BHVR need to stop rewarding survivors for making a mistake
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This^
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I think the main difference here though, is that none of these perks you mentioned are any good.
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It’s important to note that BHVR is trying to balance around a specific kill rate. If killers had Thanatophobia basekit the kill rate would increase, likely beyond the star BHVR wants.
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I don't disagree with you, I'm just interpreting what I read. It's why after healing nerfs and COH nerfs, it's endurance meta now etc. etc. The always give something to the other side, that then gets complained on about. And hey it makes sense, but I think when people heard about healing nerfs they wanted that without anything else getting buffed for survivors or nerfed for killers. BHVR simply re-adjusted the strength/efficiency of survivors away from healing and put it into endurance effect (also DH nerf was bs since endurance has been buffed/has been added to more perks after its gutting).
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I agree. Killer mains chiefly wanted survivors nerfed and imagined that this would mean healing is oppressive but gens regression is, too. BHVR isn’t ever going to do this, as this isn’t a PvE game and they need a robust survivor player base.
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BHVR need to stop rewarding killers for camping.
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fire up, blood warden, ect.
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NOED is the only one here that makes any sense. No Way Out encourages killers to hook everyone once and rewards them accordingly. Blood Warden- killers have to hook someone for it to activate, it punishes those who want to t bag at exit gates and really isn’t that powerful.
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Imagine being either so biased or just downright ignorant to compare MFT with Fire Up. OMEGALUL.
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Make your choice.
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Yeah you're right, bhvr nerfed healing because it made injuries unbelievably safe. Got hit? Run to the COH safezone and heal backup in 8s or less!
About to get hit again? E.
The self healing nerfs were done to increase the length of the match without making gens longer
Sadly developer oversight forgot that "while injured" perks actively discourage survivors from healing and make the injured state a desirable effect.
I'd rather MFT + resi only work while healthy, that way you're rewarded with good effects aslong as you play well and not when you mess up. And killers could counterplay it. (Resi needs to have the gen boost deleted though).
Got off the hook? Want the perk effects back? Waste 16s healing.
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Once again, being injured is not a mistake it is a natural part of gameplay
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I didn't say that they are strong. That said, they're all second-chance perks for the killer though, regardless of their conditions.
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Resilience is fine, the risk you take is literally staying injured.
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