Make killer perk which one shot body blocker.
Make perk which instandowns bodyblocking survivor. Perk activates if you share hooks so killers who don't tunnel don't get punished by bodyblocking and then lose because they don't have enough time when they used it to play friendly.
Had 2 hooked meg came bodyblocking hit which would killed feng 2 hooked and injured. But last gen was 50% done so chasing healthy meg would lose me the game also I assumed she had lithe/adrealine (she did). I needed to sweat my ass of to still win that game and camp the gens. I was very close losing. Going hooks is so stressful if you try to win I had 7 before first kill.
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Starstruck exists????
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Your wish is my command:
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Starstruck + Agitation
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Feng was injured.
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The perk could have 4 tokens which you get by hooks. And once you chase survivor and another comes bodyblocking you can instantly down them. Perk could have some secondsry effect too like 10% pallet breaking/vaulting helping chase. The perk would deactivate once you kill someone.
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Camp the gens you say?
So you played Skull Merchant?
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Is there any perk that insta downs a survivor without warning like that besides the Exposed Hexes?
Also Starstruck
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There isn’t, Devour and NOED are the only perks that have the surprise factor.
Funnily enough, even those two don’t work the same way. NOED stays hidden until a basic attack, Devour can get revealed by most special attacks as well even if they don’t down the survivor. I guess it’s because they felt like Devour would be too strong if it could be hidden with special attacks, which it probably would be.
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I was very close losing.
I'm very sorry you almost lost.
That said, an idea of a perk that activates based on hooks is not a bad idea, but I don't think it would work out. It would need a powerful effect, like Devour Hope, to justify building up hooks on multiple survivors. Something just like an instadown on a bodyblocker wouldn't be worth it, that's extremely situational.
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Okay but you would've been able to down and hook both body blockers
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I mean why waste a perkslot? They could make just-unhooked survivors lose collision with others. The end.
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Are you saying Feng had endurance or something? I could barely understand the scenario you were describing in the original post.
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It's difficult to parse, but I read the OP as at least partially a complaint about trying not to tunnel people off hook but having them bodyblock with their endurance.
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The solution is simple there. Count to 10.
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By which time the unhooked is often gone.
I prefer the simpler approach: if you still want my attention after getting unhooked, I'll give you all of it until you're out of the game.
It's one of the few scenarios where I feel hard tunneling is totally justified.
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No feng got distance to save pallet when meg took hit when I was just about to get the feng down. Both death hooked but meg would have lithe and last gen was about to get done. So I needed that down and worked for it but by bodyblocking it was taken away. If I would just tunneled I would have much easier game.
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No I would have to get hooks before the perk would activate and once it's working when I chase survivor and another comes bodyblocking I get to down them instantly. Reguirement could be 4 hooks to it activate and it would disable after first kill. It should have secondary effect too like faster pallet breaking/vaulting.
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That's why I think it should have secondary effect to help chases.
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So counter play isn't permitted?
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Yeah, sometimes. Other times they'll stand there thinking they're a genius until they get hit right when their endurance runs out LOL
Funnies aside, yes, I know this is a situational solution at best.
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Backpack build
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The damage that winstreak videos have done to people's perception of healthy gameplay is incalculable.
What you are complaining about, when we get down to it, is that you briefly thought you might not win one (1) game because you got outplayed in one instance, so please give tools so that you no longer have to even possibly worry about getting outplayed in that way.
Sometimes you lose games, this wasn't even one of those games. If everyone always was able to win without having to worry about getting outplayed the game simply wouldn't exist, you can't have a comfortable 100% win rate for both sides in a PVP game.
I don't even necessarily disagree with you that we need more options to punish players for taking hits, I just hate seeing this attitude from people of "I almost didn't win this one time, remove my opponent's counterplay" from either side.
If you want to punish bodyblocking try using Forced Pennance, it doesn't cause exposed but it causes Broken, which in your case would have blocked the Adrenaline heal. Might be nice to have more options, but if you're really concerned about people taking hits that's an option for now
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That was not outplaying I handicapped myself not using tunneling/camping and 7 hooks before trying first kill. And still get punished by bodyblocking playing that fairly. If I would just tunneled earlier I would get someone out 3-4 gens left and ez win but now I had to work so much for the win. It's not worth to play fairly.
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I don't understand. You seem to be complaining about survivors forcing protection hits in your original post, what does that have to do with choosing not to tunnel?
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