Stop buffing Survivor and nerfing Killer and calling the changes "Bug fixes"
First you try to force all killers to look down after a hit and again said it was an "issue" and now Survivor Fast vaults just got mega buffed and made areas like T L walls and shack, already difficult to catch areas even more difficult to catch. You can no longer land hits on Survivors who fast vault unless you're literally right on top of them which at that point you should have hit them already. Fast vaults were never meant to send survivors further than slow and medium vaults, don't lie and say that it's a bug fix. They're called Slow, Medium, and Fast, not Close, Mid, and Far vaults. They're supposed to send you the same distance the difference is how fast you perform the action.
I'm so sick of this nonsense.
Comments
-
I thought it was just me thinking they vault much further than before...
2 -
I'm not sure if BHVR realizes that things can be nerfs and bugfixes at the same time. Changes that hurt game performance are nerfs, regardless of the reason to why the changes were made. It just feels like BHVR is saying "these aren't nerfs because they're bug fixes", as if these are mutually exclusive things.
0 -
If you think that T L-Walls are areas where it is "difficult to catch" Survivors, your opinion on balance is probably not really based on much experience.
Bugfixes are not Nerfs or Buffs. You got hits when the Survivor fast-vaulted which you should not have gotten.
But dont worry, they will either shadownerf them again or bug them again. It happened so many times already, fixed vaults are just not meant to be in this game.
3 -
Fast vaults always used to bring you far enough so you wouldn't get hit through the window, unlike medium / slow vaults. This bugfix actually brings them back to how they used to work in old dbd, before they turned bad / slower than intended
Overall a really welcome change since it helps against hits that land even when you are far away from the window (because of killer sided hits / hitboxes)
2 -
Bugfixes can be buffs or nerfs. If a change raises game performance, then it's a buff. If a change lowers game performance, then it's a nerf. Bugfixes is a REASON why a change can be made, and buffs or nerfs are the EFFECT of a change. Reasons and effects are not mutually exclusive.
1 -
No, Bugfixes are neither Buffs or Nerfs. Bugfixes are making things work as intended. Sure it can happen that they are stronger or weaker than before, but the main goal is to fix things, not to make them stronger or weaker.
Or would you say that Nurse got buffed after all her gamebreaking Bugs were fixed?
0 -
imagine calling TL walls difficult to catch areas LOL also can we be fr they're not lying they're just dumb idg why y'all want to be gaslit so bad, and then u go on to tell the devs how their game is supposed to work 🧠🧠🧠
0 -
Yes, when BHVR fixed Nurse's chase music volume, that was a buff. The reason the change was made can be called a bugfix, and the effect of the change is a buff.
Yes, bugfixes are making things work as intended. And buffs and nerfs are also making things work as intended. When BHVR nerfed Spirit's addons, they made her work as they currently intend for her to work. Or would you say that Spirit's addon nerfs are making her work as unintended?
1 -
Nah, the main purpose was to make those Add Ons weaker. The main purpose was not to make vaults stronger, but to make them work like they should work.
But I am fine to agree to disagree and will ignore you from now on.
0 -
Do you know how many times I have been hit by killers while already out the window and running? A LOT. Killers have been having bugs happen that makes them gain power. So something of the sort happens to survivors and you’re mad? To be honest, I didn’t even realize with all of the killers lately who have been tunneling, camping, bleeding, slugging or just playing really toxic. I’m ok with some games being like that, but it has been every game on top of my matchmaking taking 10 minutes to get in a match.
0 -
That doesn't really spark joy to hear.
0 -
I think dumb is a harsh word but I saw some killers from here and how they play. They complain about things they can definitely improve on but they just want easy games all the time to play on autopilot then complain whenever they missplay.
0 -
I agree. A lot of killers really think that this game should just be a breeze for them. As a survivor and killer I come in thinking every game is going to be tough. I don’t think that a win should just lay in my hands. Especially with all of the “strategies” of camping, tunneling, slugging, etc.
0 -
Nonsense? How ironic considering killer is the easiest it has ever been...
0 -
And why do you think a lot of killers play like that and your waiting times are so long?
1 -
skill issue , vaults were soo generous IMO and that bugfix explains why , at the point that BS hits even at lower ping were common.
a survivor shouldnt be able to take damage for free after performing a good timing vault just because latency benefits the killer.
if you look back to old 2022 DBD thats how vaults used to be , fast vaulting were intended to give you distance and momentun compared to medium vaults but since a couple of patches that distance and momentun was gone and you literally were ending pretty close to the window during the entire 0.5 sec animation unlike now where the hitbox goes away from the window to avoid those awful PIXEL hit connecting after you finished the vault animation on your screen.
0