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What are yall thinking with MFT?

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Comments

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205
    edited July 2023

    It doesn't need to be in straight line.

    Btw yes you do.

    After you hit a survivor with basic attack, survivor runs in straight line away from you. Until you get near loop, there is not much else you can do other than drop chase if loop is too strong.

    Btw that distance is about 14 meters.

    From just 14 meters will MFT give you 2.8 meters, which is 5.8 seconds.

    With simple calculation Lithe give you 4,2 meters of extra distance after those 3 seconds of running. That's 7 seconds

    Lithe 7 seconds is maximum, can be less if you screwed it. That's it, once per chase.

    MFT 5.8 seconds is not maximum. You keep getting more distance. If you get into window or pallet, you easily pass Lithe effectiveness.

    Btw from 14 meters it will take 29 seconds for killer to catch you. You will reach pallet or window during that time. It's less in reality because bloodlust, but I will not get real number without writing it down and I can't be bothered.

    It's funny you don't like straight line, because on round loops MFT is even more effective.

    Lithe has different purpose anyway. MFT is closer to Overcome, but better.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    That's not exactly what I mean.

    As killer you want to pick and drop chases depending on the survivor's position and health state.

    You find a good looper who keeps 99-ing sprint burst all game near a loop? Not a chance you will get them quickly especially if they're at full health.

    You find a "pesky MFT gamer" injured on a corner-generstor? MFT won't allow them to reach a strong loop if you cut their way off. 3% won't change that.

    I face MFT gamers like anyone else and yes I notice it takes a little longer to catch up if I brainlessly follow them from a distance yet I feel like they are never as hard to catch as someone who loops well at full health then proceeds to extent said chase with Balanced Landing, 99'd Sprint Burst or even Lithe allowing them to stay at full health even longer whereas MFT will never help them stay healthy in the first place.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Well, maybe because MFT has different purpose than Sprint Burst or Lithe.

    Those are used to get you out of Deadzone fast.

    You don't use MFT for that. MFT is closer to Overcome imo by it's function, but simply way better.

    This is like saying Resilience is bad, because it gives you less distance than SB. Those perks simply don't have same purpose.

    MFT mainly works really well with other chase perks and iron will.

  • 1ettuce
    1ettuce Member Posts: 1,141
    edited July 2023

    I mean, mft and dramaturgy quite literally are old dh tho

  • Devil_hit11
    Devil_hit11 Member Posts: 8,838

    sure but second part could be useful vs slugging. you can bodyblock for your teammate.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Yeah, then use buffed buckle up. This perk doesn't need it for sure.

  • Davenport916
    Davenport916 Member Posts: 169

    They just want to sell content. They'll nerf it later after they lose more of their playerbase

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Lithe and Sprint Burst have limited effect so you are sure it can't get out of hand.

    MFT doesn't have it.

    Top killers don't care that much about MFT, but it's still good.

    MFT gets into broken level only against few killers.

    I don't know about you, but I still find it an issue. That's same as when perk is oppressive against soloQ, but ok against SWF (eruption).

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    Lithe and Sprint Burst have limited effect so you are sure it can't get out of hand. MFT doesn't have it.

    Right, and as such MFT is less of a bail-out perk and more of a flat buff to Survivor. I personally do not see that as a problem--they are two different approaches to design, each with their own upsides and downsides.


    Without a doubt, it is the strongest perk to be released since Boon: Circle of Healing. Currently, I lean towards it being one of the most balanced perks BHVR has ever released, barring the synergy with Hope (Hope needs a nerf, so they can explore Haste effects more) and the M1 Killers who were already struggling before this perk's release.

    I totally understand people's concerns for MFT, but I think they are slightly misplaced. Granted, I don't blame people for calling on a perk to be nerfed when Killer's seem to be reworked once a blue moon.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I mean, if they buff killers who struggle most, then I couldn't care less about MFT.

    But they said Trapper and Myers are fine, so I am not positive about that...

    I don't really care about MFT when I play Oni. Doesn't work when insta down and don't mind them staying injured...

    But when you have perk that makes people stop playing certain killers, I simply don't think it's good design.

    I can't be bothered to deal with MFT as Legion. MFT and resilience basically makes Legion's counterplay way better and more players are likely to do it.

    I changed from Legion to Skully and Wraith. If I notice 4x MFT (I have no idea how anyone can say they don't see a difference), then I show them 3-gen power. When I suffer, they will suffer.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2023

    So instead of using same old perks always and always, survivor would use same new perks always and always, and somehow that's a good thing?

    I don't get that logic really.

  • Rogue11
    Rogue11 Member Posts: 1,464

    You are quite literally not using literally correctly, and also proving my point.

  • 1ettuce
    1ettuce Member Posts: 1,141

    true but they do quite literally have the same problem as old dh lol

  • Rogue11
    Rogue11 Member Posts: 1,464

    Just because a perk has value during a chase, doesn't mean it's a problem. No, the meme exhaustion roulette perk and the barely noticeable speed increase for half a chase perk are not problems.


  • 1ettuce
    1ettuce Member Posts: 1,141

    Yeah, they are problems, free distance whenever you want, that's old dh :) but ok, let's pretend I'm calling it old dh just because it gives value during a chase and not bc of the actual similarity lol

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    Tbh I like it because it makes you fast. Similar to people who love to use Shadowborn or Billy/Blight because they like how fast it feels.

    Is the perk op? No.

    Is it unbalanced? Certainly.

    Does it need a nerf? Yes but how?

    It helps survivors extending chases and provides some sick gameplay with the endurance mechanic. You could remove the endurance but then the perk is boring. Remove the speed and the perk is nerfed to the ground.

    The problem is, is that MFT like all other survivor perks can be in a match 4 times and affects the other 3 by giving them more time doing gens while you get chased. The combination with Hope makes it impossible for 110% killers and almost impossible for 115% killers to get you in the end-game. This leads to more tunneling to end the match before the last Gen pops.

    MFT is not easy to balance as many aspects of the game are influenced with it.

    That sounds interesting.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Just stop.

    Ask for buffs to counter, do what I did, learn how to play more efficiently and use things to counter it.

    I do that to the stuff killers run and have no problem.

    Enough with nagging for nerfs because one can't win. Just improve. I used to die within seconds after being found, now I can kite for a long time, with and without MFT. I just learned how to play. O.o

  • Davenport916
    Davenport916 Member Posts: 169

    The problem is that it gives huge value with no downside and makes it harder for the 110 killers to do anything just for injuring a survivor. Ever been looped around a tall rock with no pallet against a 100% speed survivor as a hag?

  • mca240
    mca240 Member Posts: 456

    It is the new Dead Hard. Another broken perk.

  • Rogue11
    Rogue11 Member Posts: 1,464

    Plenty of perks give value with no downside. That's why we call them perks and not..."sometimes detrimental traits". And it does have downsides in that you can't use it with other exhaustion perks or when healthy.

    The endurance part seems tacked on and unnecessary. I didn't even realize it existed for the first couple days and thought people were running Dead Hard again. That part could go.

    If the haste part gets touched its a dead perk.

    Why would I chase someone with Hag when I could just spam traps at intersections and mindlessly scroll wheel my way to victory?

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Because they will simply get back and remove your trap, or just go old school on trigger it on purpose from max distance.

    While Hag can't catch them...