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MFT may be OoO all over again.
When a survivor is too fast in the game, I assume it's MFT or a cheater and I make a point killing it.
I doubt I'm the exception (because statistics) so maybe MFT survivability isn't that great, unless the whole team uses it (which, granted, is often the case).
Comments
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depressing fact: MFT currently stacks with the basekit haste effect when unhooked , meaning that you move 13% faster during that time , yeah ....that wouldnt be a problem if it wasnt because "YOU STILL GAIN THOSE BENEFITS DURING THE ENDGAME"
for people that dont know about this , currently you move 10% faster after being unhooked "BASEKIT" , no problem there..
but MFT makes that a 13% for free each time....yeah ...totally the perk isnt broken on many ways.
also babysister and hope can be stacked as well 🤤
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Well people did testing and on average it extended chase times by 20% then you could stack something like balanced on top of it..... yeah starts to get up there.
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More like Hyperfocus.
Ahhhhh, the horror, 30 second Hyperfocus gens! But wait, nobody uses that perk now.
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TBF MFT is a lot more versatile than Hyperfocus, I'd compare it to Resilience.
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You will not always get skillchecks. However, you will eventually get injured.
Hyperfocus, is inconsistent because of skillchecks and will always be like that.
Made For This, will always get value even at its worst it just helps you run faster and is consistently good. Sometimes, it can allow you to tank hits that would lose you the game.
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Uhhhhh...
MFT is not anywhere near as bad as old OoO...
Maybe pre 6.6.0 DH? But I wouldn't even go that far.
Its obviously a very strong perk, but not as game breaking as a lot of people think.
Well unless your playing trickster or doctor, then your #########.
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Ahh, I see someone made the comparison to Hyperfocus. MfT is so much easier to use and you can always get value from it since you going to injure at some point. Hyperfocus is dependent on skill checks and your skill are hitting greats over and over. My only concern with Hyperfocus when it came out was it paired with the powerful toolkits and BNPs since toolkits help with getting more consistent chances for skill checks. Either way hyperfocus rewards you for doing great skill checks that get harder and harder when they do show up and mft rewards you with free speed just for being in a state that you going to be in no matter what throughout the match.
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You can run a toolbox with Hyperfocus, thereby guaranteeing skill checks.
MFT is exactly the same as Hyperfocus. It's a perk that seems exceptionally good, and is, but only in the right hands in the right scenarios against the right Killers.
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MfT is not even outplayed Lithe and SB? These 2 is still the most popular exhaustion perks. Should we nerf them too? I am sure some people could nerf them tho.
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Don't look at me I think Lithe and SB are overrated as heck and clunky to use.
Though I should warn you that there are those among us on these forums who want Adrenaline nerfed, so SB wouldn't be a stretch either for them.
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The people I've noticed using it generally are good loopers anyway, so they probably love being chased
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Honestly, if a perk completely kill certain subset of killers, I'd call it game breaking.
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Honestly of all people I didn't expect you to defend mft
Hyeprfocus needs either an entire build to work or rng and only on gens
mft works by its self synergies with and at any time injured
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MFT is exceptionally good, but it has prerequisites.
You need to be injured.
You need to be at a long loop.
It will not benefit players that aren't good.
You cannot be playing against certain Killers.
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I'm not surprised the dude will defend anything that is "fun" for survivors but unfun for killers. He defended DH a lot before it's last nerf. Honestly I don't think I seen one comment from him defending a killer perk. He says he unbiased but honestly I just think he a survivor main.
Personally I don't care for him at all and have him on Ignore so I don't see his posts all the time.
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Old OoO was the most obnoxious perk in the game, beating even dash DH.
Mft may be bad but its no way that bad
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You're being dishonest tbh, I don't even know the guy and most of the time he asks for footage to give critique.
Shockingly everyone that says they're losing due to one perk never posts any video proof and just whines. Weird how that works.
When I play Killer I win most of my games, when I watch high mmr killers play any killer, they win most of their games. So unless there's some secret mmr that somehow is flying under the radar for the majority of killer players, I'd say as of right now you can open up dbd on any given day and win most of your games as killer. No matter your loadout or choice of character.
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POV: You disagree with me, ergo, I must be a Survivor main. Likewise, blocking people you disagree with instead of considering their points is a great way to form an echo chamber.
However, I'll humor the both of you.
The reason I am normally fine with Survivor things is because I don't find them to be issues. I watch footage, I play games, I speak with other experienced players. The nature of DBD is that, generally, things that Survivors do can be countered via skill by Killers. As Survivor, you are often limited by your teammates and the attitude of the Killer you play against. You are beholden to no one except yourself as Killer, and the mighty RNGesus.
Please note, I said that medium-old DH could be countered and that I had no issues with it in my matches. People argued it was completely uncounterable and it wasn't. I also protested the PTB changes, which I still think were bad. I do NOT like the idea of completely killing perks. It shouldn't have happened to DS, DH, SC or to perks like CoB or Overcharge.
Anyways, here's some threads that I've made recently talking about Killer issues.
