I am once again asking advice for how to play Singularity
Here we go again. I'll try to keep it brief this time and say my issues with Larry and so on. Before we start, I'm on console, so I get it, I'm gimped but I accepted that ages ago.
- EMPs
Not that I think they're OP by themselves or anything, they just feel so plentiful. By the time I down someone, the other 3 are grabbing EMPS, the 4th has one printed, and the other 3 are printing so you can end up with up to 8 EMPs in a trial at once unless you force them to burn through them fast. Except, a single EMP can cleanse infection and take out multiple BIopods, so how are you expected to outpace them? They're not hard to find.
Am I supposed to run Sloppy and adopt a hit-and-run playstyle akin to Wraith or Sadako, tagging them and dropping, allowing the Infection to spread mid-heal? What's the idea here?
- Chase Power
His actual chase... isn't that good. The 75% action speed is nice but does little when they can still effectively chain tiles. His OC Endfury can easily be outlasted by just looping tightly (especially if they're injured with MFT), and even if they can't do that, pre-dropping is an option.
I know a few tricks like making a survivor stand still for a moment so you teleport on top of them, 99 the lock on to trick them into vaulting, etc etc. It just ends up feeling like Billy where it's a bunch of hassle for the killer and easily countered by survivors.
- Lock on
I know this one will probably lessen with experience, but holy hell, it is annoying to get a lock on almost full, only to be obstructed by a branch or something and have it reset completely. I know there's a brief linger, but damn, is it annoying to have it reset completely instead of a quick decay or something.