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NOED

how about making it a non-totem perk? Survivors already have an unrestricted countermeasure in the form of Hope. give us 120 seconds as before. it would be fair. I also played trapper without one perk the whole game, and swf cleared all the totems on the map, as a result, in the end game I remain without a perk, and they are with Hope. it's not fair

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