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We don’t like this rework for Sadako…

SteveByDaylights
SteveByDaylights Member Posts: 18
edited July 2023 in Feedback and Suggestions

Good Morning or Evening or etc.

So, me and a lot of rest sadako mains… Very much dislike this rework. And I’m here to maybe get attention to get sadako back to her normal self once more…

We hate this rework. I’m just going straight to the point. Why is Sadako required to have a cooldown? Why? We loved her ability to use her mobility freely. Also, it looked like y’all tried to fix slugging, but it didn’t work… Slugging is even STRONGER for her. Hooks are worthless. Absolutely worthless

With this rework, Iridescent tape honestly feels necessary… Why was Reiko’s watch nerfed? We never ask for this… NEVER, the only add-on that needed tweaking was RING DRAWING! To be honest, I liked some ideas. But the execution was horrible to be honest. Good ideas that weren’t executed well…

I beg… Please honestly take this to consideration. Because this honestly will decide if you actually do listen to the community or not to us Sadako mains… Or well, the community in general. Do you really care? A bunch of people posted things in the forums about Sadako. And it honestly felt like we got the billy treatment and got COMPLETELY IGNORED!!!

Only time will tell for this one… till next time -Steve

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Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I'm a fan of this rework overall, to be honest. Condemned actually feels like a mechanic worth worrying about now, and Sadako players with good map awareness will be able to get kills with it more consistently. You can't just completely ignore it. It might be a bit easier to actually put the tapes back when you grab one, but you'll need to do it more often AND getting caught with a Tape is potentially lethal.

    The post-PTB tweaks are even better, the cooldown reduction is great, 15 seconds felt a bit clunky so I can imagine 10 will be alright. TVs not being disabled for ages when you TP to them is amazing too.

    The only thing I agree with is some of the addon changes, Reiko's Watch getting nerfed seems really unnecessary.

    Apart from some of the addons, I really don't get the negative feedback towards the rework. The tweaks solved a lot of the big issues with it.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    What? This rework is nothing like the scale of Freddy's was. Freddy essentially got a new power entirely.

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 216

    I compared her to the Freddy change because the power feels more boring (demanifest mindgames discouraged, mindless global Condemn teleports) and inaccurate and different to the movie version (having Cursed Tapes now shields you from teleport condemn while they're the one thing that curses you in the movie, and also now she can condemn people who don't interact with her and her tapes at all)

    I never mentioned the scale of the rework for this comparison, just the fun and the accuracy to the source material

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I wouldn't personally say she's more boring. Demanifest mindgames are basically the same, considering that most of them involve immediately remanifesting.

    The whole "mindless global teleports" thing is why Tapes now protect you from teleport Condemned, if she starts repeatedly teleporting then Survivors can pick up Tapes as a counterplay to it.

    Having a Cursed Tape puts you at risk for getting a massive chunk of Condemned, as well as having to get a new one (which gives even more Condemned). While it shields you from the teleport Condemned, there's a big downside to getting caught with a Tape now. They can give the most Condemned out of any part of her power, so your criticism doesn't really make sense imo.

    Also she could always Condemn people who never interacted with her Tapes, you literally just had to be near a TV. In fact, you'd hardly end up interacting with a Tape at all during the course of a game, maybe like once or twice per match unless she had MYC or something.

    The rework encourages interacting with her power a lot more, which I think will make her a lot more interesting overall.

  • Matukas
    Matukas Member Posts: 79

    I will say that I'm very glad to see that they changed the cooldown on projection (though 10 seconds is still too much) and lowered the cooldowns for TVs (SUPER happy about these durations).

    Not really happy about anything else though. 2 stacks per hit with no hook incentive is crazy. I'm just going to slug anyone who has a tape now. Would have much preferred that they listen to the feedback we gave on the PTB instead of incentivizing slugging even more when most of the feedback indicated that moving away from this sort of thing would have been well-received.

