Machine learning
Why do you have to kick a gen twice to activate this perk every time the perk would light up I thought it was active and I wasn’t getting no value from it (because I thought they just needed to finish it after 1 kick)why can’t you just kick a gen once and it just activate off that one kick.like in order to get value from it you have to be losing gens
even after they kick a gen, they can just finish another gen and not get value from this perk at all theoretically you can get value 5 times max but that’s not gonna always be the case. I just think the activation process of this park is a little unnecessary.
Comments
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A 10% haste + undetectable is very strong so it needs to be situational.
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It is strong but you get the effects by basically losing especially if the benefits 5 times in a match (which you might not) and even if survivors repair all 5 gens you still might get value 5 times
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Same goes for fire up and no way out. But overall machine learning is somewhat stronger than those 2.
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I honestly think NWO than machine learning is stronger even with just a 1 kick activation especially if NWO is combined with noed terminus etc
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Maybe. The other day I traded NWO for it on my endgame trapper build, and I gotta say people really do not expect it. Got a few grabs out of the Exit Gates it was fun
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It's already quite situational, having to kick a gen twice to activate it is just unnecessarily clunky.
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It's just a weaker trails of torment when you think about it.
Haste is redundant with undetectable. Chances are you've closed enough distance having snuck up on them to get the hit anyway.
It's a dumb perk, like most killer haste perks. It should just be a haste bonus after kicking the gen, with a longer duration depending on how much the generator regressed, imo. That way it's tied to something you can semi control, you get more haste duration depending on how much the gen regresses, i.e your ability to defend the generator. Or extend your haste duration based on how many hits you get within the radius of the kicked generator. Whatever, you get the idea.
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All they need to do to buff the perk is to remove the sound queue for the survivors.
What is the point of undetectable, when the perk has a massive DING.
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Omg, I didn't even know that! That's awful. The handholding they do with killer perks amazes me.
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Yeah, the sound effect you hear as the killer when the perk is triggered is also played just as loudly to all survivors on the map.
basically broadcasting, HEY, YOU TRIGGERED MACHINE LEARNING, THE KILLER IS UNDETECTABLE AND FASTER FOR 30 SECONDS! LOOK OUT
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This is literally why stuff like gen slow down gets stacked because they're too afraid to make chase and stealth perks good.
Well, I'll take part of that back. They have been giving stealth perks some love. Plaything is balanced, Trails of torment is decent now, I just think hysteria needs its notification removed for how short it lasts.
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This ^
When it comes down to it dbd is a time management game and everyone stacks slow down because “most” of the chase/info/stealth perks aren’t good enough to save as much time as just stacking more slow down perks. Essentially most of them are all way undertuned to be competitive with slow down perks. They play it way too safe on them.
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That’s exactly what I’m saying. It needs to remain situational.
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unpopular opinion: is not + survivor had full control over that , they can leave the gen 99% and wait untill the killer is not chasing to active it , and the killer gets 0 value during chase + is just 10% of haste which last just 30 secs.
not only that Im pretty sure survivor had a visual indicator of machine leaning when the killer kicks a gens.
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Its not like kicking 2 gens is hard to do, also as some one pointed out: 10% haste and undetectable for 30 seconds is a REALLY strong effect.
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10% of haste gets countered if you force the killer into breaking stuff like the guaranteed god pallets /breakable walls on some maps or while the killer is doing a non-chase action like carrying a survivor or traveling the map.
undetectable takes 3 seconds to fully suppress your TR and red stain by that point survivor know that you either have tinkerer or machine learning so the effect really last 27 seconds.
the problem is that the perk only give you the benefits if the survivor finish the gen you kicked by the second time always.
you would expect 5 uses of this perk during the match , but thats a LIE , you can barely use it up to 3 times on reality.
because at the start of the match there is no way u are gonna have the time to kick the same gen twice without losing 1 gen for free somewhere. -1 use of the perk.
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the aura of the compromised gen is revealed only to the killer. Survivors have no way of knowing you’re running it unless they know the perk well enough to piece together the reason why you’re moving faster and were undetectable which is a lot of detective work. It can activate at any time - you can be closing in on someone who is almost finished with a gen and once they pop it you have a 10% haste to easily give you the upper hand in chase. This perk is plenty powerful as is.
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Who said you have to kick the same gen twice? You don’t. Just kick another gen after the first and it becomes compromised. This perk is a benefit to you for survivors doing what they’re supposed to do.
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No, I mean even without this requirement, it would still be situational. It's just an annoying mechanic.
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I know what you said… the requirement is what makes it situational. Whether or not you get value from it depends on many factors including you and your opposition. This is true of many perks.
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The perk is situational with 1 or 2 kicks its just not good 1 kick would just be a good QOL change that will make the perk feel less clunky
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Wait do they have a visual cue? If so this perk is worse than I originally thought I also heard that there is a sound cue as well I barely go up against this perk or use it
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There is a sound cue
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yes it does. it is kinda silly. given the perk has 5 tokens from 5 gen completion, it would not be crazy for it to just work automatically like new claustrophobia perk.
I agree. you can just pop gens when killer walks to hooks.
I agree. creates lower variety in killer perks as well.
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I’d be fine with it activating with one kick but they’d need another change to go with it. Either you have to kick x amount of gens to make it stay active the rest of the trial or it doesn’t activate until after the first gen is completed.
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I can confirm that there is a sound cue and a visual indicator after playtesting, so yes the perk also gives information to the survivors about the perk being active on a specific gen.
and the visual indicator its not like POP , it literally has his own fog effect on the gen.
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