The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Way less killers than prior to the gen regress nerf

UnavailableName
UnavailableName Member Posts: 298
edited August 2023 in Feedback and Suggestions

How astonishing right ?

Playing killer has become so frustrating at high MMR that i completely understand why killer mains refuse to play this role. I do not care about loosing and yet i do not play killer as often as before (max 2 to 3 games and i stop) cause it is boring to deal with MFT + Resilience + Hope on at least 3 survivors every game.

It is also boring to deal with 32 charges Toolboxes + BNP + charge add-ons or Blast-Mine over and over again when you want to break a generator.

Honestly that game, though the year, has felt down in a toxicity loop and this loop has been created by the devs.

Who on earth can think that blast-mine is a good idea ? What happens when 4 survivors have it ? Same for the MFT combo or toolboxes, what happen when all 4 survivors have those ?

Do you remember when survivors cried because they had to deal with 8 to 10 times POR ?

Well, Dealing 8 to 10 times with MFT + Resilience is just as nboring and frustrating.

Being blind by a mine 3 to 5 times in the same trial is boring.

No wonder why the queue times are increasing as survivor, +100% incentive on killer pretty much the whole day but morning on EU servers.

Neglecting the killer community so much that we (killer mains or both roles player) are leaving the role.

Post edited by EQWashu on
«1

Comments

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    gen regression nerf?

    which one? You probably talk about some perks.

    As gens basekit it was increased some time ago, but since then most gen regression perks were nerfed, so it's basically same/worse than before.

    I miss ruin/pop, that was a good time.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    Well, for one I do play both sides. I main survivor because I find it more challenging and I relate more to that side in the overall horror lexicon. There are things about both sides that could use changes, but nothing is currently unplayable.

    Two, I don’t bully killers. I don’t play SWF. I do always do my best in my games but if I screw up or get outplayed it’s fine. I survive less than the 40% goal although admittedly some of that is due to being overly altruistic. I accept it for what it is and I don’t get mad unless there are other players just purposefully being jerks or using exploits and that goes for both sides.

    Three, I don’t use Made for This because I don’t even have Gabriel yet, but when I get him I’ll definitely try it out. I’ve had teammates run it and still get outplayed. I’ve had killer matches against it and still managed to nab them. I rarely use Resilience unless it’s part of a particular build I’m going for because otherwise my goal is to remain uninjured. I agree these perks make a noticeable difference if used effectively but not a big enough of one to throw my game across the room.

    Four, the 3-gen epidemic isn’t that widespread among the killer base and part of the problem isn’t that these killers HAVE to 3-gen so much as it is that it’s so much easier for them than others, and a lot of ppl will always go that route.

    Five, this isn’t a post about balance. I’m familiar with your posts. This is a post about you not liking specific aspects of the game and wanting them nerfed because for whatever reason you can’t handle them. I have a survivor bonus almost 80% of the time when I play which means plenty of others are still playing killer. You want to create an imbalance in this game so that you can have an easier time playing the role that you prefer. Plenty of other killer mains don’t have these issues that you’re having. Maybe you need to just keep losing enough that your MMR drops to where you’re comfortable.

    Regardless of what needs to be addressed you don’t have to do it every other day. Try talking about something else and you might feel a bit better. Keep on trollin’ and you’ll just get trolled back.

  • UnavailableName
    UnavailableName Member Posts: 298

    The POR, COB, OC nerf

    Pop the weasel is okay but honestly, at high level we do not have time to hit gens.

    Jolt is fine as well but competent survivors will go far from the gens before falling.

  • UnavailableName
    UnavailableName Member Posts: 298
    edited August 2023

    Yup, sometimes i launch the game, go into killer lobby and quit the game 10 seconds later cause cba to play this unbalanced fest.

    Before this went south i could play killer for 1 hour straight and have fun, today after 1 or 2 games i have to stop as there are too many busted and ubfair perks/RNG/items favoring the survivors.

