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It's Time for 5 Perk Slots

Lunairtic
Lunairtic Member Posts: 78
edited August 2023 in Feedback and Suggestions

With so many perks in this game it's time to add an additional perk slot. 4 perks has always felt just 1 perk slot too few. So many builds are always missing that one extra perk slot. This would introduce the aspect of being able to play more fun perks as well. Having your normal build and then placing something like Any Means Necessary on there or perhaps running a healing build and having no room for an exhausting perk. Wanting to run a full complete chase build but not having the room for Spirit Fury, Enduring, Brutal Strength, Bamboozle AND that one Knight perk that I can't remember that exposes survivors when they're stunned.

Anyways, there are countless points to adding the final 5th perk slot. It's time.

Post edited by EQWashu on

Comments

  • Lunairtic
    Lunairtic Member Posts: 78
    edited August 2023

    You say that but the initial thought for characters was only to have 3 perk slots as that is how many perks ever single character has. They definitely added an additional perk slot as 3 was seen as too few at the time. Just like 4 is too few now. 5 is perfect.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I would rather have this but have it dedicated to a certain perk type I would make a 5th perk slot for survivors strictly healing perks

  • sanees
    sanees Member Posts: 608

    make this slot 5 just for totem and it will be perfect, totems are destroyed in most cases in 30 seconds of the match so it no problem and will at least encourage survivors to do something other than repairing generators

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,306

    I would be a bit wary that some current 4 perk set ups are already really powerful, that a 5th perk would make some builds far too strong. If perks were overall nerfed in power I'd be okay, but presently there could be some stupidly overpowered builds. Speed builds alone would become stupidly impregnable to face!

    A perk nerf overhaul would be needed to accomodate 5 perks. Currently, at 4 perks I'm quite happy with.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662

    Funny you say that. I always thought 4 was too many. I'd make it 3 max. Killers would have their power and 3 perks, with Survivors having a unique ability that only that Survivor has but also 3 perks.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,247

    How do you know what the initial Thought for Characters was? Any source for this?

    Even in Early Access this game only had 4 Slots/Character.

  • supersonic853
    supersonic853 Member Posts: 5,541
    edited August 2023

    I was gonna say from asking mclean about unrelenting being the wraiths weapon he told a story of how each character was supposed to have 4 teachables. Not 3. So wraith had his current 3 then unrelenting. They just never got around to fixing the picture. (He never mentioned the game testing 5 perk slots just 4 teachables)

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662

    How about this. Make one of each Survivors "default perks' into that specific Survivors "passive ability" instead. So Dwight has the passive leader buff meaning nobody else can have it but him and you can still have your 4 perks. There you go! Technically 5 perks and the Survivors would feel more individual instead of just skins.

  • Xernoton
    Xernoton Member Posts: 5,824

    Maybe as an extra game mode with enough limitations. Could be fun for random perks. Like 1 perk of your choice and 4 random perks.

    But not in general. There are too many things that could break, if you just added another perk slot. Some killers already have incredibly mean niche builds. And survivors have a lot of synergising perks too. You would probably need to rebalance almost the entire game for that.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    Temporary game mode of this would be so ######### funny

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662

    They said they gave up on trying to balance it perfectly awhile back, so I don't see the issue.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,247

    Yeah, so it was even the other way around than OP is claiming - 4 was the intention, not 3.

  • Xernoton
    Xernoton Member Posts: 5,824

    There is a huge difference between perfectly balanced and utterly broken.

    It's fine, if a game isn't perfectly balanced. But it needs to be balanced enough to keep the extremes in check. You shouldn't be able to completely steamroll your opponents by the power of your loadout. It would also force both sides to bring even more meta perks. Right now bringing anything out of the ordinary is a disadvantage but the game still depends on who plays better, at least to a degree. With 5 perk slots that issue would spiral out of control.

  • LordGlint
    LordGlint Member Posts: 8,503

    I'd be ok with this as long as the slots could only be used for certain perk types. This would prevent stacking effects from breaking the game and result instead in people having more balanced builds.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662

    You mean like if I use Unbreakable I can't also use Plot Twist and what not correct? As both of those perks sort of cover the same area.

  • LordGlint
    LordGlint Member Posts: 8,503

    I would actually consider plot twist more of a healing perk, similar to Inner healing.

  • Robotfangirl67
    Robotfangirl67 Member Posts: 640
    edited August 2023

    Well Killer is a one person show unlike Survivors who are a group that work together. Where Killer works by themselves meaning they have to defend gens, chase as quickly and down survivors as soon as they can while the others again work on gens or try to keep the other survivors from being hooked. On top of survivors relied on pallets, windows, second chance perks, etc from again their fellow survivors to help them out. Killer has to do everything by themselves cause they’re a solo only experience.

    I also forgot to mention that yes killer does also have perks to help them out. But surivivor gets again more help cause there’s 4 of them so it’s 16 perks all together. So anyway I hate to sound killer sided but I say that killer needs more perks to help them out way more then survivors.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662

    Well I have a feeling anything that picks you up off the floor the developers would consider the same category. The devs would be the ones categorizing so I'm sure there would be some questionable choices.

