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Skull Merchant 3-gen games are boring

I don't think I can make it any clearer, and I don't believe this is how players are intended to play the game. Set up a 3-gen, never commit to any chases, and just ensure survivors can never do any of the remaining three generators.

Comments

  • MeowMeow93
    MeowMeow93 Unconfirmed, Member Posts: 60

    They should give her longer cool down for using drones and give her only 2 drones to avoid that

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Does anybody actually enjoy playing against 3-gen Skull Merchant? It's not engaging. It's not fun. It's just a boring stalemate where neither side gets anything done. I'd much rather see SM's power shifted away from defending generators to being better in chase.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Longer cooldown and half drones is power shift to trash bin....

    I never said I don't want any changes, but I am not going to accept basically removal of killer just because someone doesn't like that playstyle.

    Is it an issue? Yeah, but it depends on map.

    Changes should include maps for sure, if you want to fix 3-gen.

    3-gen is not Skully only issue. I can do it on several other killers. She just has it easiest.

    Skully should get changes to basically nerf her gen defending and buff her chase/stealth.

  • spit_085
    spit_085 Member Posts: 3

    I wish there was a way to punish individuals who play her to do a 3-gen camp, as opposed to punishing everyone who plays her with these nerfs that will, effectively, kill what's fun about her. (the hunt, the remote stalking, having a radar, flying skulls go brrr, mori animation, )

    I think they could change Adriana's drones in a few different ways to optimize her.

    Maybe make it so that they can only be placed within a certain range of a generator, as opposed to on them, so players are forced to think about tactical placement without being able to gen-camp.

    Another change that could be made to the drones would be allowing the placement of one drone on a hook that is in use, that would disable all of the other drones on the map, so a player would have to choose what they want to prioritise. (This would become a face-camping issue but which killer doesn't have a face camping issue?)

    Another option could be to make it so that you cannot use the same placement twice within a map, so that the placement of drones needs to keep changing, but the performance would still work the same.

    I think it could also be interesting to try giving her only 3 drones; two of which would be "placeable" on the map, the 3rd could deploy automatically after a certain amount of time being looped by a survivor.

    Personally, she's the real reason I payed for and play this game. I've been hearing Skull Merchant's name and kill switch in the same sentence waaaay too much and its starting to scare me. There are ways to resolve her.

  • spit_085
    spit_085 Member Posts: 3

    It shocks me that people have fun playing her this way. The lack of creativity stuns me .

  • MeowMeow93
    MeowMeow93 Unconfirmed, Member Posts: 60

    They just need to make her good in chase and bad in camping gens that's all