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It's time for the EGC timer to be constant.

Exxodus21
Exxodus21 Member Posts: 1,170
edited August 2023 in Feedback and Suggestions

This is one area where I don't understand why the survivors need to have extra help in escaping. The timer should be continuous regardless of survivor status.

I've had a few people in the last week using Plot Twist as a way to slow the timer down, giving their team time to heal and go for an escape.

The devs have said the EGC is not there to help killers get kills, therefore the timer should not change in order to help survivors get escapes (and yes, they specifically said the reason for slowing the timer was to help survivors make endgame plays for escapes).

Post edited by Rizzo on

Comments

  • Nos37
    Nos37 Member Posts: 4,142

    Agreed.

  • oreoslurpee
    oreoslurpee Member Posts: 290

    so your getting mad because survivors are using a perk to.. help secure end game escapes? quite literally with what you said in your post is the point of the end game collapse timer being slowed?


  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    And, like I already explained, I disagree, and think your change would not make egc neutral.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Your suggestion is not making EGC neutrall tho? You are asking to make it for killer-favored? Your suggestion will make EGC shorter time which means survivors maybe can not save their teammates.

    EGC is never supposed to favor killers. It added to game so survivors would not hostage killer in match. And it is just doing fine, no change needed.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    That double standard is exactly what I have a problem with. It shouldn't help either side, and 99% of the time survivors are in charge of when EGC starts unless the killer abandons their objective to go complete the last part of the survivor's objective for them which allows them to freely walk out of the exit gate.

    They can make the time a little longer for all I care. Personally I think the timer should be at least twice as long as it is now but start as soon as the final generator pops. Obviously exit gate perks would need to be tweaked. I just don't believe either side should be able to mess with EGC.

    Like I said, as it is now survivors both control when EGC starts in 99% of cases and they get to slow the timer down to help them escape. It just needs to be completely neutral. Nothing more than a mechanic to end the game.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,354
    edited August 2023

    yeah only problem is that killer can hostage the match for 4 minutes with slugging. removing speed down would buff blood warden perk.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Lets look from another pov: They could make 4min by default and the timer not slowed down if there is a survivor down, but not, they makes the time x2 faster when all survivors standing so they dont try to "bleed" killers for 4min.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Slugging isn't holding the game hostage. It's boring and should be discouraged, but the game ends so it's not being held hostage.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,354
    edited August 2023

    it does end eventually but killer can make it take longer if they constantly pick you up. that type of toxicity should be discouraged. i agree.

  • egg_
    egg_ Member Posts: 1,933

    It's fine like this. It's time for survivors to start opening gates instead of 99ing them

  • Kaitsja
    Kaitsja Member Posts: 1,838

    99ing the gates holds strategic value, as it allows survivors to get rescues without the added pressure of a timer.

  • Gandor
    Gandor Member Posts: 4,273

    EGC is inherently NOT neutral. But it can't be. It's killer-sided feature that was created to resolve standoffs - where killer would just guard both gates and survivor would just hide - until one of the sides got fed up after hour of game. So devs resolved it (in benefit of killers) by creating EGC that kills survivors if they don't make it on time.

    The alternative would be all survivors escape once EGC time runs up (it would also be solution to standoffs). The real neutral solution would be to annulate the match for all the players left in game (which IMO is boring). What you are actually proposing is to make EGC EVEN MORE killer sided.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    The ENTIRE reason the EGC was implemented was to favor the killer side. It meant survivors couldn’t just hang around and hold the game hostage… in doing so it also presents a looming threat for survivors who are still present. It is entirely fair then to have mechanics in place that slow it down so that survivors aren’t forced to just beeline for the exit. Killers can, after all, open a gate to exert pressure. There is no double standard here. All you are wanting to do is take something that was designed to help the killer and make it even stronger for them by removing any counterplay. That’s not healthy for this game.

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Slugging for the 4k isn't really a strategic play. The odds of the survivor finding the hatch before either you find them or you find the hatch first are actually fairly slim.

    This is in contrast to 99ing the gates which actually does hold strategic value. To go back for a rescue is risky because the killer doesn't have any gens to protect. They only need to defend their hook. Any sort of hesitation is more than likely to result in either another hooked survivor or a trade. Games that were a sure-win can just as easily turn into a win for the killer if the survivors play it wrong.

  • egg_
    egg_ Member Posts: 1,933

    yes right because 2 to 4 minutes aren-t enough to save someone + you don't have to deal with dying literally on the edge of the gate cuz 99 while being chased by the killer

    open the gates

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Opening the gate relieves pressure on the survivors. The killer does the last part of their objective for them and there's nothing to prevent them from walking out. Plus the killer has to abandon their own objective tondo so. The fact that killers can only start EGC that way is ridiculous.

    Maybe the whole EGC system needs to be reworked.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    If the killer just goes and opens the gate when no one is injured or such, sure. But if I have just put someone on basement hook I can open the gate to encourage the others to leave them to die. That’s called pressure. Depending on the current situation opening a gate can be tactical. There’s a reason survivors 99 the exit gates after all.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    How about we just end the game once the last gen is completed? The EGC was created to favor killers but if it’s not enough for you we can flip it and favor the survivors instead. They did, after all, complete their objectives.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    The only reason survivors 99% the gate is to avoid blood warden. 99% the gates has probably resulted in more survivor deaths than it's prevented.

