What should devs do to fix/cripple toxicity ?
Add your suggestions on how a small update can massively change the the player experience for the better.
Rules : it should not require major reworks and changes. And devs should not have a logical counter argument to it.
I'll toss in a few suggestions to start :
- Perma disable chat option inside options. This will disable the toggle on/off chat option.
- Hitting a survivor on the hook twice while no other survivor is within 3m of the hook will make the hooked survivor selfunhook and be given off the record trigger.
- performing two consecutive crouches inside the gates or up to 3m away from them on the outside will block the escape for that survivor for 1 minute. Will retrigger if repeated.
- any slurs and insults written in the chat will result into auto bans without any moderation.
All these cause massive goods with little to no bads.
Post your suggestions.
Comments
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Then Killers will only hit you once, it is enough for them to show you tbag or dislike on you.
Then Survivors will still tbagg you all match long. Survivors will still press one crouch button before leaving, showing you tbagg to you as well. It doesn't have to be 4646854 times for the other side to notice it.
Auto bans where filter thinks saying something like "oven, rabbit, etc." or even character names gets instantly censored, nice. I would never trust Devs with auto ban system.
See? this would fix NOTHING you are trying to fix. It would just make both sides adapt and it would just add more complicated rules and mechanic into the game. Even worse for new players.
I get you trying to fix toxicity, but you can never do it even if you are dev. People will always find new ways to tbag or be toxic to other side. It doesn't even have to be in chat.
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Its better to not bother past what we already have, (specially considering the totally functional auto censor...)
Any attempts at monitoring toxicity in drastic ways often ends badly, either it worsens the situation, or makes the game unfun/worse.
This is specially true for a game aimed for an adult audience.
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Single hit or tbag are vastly less impacting than the stronger variants this would fix.
Imagine a killer slugging everyone and than spends 2 minutes hitting you on the hook. This would no longer be possible.
Single crouch is nothing. No impact. Tbagging during game is not a point now. This fix is about the gates and it would fix it. Crouching once at the game is nothing. But no more constant spam.
Chat censor being bad is not an excuse to leave it like that. It can be fixed and toxic chat can see bans at the spot. 100 bans may only see 1 ban for accidental input. Its up to players to be careful what they type to others.
The game is pretty much in a bad toxic shape now. Leaving it so it wont become worse is not a good argument. It can also become better.
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Remove dying after failing 2 struggle skill checks.
Make the "did you have fun" and "upvote the other players" buttons actually meaningful. Players should be able to reward other players (non friends). With bonus things like shards for example.
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"It should not require major reworks or chances"
Yet you proclaim some MASSIVE changes for hitting on hook and gate tbagging. Not even talking about an auto-ban feature. All three suggestions are by no means "small changes", way to many conditions and additional effects. The only real small change is the chat option.
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Adding an uninstall button to the game so you can stick to single player games. This is what others PvP games does and it works wonders in avoiding any kind of toxicity in games. If you are of those that play games before going to bed, you will even get better sleep.
Seriously, try it, is what I do when I get fed up of people in games.
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Some changes that came up my mind:
- Prevent unhook spamming by removing unhook canceling, so when you initiate the unhook, you cannot let go until the unhook is completed. With unhook grabs removed, there is no reason to let go during unhooking anymore.
- Lose collision when body blocked for some time. If a player cannot move bc some other blocks them, they should be able to clip through the blocking player after like 10 seconds. That would not interfere with "intended" body blocking, but a survivor being blocked into a corner by another survivor or killer could free themselves.
- About tbagging / waving / pointing: No small change, but what if these action when performed during a chase increase the rate at which blood lust is gained? It normally takes 15 seconds to gain BL1, and with every "offensive" action by a chased survivor (crouching two times in quick succession, waving and pointing), one second would be shaved off. This reduced timer would PERSIST for the chase, so even when doing actions that remove BL like kicking a pallet, BL would be gained sooner (the total thresholds decrease with every offensive action, not the current BL timer)! The BL thresholds would only reset when the chase is finished (so either surv got away or they got hit).
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- Any time a survivor loads into a game with a flashlight, they spawn into the game on a hook.
- Any time a killer loads into a game as Bubba, Gen Merchant or Wesker, 4 gens are instantly repaired.
Am I doing it right?
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Actually good suggestions.
There should be a separate counter for 'Thumbs Up' received (only from players not in a preformed lobby) and when you receive enough, you get bonus EXP or BP.
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Quite decent suggestions there :). This is the stuff I was talking about , small fixes that make big changes in the long run.
Also decent stuff. Rewarding good play is cool.
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- "Prevent unhook spamming by removing unhook canceling, so when you initiate the unhook, you cannot let go until the unhook is completed. With unhook grabs removed, there is no reason to let go during unhooking anymore."
^ I'm going to disagree with this one. What if you see a Huntress winding up her hatchet as you begin the unhook? You should be able to let go and dodge and then try unhook again.
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Then you have to wait with the unhook attempt until she misthrows (you can still fake the unhook by just running near, but not starting the interaction) or pull through even if it hits you. You just have to play more carefully with this, finding the right time for committing to the unhook. Personally, If that's the price for me to get rid of scumbag teammates unhook spamming me, I will happily take that slight drawback.
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