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These are the improvements that need to be made for The Knight

temporalsettlement
temporalsettlement Member Posts: 2
edited August 2023 in Feedback and Suggestions
  • Adding Map of the Realm to The Knight as basekit and in return, nerf Map of the Realm.
  • Manually cycle guards.
  • The Knight can recall his guard that's on patrol at any distance. The closer he is to the patrolling guard, the shorter the cooldown.
  • Combine Broken Hilt and Chain Mail Fragment, rework one of these Add-Ons.
  • Add half of Call To Arms to his basekit then nerf half of this Add-On.
  • Rework Battle Axe Head, Cold Steel Manacles & Treated Blade.
  • Rework Town Watch's Torch and Ironworker's Tongs.
  • After The Knight summons a guard, the patrol circle will instantly expand.
  • A guard during a hunt should not run around a loop after a pallet is dropped by the Survivor.
  • The Knight can now order a guard to break walls, generators and pallets when he's too close to it, so you don't have to move a few centimeters away to use your power.

My suggestion on the Add-Ons rework:

Town Watch's Torch

  • During a hunt, all Survivors who are inside the guard's circle will be revealed to The Knight.

Ironworker's Tong

  • When hit by a guard, reduce the repair and healing speed by x% until fully healed.

Chain Mail Fragment

  • When hit by a guard, grant the Broken effect for x seconds.

Battle Axe Head

  • When The Carnifex is on the hunt, when the hunted Survivor vaults a pallet, The Carnifex will break the pallet and continue the hunt.

Cold Steel Manacles

  • When hit by The Jailer, the brand is marked on the Survivor. Every few seconds, the survivor will scream and reveal their Aura to The Knight. The mark last x seconds.

Treated Blade

  • The Assassin is now silent. He doesn't make any sound during a patrol and doesn't show its patrol range. The Assassin doesn't show the Survivors on the HUD if he's on the hunt and doesn't scream.


Edit:

Removed: "Increase The Assassin's hunt duration."

Added: "The Knight can now order a guard to break walls, generators and pallets when he's too close to it, so you don't have to move a few centimeters away to use your power."

Post edited by temporalsettlement on

Comments

  • Steakdabait
    Steakdabait Member Posts: 1,295

    Killswitch the knight to improve the game.

  • Xendritch
    Xendritch Member Posts: 1,842

    You can not let knight manually cycle guards because then Jailor basically doesn't exist because they're objectively worse than the other two guards at anything useful and arguably you just spam assassin nonstop and then that's literally just a second killer in the game controlled by an AI, it's not a good idea.

    Ideally Jailor needs to be reworked and map of the realm needs to be basekit and then knight needs a full add-on pass because I agree the greens are absolute garbage.

  • ARTRA
    ARTRA Member Posts: 938

    Instead of buff assassin i would buff Jailor its the worst one. Something like in Jailor circle you run a 3% more. And dont think select your guard its fair it would bee full assassins.

    Other than that yes to all.


    At least i would love basekit map of the realm thats the minimum if i must pick one.

  • Snowball777
    Snowball777 Member Posts: 143

    Map needs to be made basekit and Jailer needs a speed buff.

  • Emeal
    Emeal Member Posts: 5,330

    Right? There are many more killers that suffer the same fate as The Knight. This is why you see so much use of Marvin's Blood then nerfed later by Behaviour. The Twins with their Toy Sword Add-On which also got nerfed later. My suspicion is, they look at their statistic and see these Add-Ons are used too much, so they nerf it.

    Instead, this has proven me wrong, because reading the 7.2.0 | PTB patch notes, I can clearly see that The Knight didn't receive a nerf to Map of the Realm but instead they nerfed Pillaged Mead.

    I would like to see changes, but I dont want to see nerfs without compensation. Killers are already so unpleasant to play and its hard to get a Kill.

  • CS1_6
    CS1_6 Member Posts: 54

    Anything to improve him. He's so god awful to play as. Why can't I see survivors when I'm using my power?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,169
    edited August 2023

    this post is like huge wish list for knight. i do not think they have time do all that.

    I think main 3 problems with knight are

    1) his detection radius for assassin and carnifex is too low, he needs map of the realm for these two guards to work

    2) landing long range guards is unrewarding because survivor can outrun on all 3 of them.

    3) He is added-on locked. He requires map of the realm and call to arms or dried horsemeat(to attempt to make Assassin get hits).

    I agree with a lot of changes like adding half of map of the realm and call to arms base-kit. this solves problem 1 and 3. I think his jailer guard needs be changed to something like applies hindered by -5% and exposed for 30 seconds so that they can buff the carnifex and assassin to have greater movement speed when the patrol radius is larger then 10 meters. this would resolve problem 2. just be aware that his guards hitting survivors is similar to spirit's phase-walk gameplay that some players disliked playing vs.

  • Assembled18
    Assembled18 Member Posts: 40
    edited August 2023

    No. Stop with these killswitching suggestions on killers who're terrible. Do you also wanna killswitch Trapper because he's the weakest killer in this game?

  • Blueberry
    Blueberry Member Posts: 13,671
    edited August 2023

    Lol no. You act like that addon is crazy op or something. It's pretty average, it's just makes his most fun play style function.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited August 2023

    So by this logic old Rat Liver on Demo was OP right? Every Demo ran it on all their matches. That grey addon must be op.

    The fact that many people run an addon doesn't make it op. It generally means their kit has a design flaw that the addon fixes. This applies to many killers.

    Is Haddies Calendar on Dredge op? How about increased stalk on Myers? Festering Carrion on Artist?

    You're conflating correlation, with causation.

  • jordanjustice
    jordanjustice Member Posts: 110

    Yes. He is awful to play against. I refuse to look at the ground the entire game. He is one of the most unfun killers they have in this game to play versus... and it sounds like, to play as. They should change him.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,169

    i think the max distance of 10 meters could be base-kit but not really speed. he feels fast enough in ghostform in default from my experience to not need it.

  • Blueberry
    Blueberry Member Posts: 13,671

    I just don't see how the speed comes even remotely close to being too strong in any scenario.

  • Caiman
    Caiman Member Posts: 2,960
  • Assembled18
    Assembled18 Member Posts: 40

    But killswitching is only for gamebreaking bugs, not killers who're bad. That's not how it works in this game. If you don't wanna play against Knight then don't play against. And I agree that they should change him to make him more better.

  • SirCracken
    SirCracken Member Posts: 1,414

    I'm happy to see someone with some genuinely good suggestions on how to fix Knight. It makes my own WIP post that aims to re-work Knight completely seem a little less daunting.

    Good job!