    Where are you getting the idea that the EGC was put in place to help killers? It wasn't. It was put there to prevent hatch standoffs which would last as long as both players decided to stay. It was supposed to be a neutral mechanic. The devs have said multiple times that EGC is not in place to help killers and it's only function is to force the game to end so neither side can hold the other hostage. Going off what they said they intend for EGC, it should be as neutral as possible for both sides.

    Completing gens is not the survivor's objective. Their objective is to escape so giving them a free escape for finishing gens is a ridiculous suggestion, but you're just trying to make an asinine argument.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    Yes, and what happens when the game forcefully ends? All remaining survivors are killed and it counts as a sacrifice. That favors the killer. They could’ve made it so that the game forcefully ends and everyone escapes similar to when a killer disconnects but they didn’t. EGC was put in place to HELP killers because any kind of stand off or scenario in which the survivors aren’t leaving is going to BENEFIT them.

    Having the entity sacrifice all the remaining survivors isn’t the killer’s objective. So why do they get those free kills if the survivors don’t escape? Don’t throw stones, bro, because your entire point is asinine.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Oh look, you learned a new word lmao.

    I have no idea why the devs decided EGC should kill the survivors. The probably didn't want survivors hiding the whole time so they could have put in a mechanic to force interactions like revealing their aura even in lockers. If the survivor lives through the whole EGC then they survive.

    No matter how many times you scream at the moon saying EGC was put there to help killers, you'll never be right unless the devs come out and say something contrary to everything they've said in the past.

  • Meepy13
    Meepy13 Member Posts: 109
  • WilliamSN
    WilliamSN Member Posts: 524

    As if survivors being able to control when EGC starts not enough of a survivor sided EGC mechanic already.

    Teammate on hook before when the last gen pops? time to 99 the gate so we get an insta gate open and no EGC pressure!

    Your post history tells me you're one of the most Survivor biased person on this forum, if you're unable to see balance for what it is, dont be giving your biased opinion.

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Not always, no. Sometimes it costs somebody else a hook state in order to rescue someone during the endgame. Sometimes it takes multiple trades. Having the gates opened can result in somebody getting left behind in the endgame, which never feels good.

    I believe I've sufficiently made my case in regards to 99ing the gates.

  • Kaitsja
    Kaitsja Member Posts: 1,838
    edited August 2023

    It's really not survivor-sided. EGC only exists to prevent the game from being held hostage. It is not there as a means for survivors to get last-minute saves, nor for the killer to get last-minute kills. Without it, survivors would just open the gates.

    Remember that prior to EGC, the only reason to 99 the gates was Blood Warden.

  • 1ettuce
    1ettuce Member Posts: 1,141

    "EGC is not there to help killers get kills, so it shouldn't help survivors get escapes" think about this for a second longer, it doesn't make much sense

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    What started this whole discussion is the fact the devs said the reason they slow down the timer when a survivor is downed or hooked is to help them get last minutes saves and escapes. My point is there shouldn't be a mechanic to help one side or the other, even if that means reworking the EGC entirely.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    What doesn't make sense? The EGC shouldn't favor one side or the other so slowing the timer down to help survivors escape in the endgame shouldn't happen. Even of the whole EGC system needs to be reworked so be it but it should be as neutral as possible to both sides.

  • Kaitsja
    Kaitsja Member Posts: 1,838
    edited August 2023

    The timer is slowed when someone is either hooked or downed to encourage survivors to get last minute saves and escapes, rather than just leaving them behind. Again, I remind you that EGC exists only as a means to prevent the game from being held hostage. Nothing more, nothing less.

    There's nothing wrong with the way the EGC timer currently works. People using plot twist to slow the timer down is odd considering you can just 99 the gates and not have to deal with the timer to begin with.

    Post edited by Kaitsja on
  • C3Tooth
    C3Tooth Member Posts: 8,266

    EGC wasnt a thing back then, survivors could spend 20min to rescue the last survivor to get 4 escape.

    Now it has a timer which is already favor killer. Why do you think the time slowed down is favoring survivors? There is still a timer, its slowed down, not paused.

  • UndeddJester
    UndeddJester Member Posts: 3,694

    Quite the argument.

    I do see the OPs point, but I suppose my take is that EGC is pretty much fine as it is. As killer I find you're almost never gonna rely on the timer to help you anyway, and should never expect it to help you.

    If you have a survivor hooked or downed, you're playing for their hook/bleed out timer to catch other players dead in hook, not the EGC timer; in these scenarios plot twist doesn’t help. If 4 survivors are up and are running for the gate, you're looking for a down, not the timer to save you... and if EGC is really that dire, plot twist has to be used with great care.

    When the game has got to EGC as a killer, your fate is pretty much sealed unless you're running NOED and/or blood warden. Any kills/hooks you get at this point is a bonus.

    It is a little goofy that plot twist can be used this way... but also pretty creative... but considering the only instances where slowing down the timer using Plot Twist specifically would actually do anything is when all survivors are up and the gates are open, I don't think we can blame Plot Twist for the result tbh.

    The ONLY issue I could see is a player can troll with plot twist on hatch close, hide somewhere in PT and hold the game for quite a whack of time... but considering that is still probably a 4k, not too bothered.