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DS Buff

Please can you buff ds beacuse I alot of killers tunnel is not fun to go against just keep the fact it shuts off at end game or it goes off if you touch gen etc but just the stun time make it 5 seconds again

Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    One Wesker Virulent Bound worth of distance is nothing if the most played killers are all high mobility. Five seconds was definitely enough to get away from a tunneling Nurse so it prevented all killers from tunneling effectively. Three seconds is nothing.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,189

    DS does need a buff imo. If the devs don't want to increase the stun duration back to 5 seconds, then here's my suggestion:

    -> keep the stun duration at 3 seconds, but disable the killer from using their power for 5-7 seconds. That way, the killer can still recover fast from the stun and start following the survivor, but they cannot use their power. A trapper or a pig wouldn't even use their power normally in this situation, because M1 is the better choice. However, disabling a Nurse, Huntress, Blight or Wesker from using their power immediately means that they can still go after the survivor and not lose much distance, but not immediately down the survivor again due to their insane mobility or range of attack.

    I feel like this change would make DS almost as useful against Nurse etc. as it is against a Trapper.

  • mizark3
    mizark3 Member Posts: 2,253

    I think the timer should be in relation to how many gens are remaining. It should be 5s per gen still up, that way the tunneling Nurse at 5 gens can't blink for 25s. It then fades out nicely like how the perk doesn't function at all during endgame.

  • Xord
    Xord Member Posts: 517

    DS baseline 5 seconds.


    Perk gives a second use.

  • Emeal
    Emeal Member Posts: 5,273

    Killers wont tunnel less even if you add two extra seconds. The problem that DS was feared is because people have stopped using it, the changes were marginal, they just stopped making it easy to abuse and then everyone dropped it like candywrapper. If everybody started using it again, then it would be feared maybe. But being not abusable and survivors thinking they are smart enough to outloop the Killer, this is what you get.

    Also, if you add 2 seconds the Perk is abusable with Head On again. Allowing 7 to 8 seconds stuns. even worse with the perks we get tomorrow.

  • Gandor
    Gandor Member Posts: 4,268
    edited July 2023

    Right after nerf Otz made a video. Almost all killers were able to redown survivor in 5s after the stun. DS is a joke now. That's why people don't bring it.

    Remove drop animation so you have indeed 3s head start instead of effectively 1.8s and people will use it again. Or prolong duration back to 5s. Or give survivors 150% movement sprint for 3s (which means 1.8s).

    Then people will stop making sooooo many threads saying tunneling is rampart and there's no real protection against it.

    I mean - it's sad that the strategy needs perk to have at least somewhat useable counter - so devs solved it by removing counter in perk form and called it a day (and surprise surprise - tunneling is suddenly at all-time-high).

  • Emeal
    Emeal Member Posts: 5,273

    What video of Otz is that?

    Then people will stop making sooooo many threads saying tunneling is rampart and there's no real protection against it.

    I doubt this claim.

  • Gandor
    Gandor Member Posts: 4,268

    I doubt this claim.

    There's very clear spike of threads about need to buff DS from patch 6.1 saying how tunneling is THE problem in the game. Some threads don't mention DS, but still talk about tunneling - way more then before this patch. That's the proof of the claim.

    What video of Otz is that?


  • Emeal
    Emeal Member Posts: 5,273
    edited July 2023

    lol Sure, if you dont try to confuse the Killer and run in a straight line then the Perk is bad. LMAO.

    Do the same test in a normal game Please

    But yeah the perk could certainly use the ability to reset cooldown on the Killer's Power.

  • Gandor
    Gandor Member Posts: 4,268

    I did. The perk almost always buys like 5-10s at most. The best thing how to utilize it is actually just as a bleedout reset thingy - in this case if I actually eat DH, then it provided some value. Meaning the perk IS TRASH. It can't do anything reasonable on it's own. You need 2 perks that are both suboptimal now to get any value. And THAT is the reason why people don't bring it (not as you said that there's minor inconvenience).

  • Emeal
    Emeal Member Posts: 5,273

    10 seconds is fine, like you already lost a chase and you got another chance for free.

    How much value do you think you deserve from one perk slot?

  • Gandor
    Gandor Member Posts: 4,268

    10s is upper bound. For a perk that can do exactly nothing in game. Is useless against high-tier killers. And at reasonable best buys 10s. Also it's a perk that's a bandaid for tunneling - and at best it still just buys you those 10s. But it doesn't matter if killer decides to tunnel anyone else from your team instead. So it's very likely it does nothing in whole game.

    Nope. That doesn't sound like reasonable perk.

  • Emeal
    Emeal Member Posts: 5,273

    That does not say much, there are many perks that have bad activation requirements, would not be the first time a perk isnt valuable in a match. If a player makes the choice that they don't need help with tunneling at all, then that's their choice.

    I dont know why you bring your grievances with the perk being imperfect to me, you wont get a perk that always gives you value and I would never agree to that.