  • LordGlint
    LordGlint Member Posts: 8,503

    Could also assign point values to perks. This would justify some perks being stronger than others. You could make a load out with 3 Meta perks that use all your allotted points, or pick weaker perks allowing your load out to have more of them.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    If I were to add additional perk slot, I would make both side get it... but make them very unique and their own separate category. For Survivor, it would be one Exhaustion based perk, for Killer, it would be Gen regression Perk. They can massive Buff the regression, due to the fact that you can only bring one in the trial, and cannot stack them, and create more perk diversity. They can do the same towards survivors, and make changes to their perk rooster and make it so that you cannot bring more then 2 of the same perk, to avoid stacking meta perks like Unbreakable, Off the Record, etc., if there is 2 or more survivors running the same perk. Or nerf them significantly so they are on par with weak to average perks.

    But, since that is not going to happened; I think it is perfect fine the way it is. The game is somewhat pretty balanced, just maps and soloQ vs SWF problems, and the inconsistent between weak to average killers vs. Top tier killers issues need to be addressed.

  • Thund3rstruck57
    Thund3rstruck57 Member Posts: 279

    Completely agree. That or a perk point system where we can bring in more than 4 perks if some of them are weaker and therefore have a lower point value. There are just too many perks now to justify only having 4. It is more than outdated at this point. It's ancient.

  • Kius
    Kius Member Posts: 140

    Would be nice for a limited event time mode sure but for the base game not really. They dont balance the perks often enough to do this massive change for the game.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,755

    the game is balanced around 4 perks. at one point, i did think about a perk where you get a random perk every 60 seconds so it is like slot-machine perk that just randomly rolls a perk for fun but ultimately the game is balanced around consistency and expectations.

  • UndeddJester
    UndeddJester Member Posts: 3,306

    As others have said, this wouldn't work, as this is an asymmetric PvP game. A 5th perk slot means:

    • 1 extra perk for killer
    • 4 extra perks for survivors

    Like many modern competative games, developers tend to include mechanisms that allow they to tweak and shake up the game meta. In DBD this is most prominent with perks, as we can see with the recent perk buff/nerf pass.

    Perks as they are is pretty fundamental to keep us lab rats in the maze 😏

  • Orthane
    Orthane Member Posts: 434

    There's way too many disgusting things that would happen with that. No thanks.

  • Seraphor
    Seraphor Member Posts: 9,385

    This would be a major overhaul but I could see it working.

    Perhaps perks are given a star rating out of 3. Meta perks being 3 stars, fairly useless perks are 1, everything else is a 2. Give players a maximum of 10 stars to spend, so if you equip three 3-star perks you only have 1 star left to spend on your fourth. And if you only use 2-star perks you can use up to five.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    I'd rather have the devs reduce the total number of perks.

    There should be some perks that the game could essily do without.

    As example, All of wraiths perks are seen as either waste of a perkslot or "why the hell isnt this basekit. Just improve basekit, get rid of the perks.

  • Thund3rstruck57
    Thund3rstruck57 Member Posts: 279

    @Seraphor Ya I've actually outlined that point system idea in these forums before. I also said that perks should be 1-3 points based on their strength. However, each loadout would have 12 points available so that people can stick with their current builds of 4 meta perks (that would each be 3 points) if they wanted. This change wouldn't be taking any build possibilities away, just adding more. Ideally, players would have a maximum of 6 perk slots they could use but if they use those 4 meta perks, they are stuck with 2 empty perk slots. This would encourage people to sacrifice 1 or 2 of those meta perks for some weaker 1 or 2 point perks to fill out all 6 perk slots, which should result in significantly more build diversity. Also, hex perks would be 3 points regardless of strength so that the number of totems on a map wouldn't need to be changed and perks that are super healthy for solo queue like Kindred would be 1 point to encourage use.

  • jeffkillsyou96
    jeffkillsyou96 Member Posts: 249

    I suggested something similar to this with a unique perk slot to where a survivor or killer can add only 1 of their 3 unique perks in their slot but got rejected

  • Thralfazuz
    Thralfazuz Member Posts: 165

    Hell yeah, that's more fun with far more perks combo possibilities, who cares if it's unbalanced, when BHVR tries to balance the game to be fair for both sides it becomes boring.

  • Archael
    Archael Member Posts: 833

    Iirc characters was designed to bring 4 perks, not to use 3.

    Either way. Having lots of perks in game is not a reason to give players ability to use more of them at once. Right now some perk combos are strong, but with 5th slot, lot of combos will be too op.

    I could argue if adding one perk slot for using hex perks for killer could be a good idea, but giving anyone whole perk slot is just insane.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636
    edited August 2023

    Yes please. I would love to play Trapper against For the People, Buckle Up, Made for This, Plot Twist and Unbreakable all on one person.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    It would never happen but it'd be cool if you could have a totem that doesn't activate until existing totems are cleansed.

    Imagine doing ruin and feeling proud of yourself for helping the team and then you get hit with haunted ground LOL

  • BugReporterOnly
    BugReporterOnly Member Posts: 553
    edited August 2023

    No way should this be a thing. If you look at killer add ons some already low key act like a 5th perk for them. 4 is enough a 5th would make more meta they will need to nerf. No thanks.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,910

    Survivors get 16 perks every match, so I'm all for giving killers 5.