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Made for this Rework ideas

Idea 1:

Removed the Endurance Status when picking Someone up.

After getting injured by any means and while injured you gain a 3% Haste Effect.

Performing any Conspicuous Action Disables Made for this.



Idea 2:

Remove the Endurance Status effect when picking Someone up.

After getting injured by any means, gain a Token up to a Maximum of 3 Tokens.

Each Token gives you a 1% Haste Effect up to a Maximum of 3%

Lose 3/2/1 Token(s) upon being Hooked.

This Perk deactivates while healthy.



Idea 3:

After picking up a Survivor from the Dying State, gain the Endurance Status for 10 seconds and a 5% Haste for 30 seconds while healthy and for an additional 30 seconds while injured.




Let me know what you think :D

Comments

  • VortexVentamy
    VortexVentamy Member Posts: 92

    I think idea 2 has to be my favorite, how one basically gets more powerful overtime. Another thought that I had was that the endurance effect stays BUT when you pick up someone off the ground/heal you get around 15-30 seconds of Exhaustion. That way, the speed disables but the Endurance effect is still usable with that perk alone.

  • Ayesha
    Ayesha Member Posts: 38

    The first one is simple and straight to the point, using Conspicuous Action as restriction will stop any more exploit from happening. I just hoping they really are read the forum and find this feedback useful than letting MFT or buckle up running rampant. Current meta is horrible.