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Way less killers than prior to the gen regress nerf
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So how do you justify all the changes in the past months/years ?
It is not because Uxoxe like to have ez games as a survivor that the whole community agree on it. Every players playing killer or both roles have the same mind about the current state of the game, it is awful for killers. It does not please you fine, when some changes will be brought on the table to change the way the balance is, let's hope you will apply what you have jsut said and play another game.
Post edited by EQWashu on2 -
I don't think the gen changes made any difference for killer players at least me personally never liked the gen kicking perks so boring. The new toys survivors have had made any m1 killer just super unenjoyable though (MFT, Buckle Up + FTP, faster vaults, etc) it feels like there is little skill expression when survivors just make more pallets/windows for basically free and having someone completely deny a pick up by pressing 1 button before the swing animation ends without having to really put themselves in danger.
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But I see quite a lot of killers. Also past year we had gen-kick meta. Literally THE strongest killer has EVER been. And the game is still MUCH easier for killer then soloQ. Even considering low-tier killers
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Statistics showing less killer players = queue times
They are longer than a few months back even though the number of players on steam is exactly the same.
I want fair games where the best killer players playing a low tier killer can outplay the best SWFs without exploiting tunneling/camping.
Is it possible ? No, the game is unabalanced.
If the MM gives you 1 game against a SWF that you cannot win at all, you get 0k and then give you 2 games against bad survivors where you get 4k and 3k.
It is 7k for 12k possible, around 60% - is the game balanced because you have had 60% kr ? No it is not, there is still an unbeatable SWFs that gave you a miserable unwinnable game.
Balanced game = both sides can win the trial no matter the killer you have chosen, you just need to be the better team.
In DbD, the good SWFs will win 99% of the time, period, the game is totally unbalanced.
Edit : also i want the nurse and the blight nerfed heavily. There is a 1000 win streak with Blight, something that should not exist in a balanced environement.
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Will you use the N. Cage release for 1 year ? There is barely any N. Cage survivor in lobby now.
The problem comes from the gen regression perk nerf and the new busted survivors perks.
Go play killer for 1000h and then come back to talk about the balance.
If killers cannot get 50% wins against strong SWFs, the game is unbalanced and the game is survivor sided, period, there is nothing more to discuss here.
Balance game = 50% wins for a good Myers against a good SWFs.
The MM is artificially giving 60% kill rate. If the killer looses one game with 0k, the next two games will be against terrible survivors just to inflate the kill rate and keep it at 60%.
Balance of a game is not studied through multiple games but through a single trial. How are the odds that a good Myers/Trapper/Wraith wins against a good SWFs ? Barely 10%.
Let's take anotehr exemple that you understand clearly. You are a tennis player, you loose against Djokovic and then i give you a game against two 6 years old child and you win both matches. Your win rate is 66%, was the match against Djokovic balanced ?
Post edited by EQWashu on0 -
the horrors! you go to kick your gen with pop but you have to endure a little stun to do it! man, you have my sympathies. must be traumatizing.
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When you get tunneled 1 out of 3 games, you cry right ? It is not a big deal though, seeing how you do not care about the overall health of the game.
Funny enough that you are all focusin on Blast mine while it is not the main subject of the thread. I will assume you all agree on MFT + Resilience - BU + FTP are OP combos and that all those perks need a huge nerf :)
Post edited by EQWashu on3 -
I have noticed it used to be a 50/50 on the bonus and now the bonus is for killer like 90% of the time.
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I want fair games where the best killer players playing a low tier killer can outplay the best SWFs without exploiting tunneling/camping.
"I want best soloQ to be able to win against best S+ tier killer without exploiting meta builds and splitting on gens or genrushing - if this is not possible, the game is not balanced".
Sounds stupid right? You need to compare same stuff to same stuff. Still - low-tier killer still has it better then average soloQ. Or on the other hand - best killers with best addons should have about 50% kill rate against most sweaty team-seal SWF group.
That's what I call fair - and comparing apples to apples, instead of weakest on one side vs strongest on other side. Next you are going to compare perkless addonless trapper that just installed the game vs full-tryhard Hen's group without any limitations and call the game survivor sided. So disingenuous!
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You want survivors that play terribly and unoptimally to be able to win agaisnt the best killer, that is not what balance is called, sry.
Why do you always bring soloQ on the table ? That is a 4 survivors vs 1 killer game.
For Overwatch, do you ask that the balance is made around 5 soloQ vs 1 team ? No so why do you do it on DbD ? This community has really a casual players problem, if you want a casual gameplay, go play Battlefield or PvE games.
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- Survivor queues were fine cause there was the event and it was way easier to unlock everything with the killers :)
- All killers have successfully competed in tournament where there are perks and items restrictions which is not the case in pub games
- Once again, kill rate means nothing and you force with this while i have explained you 2 times already that 0k against a SWF + 1x3k and 1x4k against trash survivors = 60%, the game against the SWF was still unbalanced.
- We do not know the rate at which killers face SWFs, higher the MMR higher the number of SWFs, also 4 really good soloQ will also win most of their trials, i have proved it many times here, with screenshots and VOD.
- There is a MMR, average killers will face average survivors and bad killers will face bad survivors, everything should work fine if the game is balanced - devs can also changes the parameters depending the MMR you play on. I ask 50% win rate for killers at high MMR. WIN RATE not kill rate.
Bad players can improve and get better, good killers have to deal with impossible trials half the time.
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Closing this thread here as talk once again went off topic, as well as comments turning uncivil quickly. It's ok to disagree, and agree to disagree, but please be respectful of others, and their thoughts & opinions, just as one would wish their constructive thoughts & opinions to be respectfully responded to. Thank you.
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