    The fact that her chase is absolutely atrocious now doesn't really help her move away from slugging either, since she's now incentivized to really pressure what downs she is able to get. The PTB-version of her makes it so that demanifest mindgames are dead and Reiko's Watch is dead, so she's going to be slug all the way to the Major League.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Spamming strong vaults is going to be pretty situational. Against Wraith it's only really useful for forcing him to decloak to vault a strong window. I think it's worth it in exchange for her stealth being better.

    I don't see how holding W is the rework's fault either, that's always been a thing you can do lol.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I don't really see how it encourages slugging considering the Tape gets destroyed on hit. There's not really any advantage to slugging when you down someone with a Tape. The only thing it will really encourage is hit and running healthy Survivors with a Tape.

  • SteveByDaylights
    SteveByDaylights Member Posts: 18

    Not really. It isn’t situational… jus go to a shack and spam vaults. Or loop shack whilst she is demanifested…

    Also what I mean about holding W is that it’s even stronger now since he can’t have entity blockers to help her…

  • squbax
    squbax Member Posts: 1,509

    Wraith has a speedboost after cloak that makes that not a big issue, sadako does not, there is not a reason to not spam good vaults against her, do if she tries to mindgame you as a survivor have the upper hand as long as there is a window thats not incredibly unsafe.

    And what stealth are you on about she literally has a lullaby that warns you she is near, better stealth where? I know if she leaves me or keeps chasing me stealthy the visual TR will tell me that info, so that "buff" to stealth id non existant.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    If someone's spam vaulting a window they're not making any distance, I don't see how you can hold W AND take advantage of the lack of entity blockers, they're quite mutually exclusive.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I mean the speedboost is generally irrelevant if a Survivor is spamming vaults in your face. Why would you spam vaults from far away?

    And yeah the lullaby is still a thing but it's a lot less obvious than "DUN DUN DUN DUN DUN" playing the second she gets within 12m of you.

  • Matukas
    Matukas Member Posts: 79

    What do you mean? If you down them that's 2 hits = 4 stacks. If you teleported just twice before they got the tape that's 5 stacks. All you have to do is slug them and hit them once for the condemn mori. You don't get to do that if you hook them and destroy the tape. I strongly recommend against ever hooking with this new version.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    The Tape immediately gets destroyed on the first hit. They only get 2 stacks.

  • Matukas
    Matukas Member Posts: 79

    Oh, that's right, sorry.

    So all you need to do then is (assuming you get 20 seconds out of chase before or after the down) teleport twice before and twice after for 4 stacks+2 from chase = 6, then they're still just 1 stack away. It does require another set of teleports but you still have pretty much no reason to hook them and would actually lose pressure doing so.

  • Zakon05
    Zakon05 Member Posts: 229

    How do you figure that hooks are worthless now after the new update they released today?

    They removed the thing where you could down a survivor holding a tape and repeatedly condemn them every time they get picked up. They most likely still will nerf the Well Drawing so that it doesn't give condemned on healing someone from dying.

    I can't think of a good reason not to hook survivors on Sadako now.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    I'm going to still play her if only not to provide their stat charts with accurate information, but I'm not going to enjoy Sadako as much.

    This coming from a chase-heavy Sadako main, no condemned slugging.

  • SteveByDaylights
    SteveByDaylights Member Posts: 18

    Because hooking breaks tape. And you want to hit survivors with tapes to get more condemn. So you’re gonna have to heavy slug. And I asked other sadako mains and they agreed.

  • SteveByDaylights
    SteveByDaylights Member Posts: 18

    i love that! That’s why I made this. Get attention to this rework majority of actual sadako mains don’t like. And maybe make BHVR consider undo it. It might not happen. But I’m trying!

  • electrapng
    electrapng Member Posts: 9

    What stings the most is that chase Sadako isn’t worth doing anymore. They removed a fun strategy that was already pretty weak by nerfing Reiko’s Watch and dropping chase when demanifested. Just a failure all around.

