We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

How to bring Solo Q closer to SWF level

It's no secret Solo Q is a miserable experience, and it's also been made pretty clear over the years that DBD is being balanced with the goal of preventing bully squads (with negligible results), while simultaneously nuking the solo experience. It seems like one of the biggest disadvantages of Solo vs. SWF is the lack of information shared between survivors.

What if Solo Q lobbies granted survivors extra basekit perks? If Solo Q games granted basekit Kindred and Empathy those perks alone would probably make a huge difference in survivors being able to coordinate effectively.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,247

    killer would adapt if base-kit aura reading was put into the game. they would already play vs kindred and other teammate aura perks. soloq perk variety would be nice.

  • mikewelk
    mikewelk Member Posts: 1,669
    edited July 2023

    Sure, they'll adapt. I doubt it'll be fast if they complain about Decisive Strike stunning them for five seconds after tunneling (the whole point of the perk).

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I think Kindred would be enough. Empathy isn't quite as needed imo.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Solo queue definitely needs improving. Has BHVR ever shown any statistics for how solo queue performs vs SWF? I'm genuinely curious how much of a gap there is between the two.

  • LordGlint
    LordGlint Member Posts: 8,712
    edited July 2023

    The entire reason it got buffed to 5 seconds is because of enduring. The nerf simply put it back to the old stun after removing enduring as a factor.

    Post edited by EQWashu on
  • mikewelk
    mikewelk Member Posts: 1,669

    And five seconds was proven to be effective at preventing tunneling. Three seconds is one Nurse blink of distance.

  • Ayodam
    Ayodam Member Posts: 3,222

    Not even that. It’s like 8 meters of distance. Nurse’s Blink can cover up to 20 meters.

  • shalo
    shalo Member Posts: 1,543


    BVHR doesn't see a gap.

    On the old forums: Peanits, September 16 2022: "To clarify something here, the difference in escape rates for SWF groups can be as much as +/- 15%, but this is at the most extreme end of the spectrum. In reality, very few players are actually in this range. The distribution of people across all ratings is like a bell curve. Most people are somewhere near the middle, very few are on either end (high or low skill). The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players (within a few %)."

  • Sava18
    Sava18 Member Posts: 2,439

    So what do you classify as solo queue? Because there's a higher chance of 2-4 swf than there is full solo queue. At least thats what the stats were a few years ago and majority of people get fully into this game via friends as time goes on, it's probably gone up.

    Just a question.

  • Raptorrotas
    Raptorrotas Member Posts: 3,254

    The devs have stated they wont start treating solo and swf differently, afterall its the same character. Rightfully so as the lobby hopping survviors would certainly do to get those aura reads on "SWF but not because we are 4 random dudes who just randomly happen to be on each others friendlist to get the random same lobby we randomly were assigned by randomly lobby shopping" should never return. (yes this is supposed to sound stupid and jarring to read)

    So if "solo" gets those perks, "swf" will have them too. And "swf" will use bond/empathy to help the poor sod while "solo" will use it to sandbag that other idiot incase yourself are being chased. So SWF will still be better than solo and survivors will complain again till the next big idea to close the gap that gets only moved by most solutions.

    Even "just add comms" will not change much as solos have proven again and again on this forum they dont want ingame comms and not much would change for swf. And if they added restrictions like proximity or killers listening in, solo would still not wanna use it, swfs would still prefer the killer free unlimited range discord and only ######### would use the ingame tool to teach killers some new fancy vocabulary.

    The devs cant fix the "solo queue" problem of not wanting to help each other. Disregarding third party apps and comms, the only difference between "solo queue" and "swf" ,as talked about in this forum, is skill: "solo queue" mostly means bad players here, and "swf" good players.

    And dont open the can of "buff a character because bad players cant perform as good as good players", if survivor is a valid target, so is every killer.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Devs are so scared to buff solo-q.

    If game looks balanced with killrates, it's because solo survivors. They are feeding kill rates and making game look like balanced. I won't expect anything good.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,417

    They surely would cry. I remember how they claimed to only go against top tier SWFs with the HUD. And the HUD barely changed anything for SoloQ. Except my Blood Pressure because I now can see that nobody is doing anything while I am being chased.


    @Topic:

    The thing is, SoloQ can have all information they want. Even if the Devs would be mad enough to include Voice Comms AND the system would actually work (aka no problems with language, toxicity, etc.), this would not totally bridge the gap between SoloQ and SWF. (which would obviously not work, but lets pretend there would be an ideal scenario)

    Because the main strength in SWF is to remove the RNG from your teammates. The Claudette who is self-caring in a Corner against a Legion running Sloppy Butcher? You wont play with that in a 4 man-SWF. The Meghead who drops every Pallet on the Map instantly? You wont have to deal with that either.

    You will know that your teammates are decent and that they wont waste time and do Gens when not being chased or are good at being chased. And information will not provide this.

    E.g. I once reached second Stage on the Hook despite the Survivors having ALL information available - two were on a Gen together, one was being chased (shown by an indicator and them getting injured). Yet, none of those two on a Gen moved to get me.

    You also see Survivors with Kindred who run full map for an Unhook despite seeing that someone else is already going.

    Information will not really fix anything. The HUD proves it, it gives quite a lot of information and yet did not improve SoloQ-experience at all.

