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Too Many Characters, Not Enough Bloodpoints.
DBD is filled with over 100 characters from originals to your favorite horror license. It's pretty cool to see so many characters come to fruition. What's not cool is how much of a grind it is to level up these characters. Even with bloodweb items being cheaper and the Bloodpoint cap being raised to 2 million, I can't help myself but be disappointed when I play over 10 games, gain 2 million bloodpoints only for it all to be wasted on 1 and a half prestige on one character. My time invested outweighs the reward (aka BP). It seems like I never have enough.
I've been playing since 202 when the first Resident Evil Chapter came out. I own 80% of DLC and I only play survivor because its the role I have the most progress in since I almost have every survivor perk. But I only have around 7-10 characters over prestige 6, and only 1 killer over prestige 3 just because how many characters are in the game and how little Bloodpoints you gain in a match without BP offerings or events.
BHVR needs to do something about this. Unless you play everyday for hours and hours, you will barely level up anyone. The BP cap, how little BP you earn, etc, all benefit the older verteran players who can keep up. Newer players can't, especially having to spend over $100 in DLC, as well as new DLC releasing every 3 months, it's just too hard attempting to catch up.
Comments
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If getting 1.5 prestige isnt a reward good enough for you for playing 10 to 15 games, Could you please explain what you would find to be a good enough reward for playing 10 to 15 games for you?
How many hours over three months is fair do you think?
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I absolutely agree. Yes, they updated the blood webs, but I still don't have most of the perks on the characters unlocked. Grind hasn't gone away and it's disappointing that I can't get the perks I need.
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Well it should really take around 3 games to get enough bllodpoints to prestige once. Thats about an hour of playtime. With how many characters we have, how many prestiges and all, having 10 games actually give you 2 mil BP is too little for how big the time investment we made. We should earn alot more BP and get rid of the BP cap, especially for this economy. So 10 games would get you 3-4 prestiges.
How many hours over 3 months? Id say about 150 hours. Thats 1 hour of playing every 2 or so days.
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Well it should really take around 3 games to get enough bllodpoints to prestige once.
And why is the reason this should be the case?
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Unless you crank Gens, you only get around 30k BP as survivor. I like chases and mindgames so I often dont stick to gens so I dont get alot of BP. God forbids if the Killer tunnels and camp. Youre not getting nun. I know killer gets alot more but its still not enough BP to outweigh how much time you put in
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A casual player definitely is not getting anywhere close to this many bloodpoints per game. As I recall it's roughly 1 million BPs to prestige. You'd need to get 100k bps per match on average to get 1.5 prestige levels in that many games. A killer might get 30-35k per match on average. A casual survivor probably 15-30k with far more variation. Probably on the lower end of that considering how many games snowball in the killer's favor due to various reasons. That's without incentives and offerings obviously. Now if you are a veteran player who has a huge stockpile of cakes and ONLY plays when the incentive is up then maybe it's not a problem. I just seriously doubt new players are pulling 100k per match.
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New players can play during events too.
Question is how fast you think it should be
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If I use survivor puddings I usually get about 70k a game as Legion. They're a bp simulator.
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Still don't know why a full solo gen gives 1250 BP, 5 solo gens gives 6250 ?! If you're the gen jockey in a game and someone else is tunneled you never get pips, the game punish you for doing objectives
what's the point of removing bp bonus from prove thyself if you let a full gen at 1250 bp ?
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The funny part is: I think we earn TOO MANY Bloodpoints lol.
We have so many bloodpoints together with a hugely reduced grind so that chests for example are completely ignorable. A year ago I was thrilled when I received a purple Medkit out of a chest, nowadays I do not care because I have so many items on my main character that chests dont matter at all.
From Killers PoV this new grind makes survivors stick on gens because chests are not worth the time anymore and Totems are not worth the time too because Killers dont use Hex-Builds a lot anymore.
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I don't think there needs to be a massive increase. There just needs to be a buff to survivor bloodpoints to bring the average more in line with what killers receive. Survivors are investing the same amount of time and should be rewarded appropriately. Gaining points as as a survivor is significantly harder than it is for killer. You get a whopping 1250 for doing an 80 second gen. You get tunneled and you receive almost nothing even if you somehow manage to escape. There's also the fact that you are essentially competing with other players to earn points. The larger issue is there are far more things that can go wrong for a survivor than there are for killers. Killers don't have their entire game sabotaged because one guy decided to make an early exit on the hook. Killers score well even when they lose. Not at all the case for survivors. There are just too many games where survivors load up and the game is immediately over. It doesn't make for a good experience. Especially not when you bring offerings.
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