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The absolute mess pain res (and dms) has become

1ettuce
1ettuce Member Posts: 1,141

6.1.0 removed the info and interruption part of pain res, a good change! Then, literally two weeks later in 6.1.2.... they did this, with quite possibly the worst reasoning I've ever seen from the devs:

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So they brought back the interruption part of pain res, and why was that exactly..? To remedy something means to "set right (an undesirable situation)." What exactly is the undesirable situation here??? That survivors got a lot of skill checks? What is so undesirable about that? You could literally just get off the generator and eat the 20 second gen block from merciless storm if you were so afraid of skill checks for whatever reason, but now you're straight up forced to do so when this interaction happens. They didn't even say it was an issue, they just said what it was and what they were doing to get rid of it, no real indication as to why exactly they wanted to fix this non issue.

But I mean whatever right, even in solo you could always just react to the aura of a teammate getting hooked before the perks activated, and get off the gen right as they do and you'll be good to get back on. The only things that made this an issue was the chance of getting a skill check right as you got off the gen (resulting in it regressing 10% and notifying the killer), and blindness, which are both dumb in their own regard and weren't super common, so overall it was alright, you could basically always dodge pain res to deny value from dms, and this even goes back to pain res's release.

And then last update happened, and now hook related perks trigger much sooner, making it much harder to react to the aura of the survivor getting hooked and dodge pain res. I will concede that I initially thought it was impossible to react to now, but after a little testing it's just harder, but not impossible. Still, it adds to the annoyance of that part of pain res that has no reason to exist, and to the gap between solo and swf, since a swf can easily comm when they're about to get hooked, and waste much less time not doing the generator than a solo would have to, unless they want to take a pretty decent risk reacting to the hook aura. Also adds to the problems of obnoxiously timed skill checks and blindness as mentioned before.

Please just remove the scream/interruption part of pain res again, it has no reason to exist besides being an annoyance and screwing over solos more than they already are. Please remove it from jolt too, it has no reason to exist there either. I don't know why it was changed at all or why it wasn't even documented anywhere, but if it was for the same reason as pain res, that is ridiculous. Getting "too many skill checks" because of merciless storm is an absolute non issue and the way it was "fixed" was absolutely absurd.

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