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Buckle up shouldn't combo with For the people
Buckle up shouldn't combo with For the people. Killers will knock a survivor to the ground, and another survivor will For the people the grounded survivor while the killer is in attack cooldown, and now both survivors have endurance.
Comments
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So u didn't notice the other survivor that literally had to be at most 8m away from you? Or are you hard tunneling so much, that you didn't care for free hit?
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why? buckle up and FTP are anti camp slug perks. they're suppose make slugging less effective.
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You can do it during the attack cooldown. Before the killer has even had a chance to start slugging.
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oh you mean like health-state body-blocking and healing immediately after the down. that is m1 killer problem. you can only counter it with stbfl.
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It still shouldn't combo because FTP isn't counted as a healing action for most other things in the game. Consistency is important.
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Thank you for letting me know a new awesome combo to try
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Not even STFBL at max stacks can stop that if they're quick enough to react.
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FTP inflicts broken for 60 seconds. if 4 people run this, you can bodyblock killer 4 times. you have to either injure entire team or run stbfl to try to down bodyblocker. Another perk that counters it is singularity perk, forced hesitation. other than that, bodyblocking swf is kinda imbalanced for the majority of killers imo.
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I just noticed this and I'm kinda confused why they did this... doesn't it make the secondary effects of WGLF and Made for this redundant? Not to mention the description still says that it Unlocks potential of aura reading..... yet that effect is removed entirely
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I'm not sure why BHVR did this. Bully SWFs are so happy right now, because this is super miserable for killers.
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Slugging is leaving a survivor in the dying state and going elsewhere. Entering the dying state after getting hit is not he Survivor being slugged.
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bruh. this is like saying the killer needs to be terrible just for a flashlight save to happen. Not the killers fault that by clicking one button they make the chase unwinnable.
But nooo, guess tunneling is completely your fault. After all, basekit BT gives you two health states!
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Comms can coordinate where the Survivor should go, such as bringing the Killer near a Gen that’s about to be completed, utilizing its nearby resources while it’s completed, and in the event they get downed, they get picked back up and both Survivors are still technically healthy to get to other loops.
For optimal use in regards to prolonging the first chase of the game it’ll take a lot of coordination, but it also just creates annoying loops if survivors just chain the effect in a SWF not taking the game seriously.
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entering the dying state is being slugged. it is just that FTP has no charge time to activate. it has health-cost instead. with buckle up, you remove drawback of trading slugs. survivor has no penalty for picking up slugs. this is just another case of survivors abusing body-blocking and slugging mechanics of the game to avoid hook-states like flip-power struggle at pallets or boil over.
the thing is, if you heal faster then killer does damage then you can have 1 survivor loop and another survivor can perfectly body block you with health-states whenever survivor 1 is about to go down. it is a swf body-blocking strategy. this just more of that. It is imbalanced strategy because you can conserve pallets and you can weaponize health-states against many killers such that you cannot down anyone thus unable to hook anyone. I had dialogue with a user that told me that body blocking is balanced strategy because you cannot do gens as quickly but as long as 1 person gens, you progress gens but killer progresses 0 hook-states, so I am not entirely sure how that is balanced for weak killers. Now you can do this with buckle up endurance and FTP in case you fail to do it with regular health-states.
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Yeah I agree. This has basically zero counterplay. Hitting the healthy survivor to prevent this is not really any better in most situations.
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I think it should, but maybe change it so it takes 3 seconds to be able to activate it
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Imagine complaining about a niche combo
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If it's such a "niche combo", then it should be fine if it's fixed. Imagine defending a niche combo, as if it was important enough to defend.
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Niche? You can instantly deny a down while killer is still in recovery animation, with no counterplay, with both people getting BT-tier Endurance. This is far from niche. This is straight up overpowered.
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That is not an "M1 killer"problem. All special attacks are affected all the same besides Wesker's.
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Yeah, try to pick him up when I yeet that survivor on other side of the map.
But it feels kinda bad for most killers, mainly if you downed survivor after vaulting away and there is nothing you can do stop them.
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what are you talking about? If I am playing plague and I have corrupt purge when I down someone. someone using FTP+Buckle up in front of me is just going get hit by corrupt purge. proc endurance and then immediately die 10 seconds later. I don't care as m2 killer about that combo. this could be said for a lot of killers.
this is combo that affects weak killers that have weak m1 chase like freddy, trapper etc.
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I haven't played against it or used it yet, but on paper it sounds easily counterable. Even the basic hit CD is 2.7s, or a Survivor has to be stalking your chase or in the vicinity (like on a gen) while healthy and within ~11m. If the Survivor was that close, the Killer can see and hear them (such as on the gen), and for the Surv to be in position, that means they are giving the Killer a free hit if the Killer is paying attention.
This only sounds like an issue with Ghosty stalks, Myers T3, and Bubba styled instadowns, where they are balanced around longer chases or lack of other mechanics due to that lethality. Even then, Bubba and Myers are helped by Survivors grouping up and downing themselves for free (again, if the Killer pays attention). Most Killers would gladly take a free injury state other than Ghosty (if losing a 99 or Gift of Pain), so that seems net positive for Killer overall.
Just like flashlights, I've found Survivors throw in order to get value far more often than they actually get more value compared to just doing gens, which I suspect would be the same here. Baby Killers get bullied until they learn to counter it, so it helps Skilled Killers more than Skilled Survivors overall.
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This is the first time I've seen someone complain about buckle up
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It got a huge buff in this patch, friend.
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It's actually better than that combo since it doesn't require you to be injured for the endurance to proc. You just get it.
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Exactly.. what were their thought process on this?
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Just make it so if you’re healthy when doing the healing action then the healer doesn’t get Endurance. Boom, fixed.
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Nobody is using in my matches, so I don't think this buff is huge...
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This combo is okay, needs number tweaks and maybe a new condition to make it work.
But it's barely optimal anyways, a lot of wasted time.
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i don't get it why they buffed buckle up, already was a good perk. now just no brain, you could do it on killers hit cooldown... its insane. often times you could not wait out if therse another loop. its just infinite bodyblock. anybody noticed that the bp bonus always on killer? wonder why. maybe i go play some top tier killers again till this ######### is out along with plot twist, powerstrugle, flipflop,unbreakable... or maybe just switch to surv. killer is unbearable now.
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