    I deeply love Alien and i'm even wondering if i will buy the DLC, it means a lot of how trash this game is to me in its current state.

  • UnavailableName
    UnavailableName Member Posts: 298
    edited August 2023

    Play tier B killers till you reach a good MMR and come back here saying it is playable 😂

    Edit : in EU the bonus in on the killer side the whole afternoon and evening till midnight but you have it 80% of the day, okay mate 😂

  • mca240
    mca240 Member Posts: 456

    I had 2 of those games tonight. They weren't even good survivors. Red Forest map so plenty of pallets for them to prethrow. I was playing Clown. Decided not to tunnel to make it more fun. They did all generators in 5 minutes flat.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    If you said it two months ago, then kinda... Not really killer sided tho, but it was enjoyable.

    Overall balance never changed tho:

    SWF -> killer -> soloQ

    you have some changes based on specific killer / SWF level, but it works for most.

  • UnavailableName
    UnavailableName Member Posts: 298
    edited August 2023

    Played clown today as well for the event.

    4 hooks, 5 gens done. Only one good looper, everyone else was terrible but they had the info i was coming before they could see me so they were able to draw distances with me before the chase.

    It was enough for them to gen rush in a few minutes.

    Only viable killers : Nurse, Blight, Wesker, Spirit.

    Everything else is a pain in the ass against good surv.

  • mca240
    mca240 Member Posts: 456

    Every match is the same. Tunnel and/or camp, because the killer otherwise doesn't get a kill (unless S-/high A-tier). Every killer runs the same generator regression perks because otherwise generators get done too fast. Every survivor runs the same build as well. It is so stale. I also feel sorry for the "relaxed" solo team that gets caught in the crossfire.

  • mca240
    mca240 Member Posts: 456

    You play the killers with the lowest kill rate. You cannot be playing high level and consistently win with those.

  • Steakdabait
    Steakdabait Member Posts: 1,277
    edited August 2023

    That's fair, i misspoke tbh i meant the game is easier for killer than it has ever been not that it is not killer sided game now. My opinion on that the game is "whoever brings the most broke stuff" sided is still true tho.

    If you're nurse/blight with slowdowns and a win at any cost mindset you're gonna win 90% of your games basically from the start, Same with stacked swfs

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    sure, that was always true.

    Side which wants to win more usually wins. There is less broken things on both sides to be honest. Mori, Keys etc. was kinda nuclear.

    Some still are in the game tho.

  • nikodemo
    nikodemo Member Posts: 784
    edited August 2023

    yeah, i love this game, and i've suffered through some terrible times as Killer, but right now is particularly horrible.

    breaks my heart since the game was basically perfect right before the recent regression nerfs.

    Singularity is particularly unplayable. takes too long to do anything, gun range is short for podding, lots of environment can't be podded for some unknown reason, too easily countered. he's only really good against survs who don't know what they are doing.

  • Lixadonna
    Lixadonna Member Posts: 232

    High MMR Killer crying about High MMR matches. What do you expect? Sorry no easy 4Kill for you.

  • Nos37
    Nos37 Member Posts: 4,142

    High MMR?

    I'm not high MMR and it's frustrating AF for me.

    I average 3 hooks in a match by the time gens are done. After that, it's a toss up depending on how reckless the survivors want to be while trying to milk some extra points out of me before leaving.

    Some survivors are uncatchable in any reasonable amount of time.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Sure. A bunch of killers could run a 3 gen just like SM before the regression nerfs. It required almost no skill and helped push bad players to higher MMR. Now that it's gone those players will now drop back down again (or start playing SM). Regardless of balance, dragging a match out for 30+ minutes by ignoring survivors and just kicking gens should never be an option. I don't care how thirsty for a win you are.

  • Gandor
    Gandor Member Posts: 4,261

    Yes. You are absolutely right. Survivor experience is so much better and killer is absolutely miserable. Who would even play that role now...


