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How do you guys feel about “Killer-sided” maps?

leowt
leowt Member Posts: 45

I’ve noticed that most of the discourse around map design is centered around reworking problematic “Survivor-sided” maps such as Garden of Joy, Mother’s Dwelling, old Eyrie, Cowshed, Badham, etc. It’s pretty difficult to defend these maps in good faith balance-wise.

However, in my observation, I don’t really see people in the community advocating for changes to “Killer-sided” maps like Midwich, Dead Dawg Saloon, Lery’s, old Shelter Woods, etc.

I’m curious as to why this is the case. Is it because even the most “Killer-sided” maps are perceived to be relatively balanced and unproblematic? Could it be that there is less consensus about which maps are considered to be “Killer-sided”? Or could it be that my observation is incorrect and there actually is vibrant discourse about changing the “Killer-sided” maps?

Thanks for taking the time out to read and I look forward to hearing from the community.

Comments

  • Sharby
    Sharby Member Posts: 498

    Maps are supposed to be for survivors imo, killer-sided maps are usually terrible and not fun to play on.


    I get that Cowshed was bad for killer, but damn the rework for it is terrible.

  • Huge_Bush
    Huge_Bush Member Posts: 5,424

    Scratched Mirror Myers and Spooky Wraith do well in it too. That’s about it.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    edited July 2023

    I dont think both sides equate when it comes to what makes a favorable map or in how the opposition has to address the obstacles they present.

    Survivor maps usually consist of very large areas with wide gen spread, a multitude of strong pallets, linkable loops, and lots of LOS breaking objects.

    Killer maps tend to be small with minimal gen spread, some pallets that can't be looped, loops which can't easily be linked, and dead zones where stealth becomes the primary tactic for survivors.

  • Sava18
    Sava18 Member Posts: 2,439

    Usually boring. Those maps usually have less real tiles, like dead dawg and midwich.

  • solarjin1
    solarjin1 Member Posts: 2,238

    i was thinking the same. lerys is endless window into endless window...if the team can loop u just gonna get torture because most of the killers power need a second to charge not just the range killers. The fax that u can turn a corner every second make using most killers power very difficult.

  • Quizzy
    Quizzy Member Posts: 862

    In my eyes and through the history of dbd, its usually survivor sided maps that get reworked to be more balanced. And i mean way back in the day when loops were nearly infinite as well.

    Now they are going with making larger maps a bit smaller for some reason. Which sucks because it will tip it over a bit to the killer side. But they are trying to add more resources in those smaller maps. Even giving pallets where dead zones used to be.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    Old Shelter Woods was constantly complained about. Dead Dawg might be killer sided for the most part, but it has one of the strongest main buildings in the game so it balances out I guess. Lery's is only killer sided for some killers and one of the worst maps for others, so I don't think it's really killer sided.

    Midwich is probably the most killer sided map but that's still killer dependant. For instance Nurse is basically a guaranteed 4K, but Trapper or Deathslinger struggle.

    It's harder to complain about killer sided maps because it's dependant on the killer they are playing.

    And might just be me, but playing on Midwich or Salon as survivor does not feel anywhere near as bad as playing Killer on Garden or Borgo...

    Probably an unpopular opinion but as Ghostface I hate Lery's. Yes you can get some sneaky hits, but there's no good sight lines to stalk people. Every gen is constantly blocked behind a wall or object so you either have to get real close to stalk or go out of your way to go to a different path to stalk. I personally prefer The Game as Ghostface to Lery haha.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Fine

    I just wish people on my team would stop using killer sided map offerings because it’s basically a troll

  • Seraphor
    Seraphor Member Posts: 9,429

    Most killer sided maps are only killer sided for certain killers or killer archetypes, and in a way that can't be corrected.

    For example, maps that favour stealth killers, work against 'rush' killers like Billy/Blight.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 743

    i don't feel any different with them than i do with "survivor-sided" maps. i just see them as playing fields to navigate and try my best to get better each time i play an iteration of it. some maps i'm personally not a fan of because of invisible walls stopping me from flying and shredding 😭but overall my experience is to just spawn in and do the best i can!

  • Zokenay
    Zokenay Member Posts: 1,158

    Midwich is probably the only true killer sided map in the game, with Shelter Woods being a close second.

    Theyre small, and resources are limited.

    An honorary mention would be Saloon but that one has issues that greatly turn the favor to one side or the other, the size and gen spread towards killer with the main building towards survivors.

    Every other map is either obnoxiously survivor sided or even.

    Granted, all maps should be as even as possible.

  • Riski
    Riski Member Posts: 208

    Two reasons really. Firstly maps are specifically desgined to help survivors and killer sided maps are ones that do a worse job at that. Most aspects of a map such as loops, walls and size are factors that benefit survivors so a large psychological factor plays into this. More imporantly while the factors that hurt killers are pretty consistent (size and loop strength being the main two), factors that help killers are different. Some killers like wide open maps where ranged attacks and mobility are unrestricted while other killers like a lot of walls and line of ight blockage to be stealthy. Some killers like multiple floors such as Nurse, Skull Merchant or Freddy because they are hindered less by them while survivors will find it more difficult to traverse because of it while other killers like Hillbilly or Legion are hindered by this because it makes traversal harder for them. Even smaller maps tend to have a higher density of loops which some weaker chase killers like Pig can struggle with. Even minor things like footstep sounds heavily affect what maps Spirit likes with her best maps debatabally being swamp with how easy it's to hear survivors.

