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Killer should not be alloud to Lobby Dodge

Ruins Matchmaking.

No good reason but to select weak team.

Why que just to leave?

Comments

  • DudelPuma
    DudelPuma Member Posts: 329

    yup! it ruins the poor matchmaking in dbd :( I think that should prevent a matchmaking or thats why every game has a matchmaking, you shouldnt cherry pick lobbies xD but no! not in dbd! it should continue to be cherry picked, swf should still be able to do almost only ez wins, Blight and Nurse should continue to do hundreds if not thousands of win streaks, the matchmaking is at the level of dbd's current balance, both embarrassing...

  • BasementDweller
    BasementDweller Member Posts: 486

    I had a game where one of the survivors dm'd me with my ip and booted me offline.

    2 weeks later I got the same survivor even though I reported them.

    Why wouldn't I dodge that lobby?

  • Dream_Whisper
    Dream_Whisper Member Posts: 751

    I only dodge lobby, if I see the particular Groups of Survivors that I have a bad game with before; because they are either:

    *High P-100, more then 1 in lobby.

    *Multiple TTV in lobby

    *The are bringing a full Toolbox set (all 4 of them, the Genrushing type)

    *if Lucky, I would back out as soon as they swapping characters and bringing a busty item in display.

    But if it's need to be removed from the game, I have couple of qualities of life improvement changes I want to see in the lobby:

    *Survivor, just like killers; are not allowed to changes characters. Simple Change, it should have been there from the start.

    *The killer should be allowed to see the all of the survivor's full items (it should display the color variety of the item, as well as the addons they are using) in Lobby, so they can have a game plan and warning in case of survivors bringing in better items/builds for it.

    *also, would be nice if the Killer gets a notification and a pop-up over a Survivor head, and informed them that this player is a SWF, or not. That way, they know what they are dealing with in advance.

    **One Major Quality of Life Improvement I like to see for both sides, and well reduce the struggles of being a soloQ player and discourage lobby dodging agaisnt a possible swf. BLOODPOINT BONUS AWARD, for each SWF player you faced, or the amount of SoloQ players for one solo player. If you are killer whom is playing agaisnt a SWF, they get a passive BP bonus gain from 50%, plus a extra 25% per extra member, up to a maximum of 100% for all 4 SWF players in lobby. Same goes for SoloQ players, for each teammate, that is a SoloQ player also; they get 50% plus extra 25% for each soloQ to a maximum of 100% if every Survivor is soloQ. And yes, it does stack with BP offerings and events, for maximum BP farming. That way, even if soloQ player dies early in the match or the killer fails to overwhelm a swf, they will get a extra BP to collect for their work.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Or you’re making a pattern out of nothing and adding to the problem.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,362
  • Seraphor
    Seraphor Member Posts: 9,429

    If you're suggesting that there's a chance the completely random backfill has coincidentally succeeded in a close MMR match up. Lol

  • oxygen
    oxygen Member Posts: 3,335
    edited July 2023

    Leaving the lobby should be possible for everyone.

    All possible information besides choice of survivor, choice of cosmetics and choice of items shouldn't be available however. Prestige, especially profile access, names and so on should be gone.

    Alternatively completely get rid of every last line of code that makes up the "backfill" logic. Just use completely normal matchmaking to replace anyone that leaves, don't rush it or whatever on earth it does that makes a revolving door lobby where the killer changed 2 times and 3 survivors left and got replaced have a massively increased chance of being a horribly mismatched clown fest that already has a predetermined outcome from the first frame of the match. I don't care if that means I'll have to wait 30 seconds instead of 10 seconds. Or a minute even, I just don't want to see 3 yellow perk killer vs survivor team with 3000+ average hours or a 27 hour survivor in a match vs a 6000 hour nurse main.

    But get rid of prestige no matter what. For all someone knows that prestige 5 Dwight might have 3 P100s anyway.

  • Pavel_Ch
    Pavel_Ch Member Posts: 241

    but Dwight 5 doesn't have 300bnp in inventory. and the probability that the player on it came to complete the task and not start all the gens in 4 minutes and squat at the gate is much higher

  • CrypticGirl
    CrypticGirl Member Posts: 714

    Yet another reason why prestige levels should be hidden from other players.

  • GensByDaylight
    GensByDaylight Member Posts: 528

    If anon mode is removed and block actually prevents matchmaking with the player... maybe?

    The only time I ever lobby dodge is due to players who are using anon mode, as 90% of them just use it to hide the "Multiple Vac Bans on Record".

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    why not strap people to chairs and force them to play the game at this point?

    god forbid killers have agency in participating in matches against clearly strong(er) survivors.

    if anything, survivors should be given same amount of agency (knowing the killer/their prestige/nickname). This game is a casual game in the first place so forcing people into matches they'd consider unfun from the very beginning is counterproductive.

  • KblokoBR
    KblokoBR Member Posts: 209
    edited July 2023

    I was afraid of P100s but i faced one that seriously, looked like was his first time playing, 15 second chases, i know its only a case but make me loose a bit of fear of them.

  • KblokoBR
    KblokoBR Member Posts: 209
  • KblokoBR
    KblokoBR Member Posts: 209
    edited July 2023

    Blinding them wont solve the problem. Some that would have left in lobby will quit mid game, making it a waste of time for survs.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596
    edited July 2023

    ^ This

    Knowing the killer might be too much (although picking a FL against Hag or Wraith is no longer such a big deal), but prestige and player name (to access player profile) should absolutely be a thing.