And as for my own personal stats, I've competed in various smaller tournaments. I was in Tofu's scrim nights, I've competed in the Community Cups and I've played against Team Misery.
These are my stats on my main account. I think I've probably got another 300-400 hours elsewhere.
A Feast For The Entity is how many Kills I've achieved. 13K puts me at about 30th on Xbox.
Made It Out Alive is how many escapes I have. 1600 escapes puts me well below 1500th place.
Unfortunately, the argument that I'm a Survivor main in disguise simply isn't true. I understand that arguing points can be difficult and it's easier to resort to ad hominem attacks, but I expect a little better.
Post edited by Pulsar on14 -
You destroyed them with politeness and facts. I admire you for that.
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I don't know about that.
I just copy and paste my original response to being called a Survivor main whenever people try to "call me out" for my "obvious bias".
My opinions lean towards the average players balance. I will talk about "high mmr" (which doesn't exist in any sort of consistency with how the matchmaker is set up) issues on occasion, but I don't consider them as important as the average player experience.
The average Survivor experience is thus: You have to hope the Killer plays nicely, else you'll end up trapped in a miserable, unwinnable game or you'll be out of the game so fast it wasn't worth the time spent in queue. Couple this with some genuinely unfun and problematic Killer designs (SM, Knight etc etc) and you have a profoundly unpleasant experience that is beholden on practically everyone except the player.
The average Killer experience simply isn't that bad and is, usually, within your control as a player. I see the Average Killer as a generally acceptable role. It needs some issues addressed and iron'd out, but for the most part, it's in a good spot.
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Pre requisite injured and not exuasted prettty easy
It let's you get to loops easier makes holding w more effective hurts about 70% of killers powers
And it can help bad players adding 12.5s is 10% of a gen it dosent help them it helps everyone else
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No normally he's pretty fair about what should be changed
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Fair, personally I just don't like him. Based on the last post I just saw in reply (I wish the ignore would hide those also) he must be some kind of comp player who takes this game super seriously. I really don't like or get along with anyone who takes a game seriously. Reason why I don't touch LoL or any other super comparative game. I plays games for fun and watching my footage or whatever doesn't sound fun to me, it sounds like a job. Anyway it's whatever I won't make anymore comments about the dude after this post just bc o don't want to interact with him anymore.
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Have we considered the fact that if MFT stats are "lying" about it being fine because survivors who use it are more likely to be tunneled out it means that killers have no problem killing survivors who run it and therefore the stats aren't actually lying ?
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I didn't actually menrion not being Exhausted, thank you for pointing that out.
It does technically help you GET to loops easier, but the 3% is really going to come into play there often.
Bad players (average players) go down in 20 seconds anyway. They aren't going to get 12.5 out of it. You're looking at the maximum possible values, which I get, but that's a worst case scenario.
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Hmmmm.
Do I take the game seriously? Yes. Like a job? Not really no.
I find pubs to be boring and too easy in 99.99% of cases. At the risk of sounding even more arrogant, I also feel bad because the Survivors I match against almost never have a chance.
I would say I simply enjoy competition and that I seek it out, if that's in pubs, so be it. If it's in comp, so be it.
Ultimately though, it seems like everything you've said about me is false.
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Yeah, but 1 week after the release i wasn't seeing a single Hyperfocus; Now most of my matches have 2 or 3 MFTs.
I don't think they are on the same level, as MFT alone is very strong and Hyperfocus requires you to be uncommonly good on skills cheks or to pair it with Stake Out + Toolbox.
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I can't see your comments for some reason. I got the notification, I just can't see them.
Apologies.
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The same could be said for old dead hard.
And it was still nerfed/fixed.
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Which old DH lmao
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This lobby guy is the same one who in another thread, tried to make up things about a certain streamer I mentioned and when called out for lying and making things up, to show evidence or clips, etc - dude disappeared into the void. If people can't disagree in a civil manner with you and they get mad, start getting personal or blatantly lie, it says all you need to know honestly and its best to just avoid them in discussion.
This was a fun thread to read though, lol.
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I see nothing wrong with MFT. Then again I run a build designed around speed perks like PWYF and Game afoot. It not bad as OoO considering that perk just need one survivor to use it.
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110% killers can BARELY build bloodlust on some tiles and yet people sit here and claim it's not a problem.
There were literally people subtle-cheating 3-4% speed onto them to give themselves a small but noticable edge.
Can you still beat it? Absolutely, but that's not the point. You could beat EVERY perk in this game including absolutely busted ######### like old MoM and DS, doesn't mean it's not unfun to go against. There's no reason to balance THIS kind of game for some top % of players.
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MfT doesn't either ignore the hit (DH for distance) or absorb the hit (nerfed or current dead hard).
You can still lunge and down someone with MfT, and there's no 'waiting game' like with dead hard, which was the primary complaint.
The only thing MfT and dead hard actually have in common is that people are bitching incessantly to get them nerfed. MfT has actual counter play built into base killer kits, but because it doesn't involve kicking a gen it's apparently unconscionable to expect people to learn to do it these days.
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