Soloq needs buff.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I'm sorry but I don't understand at all what you're offering.

    There would be one less perk slot for people queueing up together and killer gets some info ?

    That wouldn't solve the fact that casual swfs are not doing that good with 4 perk slots available, and would not differenciate swfs with and without comms...

    Also would be interesting to determine what info the killer gets.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    No. Comms don't make up for a skill deficit. I've got somewhere close to 1400 hours in Dead by Daylight. If I play with my lesser-skilled friends and mic up with them, I end up being the one who runs the killer only for no gens to pop because they're scared of the terror radius. Instead of doing a gen, they hide. They know I'm in chase because I've communicated this to them. They know the killer isn't likely to break chase, but they aren't confident.

    This is where more experienced survivors show the difference in their skill. A more experienced survivor knows the killer is unlikely to drop a chase in favor of defending a generator unless it's close to completion.

    I typically play as part of a duo, and my friend and I are pretty close in terms of skill. We've played together before without comms and managed perfectly fine, because we know how each other plays. We constantly find each other at random times without even communicating our location because we think alike.

    Arguably the biggest strength of SWFs is not the comms, it's knowing how reliable your teammate is. It's knowing that they can hold a chase for at least 40 seconds. It's knowing that they aren't going to attempt to kobe because nobody's come to rescue them in the 3 seconds they've spent on hook.

  • Xristougenna
    Xristougenna Member Posts: 39
  • burt0r
    burt0r Member Posts: 4,160

    With or without comms? -> make comms an in-game feature like in R6S, overwatch, lol, rocket league,.... etc and not using them a decision

    Casual/bad/good/very good swf? -> create a working matchmaking, other games also do it taking premade Team sizes and/or skill into account

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I'm personally against the idea of voice comms being added to the game, but that's a whole other topic.

    I'm all for a working matchmaking though, haha !

  • lifestylee
    lifestylee Member Posts: 262

    They are balancing around VERY high SWF on comms. The majority of SWF are not sweaty and are casually playing the game.

    The way the game is balanced is bad killers = SWF. Solos only win when the killer makes tons of mistakes, doesn't tunnel, plays nicely, and gives everyone 2 hooks. People that say solos are capable of winning. You have to look at how bad the killer is. Survivor skill is meaningless.

  • Bran
    Bran Member Posts: 2,096

    Ehhhh, yeah sure.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,043

    You know where the killer is at all times, you know where the totems are as long as one teammate found it, you know where your teammates are (which counters blindness so it makes Knock Out, Third Seal and other similar perks useless), you can develop team strategies easily, you can keep yourself updated on team resources, you can know the exact places some killers place traps... The advantages of SWF are endless and there is simply no way of getting around it unless removing the feature (something they won't ever do) or make everyone a SWF and rework the whole game.

  • Samwill226
    Samwill226 Member Posts: 41

    Unfair.

  • JPLongstreet
    JPLongstreet Member Posts: 5,895

    How could they do a thing about comms? How would it be enforced?

    On Xbox I could and have been in chat parties with friends and playing entirely different games at the same time. There's know way the devs could even know the voice party is even being used.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    Unless you're a super-sweaty high MMR 4-man SWF with perfect callouts and coordination, you don't actually know all of this and to paint all SWFs with the same brush does nothing to address the actual problem.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,043

    How come? Even if they aren't that coordinated, they still have MUCH more information than a solo. Also, even if all SWFs aren't like that, the fact that some can go to that degree just shows how absurd it is.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    The people who go to that degree are facing killers who camp, tunnel, and 3-gen their way to victory using all the meta perks. A lot of swfs are duos, who aren't interested in where the killer's going so long as the killer isn't heading in their direction.

    A duo also tends to be very altruistic, seeing the solo players as beneficial since it increases their chances of survival the longer the solos are alive. Communication is a big factor. Casual duos don't have every map layout and possible tile spawn memorised. They use key location callouts like "I'm at shack" or "I'm at main". They don't say something like "I'm at 3, Killer's at 5 going 7, [Solo 1] is at 8, [Solo 2] is at 10."

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Community survivor bias:

    "Nerf nurse because good players are good with her and have better results than bad playera on bad killers. Then do it for the next good killer"

    "Buff survivor and emulate good comms usacg with game mechanics because good players with comms have better results than bad players without."

This discussion has been closed.