  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I've seen it a few times. Killers complaining about Blastmine. Old habits die hard (probably haven't gotten over the kicking meta)

  • nikodemo
    nikodemo Member Posts: 784

    guys. it's not about Blast Mine. it's the low effort/big reward design that they've been applying to Surv perks lately that's the problem. persistent for TWO minutes?! there's NO downside. that's the problem.

    now, maybe on ONE survivor it's annoying. but when these things start stacking because you have 4 survs with 4 perks each, versus one Killer with just 4 perks, things can get out of hand quick.

    and with competent survs, yeah, it can easily become just a miserable experience.

    once again the Killer doesn't feel threatening, and that's a problem.

  • JocelynAwakens
    JocelynAwakens Member, Administrator, Mod, Co-ordinator Posts: 1,671

    Please keep the post on topic and within the forum guidelines. Thank you!

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    You could get good with spirit-blight-nurse and win most games fairly easily right ? Surely the next alien indoor map is going to be a midwich 2.0 very killer sided map

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Or hell on earth for any killer who needs line of sight...

    Indoor maps almost never end well, doesn't matter which side.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,256
    edited August 2023

    There is a downside.

    If you place it on a Generator that never gets kicked:

    • It never activates and you just complete the Generator, you have to re-earn it.
    • It sits there for 2 minutes and does literally nothing; which btw, you cannot make progress on earning another Blast Mine until it has been completely used, so you basically are left with 3 perks.

    Killers that do not pressure/regress via Generator kicking make this perk completely useless, and there are many Killers, addons, and perks which can support that as a playstyle (e.g. Corrupt, Deadlock, Hex: Ruin, Jolt, SH: Pain Resonance, etc).

    The perk is a huge gamble. And what do you get from it? A stun, that's it. It's not even that helpful in most cases, seeing how other stun perks like Head On allow you to actually coordinate and get massive value from it.

    This perk is literally meant to be a joke, something that does nothing but give you a small laugh and that's it, nothing else. It's not even a meta perk per say, seeing how the meta is focused around Sprint Burst/Lithe or Made For This at the moment, and if anything, I would PREFER people bring in Blast Mine over all the sweaty stuff you see, it's effectively a waste of a perk slot.

  • dbddying
    dbddying Member Posts: 11

    I love how many survivors want killers to just stand there and let them get gens it’s so impossible to be a killer when you hit gold one and every survivor runs the same build they all run so fast that I can’t catch them on top of that borrowed time being base kit is so broken because now if you don’t tunnel you won’t get a kill I’ve been gen rushed in 1 minute and 30 seconds like I literally have it on video where one person started a gen and within 2 seconds it was done like there is nothing I can do once it’s to one gen

  • dbddying
    dbddying Member Posts: 11

    there Is also a lot of cheating going on like players that are teleporting and speed cheats like I hit some one and before I was able to recover they were already gone

  • UnavailableName
    UnavailableName Member Posts: 298
    edited August 2023

    4 survivors using blast mine when you play a pop the weasel build is infuriating.

    It is as boring as, when you play survivor, to deal with Jolt - POR - Eruption combo.

    Also the problem is not Blast Mine only, it is the synergie the survivors bring in SWFs. They stack boring perks and it feels toxic when you have to deal with a huge amount of impossible things to deal with.

  • Gandor
    Gandor Member Posts: 4,261

    Rank literally does not mean anything. It's not being used for a long time now. We have MMR now and grades are not used for anything else, but monthly BP gains. That's it.

    What you could have experienced is MMR soft cap. The thing is, that this cap is pretty low - so 200 hours killer can get to this point and suddenly he is facing someone with 10K hours - because according the game (and it's matchmaking), they are same-strength and it's fair to pit them against each other. And this is not just killer issue. Survivors experience the same thing. If anything, this hurts survivors way more - because 1x 200hour survivor can spoil the game against 2K hour killer even if the other 3 survivors each have 10K hours - and this is also THE prime reason why soloQ sucks (and SWF is way better) - circumventing game's matchmaking and it pitting 3 good survivors with 1 bad is such a huge boost, that comms advantage can't event come close to it.