  • sanees
    sanees Member Posts: 659

    I have "small" ideas to change the balance for a better life for the survivors

    https://forums.bhvr.com/dead-by-daylight/discussion/384220/small-thoughts-about-big-balance-survivors#latest

  • Deathstroke
    Deathstroke Member Posts: 3,526

    It didn't that survivor is off gens I would just slugged him and leave there. Then one survivor would have to come off the gens as well yo pick up. No wonder games used to be so much easier before when survivors actively throwed some way. Now all they do is gen gen because of ds nerf.

  • Deathstroke
    Deathstroke Member Posts: 3,526

    Kindred would certainly help a lot. I get often teammates who have idea what to do but the coordination does not work because we don't know where each other is or is killer camping. Basekit kindred would not much help swf either unless they don't communicate but then they purposelly handycapping themself.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited July 2023

    HUD, basekit BT, soon bots and no more hook grabs so just 1 surv needs to come... Isn't that enough? Need to be careful with that solo buffs, esp. when some are buffs for SWFs aswell. Nothing will come close to SWFs on comms anyway, as a solo you just need to run at least 1 aura perk. Everything else is just bad efficiency, you can't fix the bad players. If anything you make them worse, taking more and more skill away from survs.

  • JPLongstreet
    JPLongstreet Member Posts: 6,077

    The most common SWF by far is two-mans, with threes and fours much less common.

    We all need to remember nearly all of the playerbase is at best ok at this game, especially the survs. And that middling group is where they focus their attention on, not the newbies or the "sweats" nor efficient players.

    So if you are in that mythical high MMR area you are in the tiny minority apparently. I'm not saying take the info for just those players and toss it out, but remember it isn't the basis for proposed changes either.

  • Xernoton
    Xernoton Member Posts: 5,916

    One big issue is that many solo survivors treat this game like it's a single player game. You are not alone. You have team mates. And with some basic level of coordination, like not running into each other with the killer on your heals, you can already do a great many things.

    Bond exists for a reason. Yet you see so many people not run it, when they would clearly benefit from it. Try Bond + Open Handed and you will always know what is happening around the map. You have information on potential 3 gens, the killer's location, ressources and your team mates' positions. Or the devs make it base kit. Why not have survivors load into a match with 6 perks instead of 5? Or 7, if you need Open Handed on top of that.

    But then they would also need to buff killers in return. Which wouldn't fix the issue. Most of the time, the problem is not solo queue but the players. Even 1 bad survivor can throw the game and there is nothing that BHVR can do about this. Even if survivors had 8 perk slots each, base unbreakable, base Bond, voice chats etc. that would not stop the Claudette from self-caring in a corner, the Dwight from hiding in lockers the entire game, the Nea from being too busy teabagging the killer to do gens and the Meg from suiciding on hook.

  • Seraphor
    Seraphor Member Posts: 9,429

    I don't think basekit Kindred is required.

    You can see from the HUD actions if survivors are occupied with something else, you can see who is in a chase, so you know if you need to go for the rescue. The problem is when solo survivors don't want to play as a team, and no amount of buffs can solve for that.

    The anti-camping feature will reduce sacrifice speed for camped survivors, so this should be visible on the HUD. Ideally it should be made obvious by adding a little clock icon or changing the colour of their health bar or something. This would be a valid replacement for the killers aura aspect of Kindred.

    I often run either Kindred or Empathy, and they help me out greatly with my unhook/healing builds, but I don't get much mileage out of changing other survivors actions.

  • mikewelk
    mikewelk Member Posts: 1,669

    I was in a chase and I got a bit of distance on the killer. I then saw a Feng run past me retracing my footsteps right into the killer. When you don't have a headset or any common sense, unfortunately no amount of help will suffice.

  • mikewelk
    mikewelk Member Posts: 1,669

    Yeah, I know. I was just trying to put it into perspective. It's hard to really do that considering even one of Wesker's Virulent Bounds would catch up to them.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    So basically the problem is the players anyway add comms so those who actually wanna play together can SWF

  • BlueMoonBRUHMOMENT
    BlueMoonBRUHMOMENT Member Posts: 93

    Crying is the wrong word. Calling something out to be blatantly unfair is crying?

    Once again crying isn't the right word. Also I play Solo-Q, the HUD is genuinely insane and so good for S-Q.

    If it's just me and another survivor, I know if there on a gen and can attract the killer and start a chase.

    If a survivor just got off of hook and got on a totem I know that a hex is probably there.

    You make it seem like you play with bots only, and while DBD has it's faults with ranks and such. The game is ultimately pinning you up with survs that are around your skill level, play the game a bit more and maybe you'll realize S-Q isn't awful

  • mikewelk
    mikewelk Member Posts: 1,669

    Basekit Kindred being blatantly unfair? It's practically useless once the anti-camping update comes out because the killers won't be camping anymore hence survivors won't see their aura. The only thing it would do is show survivors if anyone is going for the unhook which is very basic communication tha a HUD cannot show well. Basekit Empathy is unfair I guess but, if we call these two communication perks unfair, why are SWF deemed as fair if they have more communication than solo queue will ever have. Saying these two communication perks are blatantly unfair is a stretch.