    I had so many killer playing extremely scummy, and then saw in their steam profile the various complaints about it, with the player seemingly being proud of it and wearing the negative comments like an honor badge. If I was able to see the profile beforehand, I could dodge such scummy players, or at least prepare myself for it (taking perks against their playstyle or simply take off the cake/bps I usually bring).

  • ReikoMori
    ReikoMori Member Posts: 3,333

    I don't fear them, I just don't like the attitudes of the p100s I've encountered. The people who I would expect to be inclined to play out games and not get so tilted at the slightest mishap that they feel the need to get particularly hate are people with high prestige or lots of hours. Yet, they be the ones who behave the worst.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    I feel like if people were allowed to know the killer, but couldn't switch their loadouts at this point, it would've been fair.

    idk how that would've been implemented tho

  • mca240
    mca240 Member Posts: 456

    Survivors should not be able to play with friends. Then it is.a fair playing field. Which is going to happen...never.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited July 2023

    Until the game is actually decently balanced dodging seems like a necessary feature.

    We can say killers use it to cherry pick easy matches but that’s literally also swf as doing swf is cherry picking they will get a significantly easier match and that’s way more reliable than a killer guessing by the look of the lobby.

    I have no qualms about a killer dodging my lobby on survivor so I don’t see the issue.

  • Seraphor
    Seraphor Member Posts: 9,429

    This is true. SWF are cherry-picking their team mates as much as Killers can cherry-pick their survivors.

  • Blueberry
    Blueberry Member Posts: 13,671

    Exactly. If hypothetically SWF didn't exist then maybe I could see an argument but that's never going to happening.

  • DrKetchup
    DrKetchup Member Posts: 162

    Correction: You get a WAY stronger killer. Statistically speaking a killer confident in their ability to win will decide to stay with the lobby, while the other would dodge.

    Solution 1: Lobby dodging will incur DC penalty.

    Solution 2: Hide prestige until the end match score screen and hide items until the last 5 seconds of the lobby, where dodging is impossible anyway. Add DC penalty when ALT+F4 during the match loading screen.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348
    edited July 2023

    No, what I’m saying is that you think it looks like a backfill, as evidence by your assertion that it is one. When you are not certain, and as a result simply add to the problem by causing another backfill in the event that you were wrong about it being a backfill in the first place.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited July 2023

    The nanosecond I load into the lobby, there are four survivors readied up.

    That's a backfill.

  • JPLongstreet
    JPLongstreet Member Posts: 6,004

    Yeah I was wondering that too. If so how could us consolers even be aware of such bans.

  • Zokenay
    Zokenay Member Posts: 1,158

    And yet survivors are allowed to switch characters at the last second, going from having nothing to everyone having BNPs or Flashlights.

    Killers arent even allowed to switch to a different killer anymore.

  • HPhoenix
    HPhoenix Member Posts: 627

    But how would you know that you'll get a stronger killer? If you can find me prof in the form of a video that you'll get a stronger killer after you doge the lobby multiple time then I'll believe you.

    about Solution 1: No, giving a DC penalty if you leave a lobby will never happen and that will cause killer mains to complain to the devs which will end up being reverted.

    About Solution 2: There is already plans on making prestige levels being hidden. Survivors already can do that in the form on switching last second. The only thing that I'll agree with you is installing a DC penalty while in the offering screen, something that DbD Mobile.

    But if you truly want killers to get punished for leaving lobbies then it would be fair for survivors to get punished if they leave lobbies as well and among other things.

  • appleas
    appleas Member Posts: 1,129
    edited July 2023

    i get someone with a history of being banned every other game. No point playing with them.

  • I_CAME
    I_CAME Member Posts: 1,331
    edited July 2023

    The more dodges the sweatier the game. That's my personal experience in my 3500+ hours of gameplay. The killer who dodges is probably appropriate for your skill level. Then four of them dodge the lobby and you get a guy who readies up immediately. You immediately know you and your solo teammates are going to get destroyed. I can tell you from a killer POV that lobby dodging definitely gives you easier games. If you cherry pick lobbies then you can ensure that you rarely ever lose games. Literally just go play killer and you can verify that this is true. It just turns the game into a bullying simulator because no one wants to take the game the matchmaking initially gave them. People say "SWF IS unfair!" but have no issues with bullying weak solo teams. The hypocrisy is off the charts.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    So survivors want to be allowed DC from actual game, but dodging lobby as a killer is bad?

    I usually watch second monitor, so I can't be bothered, but when I play some random killer for challenge, I simply don't want to deal with clearly sweaty games.

    4x same item? That's a no

    Multiple same skins? That's a no

    Multiple high prestige? That's a no

    When I play my main killers, I don't care, but I am not going to play against this as Pig, or Billy (daily killer example).

    If I don't want to play against it, I won't. I will just DC on loading screen, so you will have to wait even longer instead.

  • darksouls3600
    darksouls3600 Member Posts: 237

    To be honest, I don't judge the killer to do this, yesterday I was playing killer ( I'm killer main ), 4 or 5 matches consecutively have a map offering, 2 to 3 MFT or builds to rush gens fast as possible with 1 or 2 of the matches having 1 to 2 BNP.

    If I remember correctly, I win 1 to 2 matches, I play casually, just for play to not get stressed, so I don't care that much who I'm facing, I understand why some people dodge some lobbys, maybe they are tired, maybe they think "this again... I don't want to go against this again".