    That said, Im not against a power cooldown to make it more viable against certain Killers.

  • Gandor
    Gandor Member Posts: 4,268

    The problem that DS was feared is because people have stopped using it, the changes were marginal, they just stopped making it easy to abuse and then everyone dropped it like candywrapper.

    All I am saying is, that THIS IS NOT TRUE. People stopped using it, because the perk is now really bad at it's only job. It's very conditional and even if stars align, it still provides very little value. The perk should be either very conditional (like adrenaline) or it should provide you little value (like bond). Or some mix of those 2. It should never be weak AND conditional. Otherwise you are asking for more "Red herring" or "Territorial imperative" perks...

  • Emeal
    Emeal Member Posts: 5,273

    I just dont believe you, I played Killer ever since DS was introduced. Ever since that time it has been run on a person that tries to get in the Killer's way. To stop me from doing my job. Now that the person using DS cant help their team without canceling DS they dont use it. Simple as. I am not blind to whats been happening in my matches. And the reduced time mean they cant use it to trick you into being stunned for 8 seconds with Head on.

    Once bHVR cleaned up the perk, they all dropped it. I have seen it with my own eyes.

  • Gandor
    Gandor Member Posts: 4,268

    Well. You clearly play just one side then.

    I play both sides and I see that a, using DS does not help anything, because those 10s that it can possibly prolong chase are insignificant and hard tunneler will just not mind it at all

    b, people indeed stopped abusing it. But let's be honest. DS into headon was VERY rare already. It was like 1 in 100 games or even less. Most people didn't even had a chance to use the perk against me, because I generally don't tunnel so the perk rarely did anything (but sure enough, from time to time it was used aggresively) - if you were able to guess, then that was also free pressure (1 less person on a gen and 1 person that needed to pick up DS abuser).

  • Emeal
    Emeal Member Posts: 5,273

    No, I do not only play one side. I play enough Survivor to get Grade 1 rewards.

    It does not matter if many did abuse DS with Head on, its still an awful timewaster and bHVR saw that, it was unintended so they fixed it.

  • Gandor
    Gandor Member Posts: 4,268

    Fixing something that happens 1 in 100 games to break something that happens in ~50% of games (I don't care if you argue 20% or 80% - it's still 10's of percents) is just stupid. I will even agree with you that DS into headon was broken. But to leave DS in current state without anything else is just.... Not a good thing to do.

    And it was already said a few times already - there are other possible solutions that would fix the issue - instead of changing DS timer, a, remove stun animation where survivor is locked b, add speed boost c, drain M2 tokens or block M2 "key" for several seconds. d, some (mild - it should give you advantage instead of being new win condition for easy risk-free abuse) combination of those things e, anything else nobody mentioned or I just overlooked.

    It's just current state is not really acceptable and it shows by killer's behavior.

  • Chiky
    Chiky Member Posts: 804

    the 5 seconds stun was absurd. Unless the perk activates when unhooked and deactivates immediately after unless you're in a chase

  • sanees
    sanees Member Posts: 653

    survivors often used 5 second ds to attack rather than defend

    5 seconds was only because at the beginning the killer perks worked on ds

    + survivors now have basic protection and if in 10 seconds boost you did not manage to reach the pallet / window, then you definitely made a mistake

  • KING_TKooo20
    KING_TKooo20 Member Posts: 13

    Yeah I disagree players don't see this as fair beacuse I had matchs where killers regardless of how many gens have been completed still tunnel beacuse it is effectively method for them and killers survivors don't have counter play to it ..DS was made for this reason

  • KriszerK
    KriszerK Member Posts: 20

    2 more seconds would help a lot for the tunneled survivor to get more distance, plus you can still head on with 3 seconds ds. Imo it shouldn't work in endgame but it should add the 5 seconds back

  • jayz666
    jayz666 Unconfirmed, Member Posts: 160

    Buff decisive back to five seconds heck I would even give it 2 times per game tunnelling someone out early game is a powerful thing why shouldn’t the survivors have a powerful tool to counter it Decisive used to be feared not because of usage because the stun was not worth chasing someone who has just been unhooked they would go after the unhooker but now it’s just a joke and waste of a perk slot

  • Xord
    Xord Member Posts: 517

    it's good you don't help balancing cause if you think a perk slot is the ONLY thing you should look at...


    Of course an extremely situational one time use perk should buy more time than SB. And, currently, SB buys more time than DS, hands down.

  • DBD78
    DBD78 Member Posts: 3,469

    DS in all builds again would be so boring for both sides. I rather see devs finding another solution to the problem then survivors having to use a perk slot for DS.

  • not_requested49
    not_requested49 Member Posts: 1,979

    There's no reason to fear DS when you are a mobility or ranged killer, it literally only gives the survivor 2 seconds to run, completely laughable

    And even if 5 seconds won't deter them, it still allows the survivor to actually get somewhere

  • Emeal
    Emeal Member Posts: 5,273

    Not if you use it in combination with line of sight blockers. DS takes some skill to use.