    That isn't to say killer sided maps don't exist but more so that they're more factors that go into a killer sided map (many of which depend on the killer) and as a killer they feel less strong because a lot of the map is still designed to help survivors (even if they do a worse job at this). I will say some of these killer sided maps need looking at (Dead Dawg an Midwhich personally) but even these maps could be considered balanced for some killers (but not most) which is why they stick out less than survivor sided maps which are bad for all killers generally.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    there is no killer sided map other than midwich. dds can have disgusting 3 gens but that's just a gen spawn issue not the map's. lery is tough because it's almost worse than garden for some killers, the best map for stealth killers and somewhat good for m1s.

  • Yippiekiyah
    Yippiekiyah Member Posts: 494
    edited July 2023

    There are no killer sided maps, there are a few maps that are balanced and the rest are survivor sided, many overwhelmingly

  • lav3
    lav3 Member Posts: 775

    It really depends on what killers you play.

    Additionally, I don't think The Game is survivor-sided map.

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 613
    edited July 2023

    How the hell is Lerrys Killer Sided ? its 1 of the most awful Maps for Killer

    There arent any Killer Sided Maps in the Game even Midwitch isnt Killer Sided except u are playing against a Aura reading Nurse

    Dead Dawg is really balanced for both sides

    There are some balanced Maps but way to many Survivor sided Maps to fix that they need to make All other Survivor Sided Maps balanced so its balanced for both Sides also Aura reading Nurse needs to be killed so Nurse Players cant abuse the Midwitch and The Game offering for easy 4k

  • Frogsplosion
    Frogsplosion Member Posts: 273
    edited July 2023

    Ley's and midwich are killer sided what lol...

  • nars
    nars Member Posts: 1,124

    I feel like its really just midwich thats broken level for killers. Dead dawg is absolutely winnable against most killers, if hypermobile killers couldnt take advantage of the size then it'd be more balanced

  • indieeden7
    indieeden7 Member Posts: 3,417

    It's pretty much an entirely rng based map, with how map generation works on Léry's almost every pallet/window can be ridiculously strong, or ridiculously weak for survivors. Imo it needs a complete rework, hopefully making the map's layout more consistent.

  • Ayodam
    Ayodam Member Posts: 3,222
  • Halloulle
    Halloulle Member Posts: 1,356

    while there are maps that are surv sided by default and some killers don't care about that due to, e.g., high mobility - the opposite can't be said for killers. there are very few maps that are, by default, killer sided. tbh, I think only dead dawg is always killer sided (assuming that both survs and killer know how to main building and houses).

    Indoor maps are often favourable to killer die to survs having a harder time locating gens and paths aren't as straightforward, e.g. to unhook. there's a lot if time lost - which by default benefits killers. and while stealth killers and killers with terror radius builds thrive on the multistorey maps - a Billy, oni, Huntress etc. gonna struggle as soon as survs don't run down the straight hallway.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited July 2023

    Well the vast majority of maps are survivor sided and the couple that are killer sided are only killer sided comparatively, they’re more “balanced”. In other words if all the games maps were balanced like the “killer sided” ones, the game would be significantly better balanced over all. That’s why people mainly just talk about the survivor sided ones, because they are an issue, the killer ones generally are not.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,801

    I think it’s because there are no maps that are as killer-favoured to the same degree as the really egregious survivor-favoured maps.

    Interestingly, when people talk about maps, it’s always in favour of the survivor.

    GoJ’s main building is considered “strong”, but GoJ cannot possibly be favouring towards the killer. There’s no “strong” map element that is favourable to the killer.

    Not that it’s important, but I just find it fascinating.

  • crogers271
    crogers271 Member Posts: 1,934

    As others have said, killers are different.

    One other issue though is that most of the 'survivor' sided maps (the big ones) are just really hard for new players as well on both sides. The first time I played Saloon it was like 'great, I know where everything is' within a really short period of time. So addressing the bigger maps also makes those maps easier for newer players.

  • DrDucky
    DrDucky Member Posts: 675

    It is just simply no fun though for an innocent m1 killer to go to mother's dwelling which has no business being as big as it is.

  • Murgleïs
    Murgleïs Member Posts: 1,105

    This is actually a good point. I remember how lost I was on big maps when I started the game. Felix was my main for Visionary, even if my friends made fun of me for that lol.

  • Aurelle
    Aurelle Member Posts: 3,611

    First of all, Lery's is relatively balanced.

    Secondly, killer sided maps are boring imo.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    What would make them better is just being able to co-ordinated with randoms on solo survivor. As we cannot those maps are a lot stronger against un-coordinated teams.

  • LordGlint
    LordGlint Member Posts: 8,694

    Most maps that are seen as killer sided HAVE been reworked. Lerys received a full on overhaul that's probably the biggest change a map has ever seen. The Game was loaded down with pallets beyond belief with most of them being god pallets. It's only real challenge is from survivors not being able to tell where the pallets are and which have been used, but windows of opportunities is becoming pretty meta. They straight up DELETED Hawkins, lol.

  • LordGlint
    LordGlint Member Posts: 8,694

    Almost forgot... Usually the indoor maps are considered not because killers do better but rather survivors do worse on gens. They can be hard to find on indoor maps like Lerys or Midwich. Which maps are good for the killer rather than bad for survivor depends on the killer. I hate Lerys when I'm playing Huntress, but LOVE it when I'm Myers.