    Overall I definitely have MUCH better experience playing killer. That's why all my killer challenges are done and none of my survivor challenges were touched. And I consider myself survivor main (that plays killer too - right now more then survivor - and I am playing killer for a long time now so I am 100% sure I already hit soft-cap).

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Anything is annoying for killers with competent survivors. Get real please. The only time people are stacking Blastmines is if they're a 4-man SWF which is not as common as people here claim it is and they rather do flashlights/boilover/sabo etc.


    Blastmine's downside is that you cannot equip it to more than 1 gen at a time. Meaning unless the trap runs out and you charge it again, or the killer kicks the gen you're not getting any use of it.


    The other downside is that, unless you're playing the same 3 perks you played before their nerf (CoB, Eruption, Overcharge etc.), most people don't. they rather play Jolt, Pain Resonance, Deadman's Switch etc. Meaning they have no reason to kick it, meaning Blastmine has gotten indirectly nerfed with the meta change. The only times it might come in handy is when killer brought Pop.


    Whenever I play Blastmine I get on average 1 use of it. It's very rare I get 2 out of it and really common I get 0 use out of it.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    People lost to it once and now can't let it go. I though Boilover/FlipFlop/Sabo was a bigger deal. But who knows, maybe for people trying to still play kick meta it's hell on earth.


    Every other point you made I agree with, I've had the same experience. I rarely get value out of it and because it's so difficult to earn back I only activate it when I know the killer is close and I have to abandon my gen. On top of that 9/10 times killers don't even bring a gen-kicking perk.

  • UnavailableName
    UnavailableName Member Posts: 298
    edited August 2023

    When the only way to win for most of the killer roster is to capitalize on survivors' mistakes, there is a huge problem (outside of tunneling).

    It just means that if the survivors do not do any mistake or just a few ones, the game is unwinnable and that is how the game is designed right now. The killer is just a clown to entertain survivors at this point.

    Too bad there are less and less Nurse/Blight players, would be so nice to have 99% of the games against those killers to bore survivor mains that they understand how unfun it is to play against busted things 99% of the time.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 573

    The window for Survivors has been greatly enhanced in the latest patch, making killers other than nurses much harder to chase depending on the terrain. I'd like to play Killer for the first time in a while, but will there be an update that makes me want to do something?

  • UnavailableName
    UnavailableName Member Posts: 298

    If the devs do not do anything about MFT and Buckle up + buff back gen regression perks, your killer experience will be awful.

  • Gandor
    Gandor Member Posts: 4,261
    edited August 2023

    IDK, but my killer experience is TOP in comparison to survivor. There's no equivalent to sleep merchant and condemnco. Killer is way more fun and still much much much easier then at least soloQ.

  • mizark3
    mizark3 Member Posts: 2,253

    This is an issue with how statistics work. If you are are god tier, lets say Doctor, and win with a 90% kill rate across 10 games, but other Killers at the MMR-softcap only get 40% kill rate across 90 games, that means Doctor has a 45% kill rate, or half your personal kill rate. Even though you are a Doc main who has mastered the Killer to that extreme, doesn't mean other people can't weigh down the stats for the Killer. If that person dedicated their time and experience to learning 1-5 Killers, they most certainly can have a far greater kill rate than the stats.

  • nikodemo
    nikodemo Member Posts: 784

    that is not a downside. XD if you didn't need it, it doesn't matter. and whether it's meta or not, or you get countered, isn't the point.

  • mca240
    mca240 Member Posts: 456

    You're correct. I was just pointing out this person is full of fluff simply for the sake of an argument.

This discussion has been closed.