    I might make my own post about why global condemn is the wrong way to take the character.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    My current pre-patch build is Iri Tape+VCR and Deadmans/Jolt/Gearhead with the fourth perk filling whatever niche I felt like (mostly fearmonger and blood echo to counter MFT now) with the idea survivors needed to hold tapes or else risk Deadman's activating if they think I teleported near them after a hook.

    I think most can see why that build won't work anymore. That said, I'm still going to find some way to make a fun build but it's going to be extremely difficult to do without running more than one or two meta perks just to keep up in chase now. Weird that Iri Tape is still going to be a go-to just for buying time.

  • Zakon05
    Zakon05 Member Posts: 229

    No, downing the survivor breaks the tape now.

    The new patch notes say that if you down a survivor holding a tape, they get 2 stacks of condemned and the tape breaks.

    Since the tape breaks when they get downed, there's no reason not to hook them now.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    I'd also like to raise another point: Most killers will soon have a better stealth potential than Sadako when Trail of Torment's buff goes live. I've already cooked up combinations with using blindness perks/addons in the PTB with it and patrolling my effected gen. Anyone without a lullaby will be able to out-stealth Sadako more efficiently with it, which is kinda messed up.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Chief I wish I was on BHVR's bankroll to post on the forums, that'd be great.

    I don't "only post to defend BHVR" either. There is a lot I have to criticise them for. I just don't think this rework is that bad, honestly. It might need a couple of tweaks in the future but people are acting like the character is completely ruined, which I don't think is true.

  • Viskod
    Viskod Member Posts: 854

    Teleporting gives 3/4ths of a stack.

    If they have a tape, they are immune to condemned from teleports.

  • Zakon05
    Zakon05 Member Posts: 229

    It depends on your perspective of Sadako as a killer.

    Sadako cultivated a following of players who enjoyed her for her unusual playstyle of being more about strategy and macro play, since she's so awful in chase. People who viewed condemned kills as her true win condition and what set her apart from other killers, particularly Dredge and Freddy.

    This new version makes playing her like that much much harder to do. Condemned has become little more than a weak passive slowdown, something akin to Pig's beartraps. This was likely BHVR's intention for her all along.

    The problem is that Sadako is god awful in chase. Like really, really bad. In contention for one of the worst chase killers in the entire game. The rework did nothing to fix that, it just gave her a useless gimmick of being immune to pallet stuns while demanifested, but survivors have no reason to drop pallets while you're demanifested.

    Even compared to other M1 killers she's bad. Freddy's snares are legitimately better than anything Sadako can do, and that's just sad. Her condemned slowdown is not good enough to make up for how bad she is at chasing.

    She also has a lullaby for some reason. If they removed the lullaby she would actually be a pretty solid hit-and-run ambush killer. However I do think that for the majority of the survivor playerbase, Sadako would be very difficult to deal with if not for the lullaby. She'd be almost like a better version of Wraith, since demanifesting doesn't slow her down at all.

  • VisibleXela
    VisibleXela Member Posts: 17

    Sometimes it's absolutely worth it - after all, there's 5 people in a Sadako match, and only one of them is playing Sadako. The condemned play-style is undoubtedly exhausting to play against and needed to go.


    That said, this all sucks really bad. Genuinely think if they just got rid of the whole "tape goes in any TV" thing we'd actually be sort of ok.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,073
    edited July 2023

    "Survivor who are hit while carrying a tape will now gain 2 stacks of condemn." It is no longer down. it is hit.

    it is not that simple. if you don't hook people, then you risk having to down people more times then 3 times because you all-in on condemn killing the survivor. hooking now is more of a safety net. hooking means they will die in 3 hooks. slugging means that you are all-in on condemn killing them and if it fails, then you get no kills.

  • Zakon05
    Zakon05 Member Posts: 229

    Yeah someone corrected me on that already, my mistake. But the point is that there is no reason not to hook someone now.

    The fact it's destroyed on a hit makes that even more true. If it were destroyed on a down, then an argument could be made that not hooking them is still a good idea because of Off The Record. But since it's on a hit... yeah I really can't think of any reason not to hook a survivor given the opportunity.