A Top 60 Blight's Add-On Changelist and Suggestions (Fake Patchnotes Format)
All changes and suggestions are in the linked PDF!
Please leave thoughts, feedback, and opinions!
Comments
-
Very impressive.
Love the dedication that some players here bring to the table.
Im on board with all the suggestions. Love the nerf to C33 and the shirft from speed to alc ring.
Sadly i have to inform you about that dedication is largely ignored lately (im coming from the Sadako - ptf feedback and wrote 5 hours of text there - all ignored.)
Id love to be wrong and that your suggestions will be heard.
1 -
Thanks for the positive feedback! I'm hoping it gets seen at some point in time lol
0 -
Would love to see it.
0 -
Some of these changes are good (C33, Alch Ring), others are okay (Vial, Canker/Foxglove), others are atrocious (Notes, Tag, Crow/Rat, Soul Chemical), others are just unnecessary (C21, C7, Vigo).
The basekit change I think is unnecessary. Missing a hit wastes a lot of time as it is, on top of having to wait out power again. The only basekit change Blight needs is to have his token recovery start after a fatigue timer after breaking a pallet in power (the same change you outlined in C33 changes). This alone is the reason why C33 and Vial are so oppressive; you chew through pallets and instantly rush again. It makes no sense that a hit/whiff gives you a fatigue cooldown but breaking a pallet/wall does not.
Tag is entirely fine as it is. Going for a tag hit is a high risk move from a Blight, and running tag means you can only run one other addon (typically speed). Having to force a tag hit means you expend extra rushes and may give up an easy hit and let a survivor get to a strong tile/pallet, or risk getting screwed over by collision. You're also slapped with a 10s cooldown if you miss, so it's very punishing to go for one and whiff it entirely.
I've always been of the opinion that Alch Ring should provide a benefit commensurate to the token efficiency used. Your change is good, but I also think it's still very strong. Using 5 rushes gives you back 3, using 3 rushes gives you back 2. A better implementation is to increase the speed of recovery for tokens by 100% for the next ~8 seconds (enough time for fatigue and full token recovery). In this way, you get your tokens back twice as fast, and it rewards you for using fewer rushes, without giving you your power back instantly.
Your proposed changes to Vial look more like a sidegrade than anything to me. Plus, going from 55% to 40% turning rate is HUGE. Vial as it currently stands is counterbalanced by the fact you have basically no turning vector at all, and as such are much less efficient using it around loops, having to waste extra tokens going around small obstacles, and being unable to convert certain rushes (like on a shack hug tech, you can't force yourself to bump on the doorframe unless you're staring into the wall very early). Using Vial with Umbra Salts (40% equivalent penalty to turn rate) lets you do a lot of these maneuvers much easier, as well as convert easier, and is arguably even stronger than Vial+Crow for this fact alone. I've used Vial extensively and even with those changes, dropping the turn rate to 40% is a HUGE buff. The only nerfs I'd give Vial is halve the token recovery and remove the 10% rush speed.
Notes are already very strong as it is, and probably Blight's most underrated addon imo. Having the downside of missing one entire token is a good enough tradeoff for the massive recovery change it gives.
Soul Chemical just sounds obnoxious to play against. I don't wanna see a bunch of Vial+Soul Chemical baby Blights rushing around the entire map with Unnerving+Coulrophobia and forcing obnoxious skillchecks. Leave it as it is, it's fine.
Now, double speed are the two addons for Blight that should never get touched. Blight's power cannot function as an antiloop without these addons. Against a basekit speed Blight (or even single speed Blight), you can basically camp a pallet and vault on reaction to force a vacuum into the pallet and get away scot free. I don't look forward to people camping pallets any more than they currently do if double speed gets nerfed.
0 -
While most of the changes are good, I personally dislike the Shredded Notes change. I think people sleep on Adrenaline Vial+Shredded Notes as a combo. It allows for a combined 6 tokens, that only takes 4s to recover all of them from empty (and 2s from half). Combining this with how tokens can be recovered during rush pallet breaks, you can mow down pallets faster than Bubba and Demo, while still pressuring the Survs faster than 10m/s.
Even Shredded notes alone offers a ~6.66s recharge for 4 tokens, and you don't often need all 5 anyways. I think Blight is just so stacked with powerful add-ons that this one slips by most people's notice. They see the -1 token and assume it is bad by default.
0