Please compensate Rin's nerf
Changing hiss isn't that interesting when you're in phase and want to sneak up on the generator, and the survivors already know exactly where you are. just as mind games at the board became uninteresting.
Why at the nerf stage some addons could not be adapted to the new conditions. Or, for example, like Sadako when she is in the projection. It would even be logical for Rin to be unable to be stunned in the phase.
Perhaps people who have been playing it for years have not noticed this weakening. But I think Rin has become too predictable. Thank you for attention, best regards.
Comments
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I've always considered Rin as a mobility killer more than a stealth killer tbh, but I wouldn't be against add-ons that make it more difficult to know exactly where she is, similar to some of Wraith's add-ons (although I wouldn't want one that completly mutes the sounds and would basically revert the nerf).
As for the stuns, Sadako is immune to them because she's weak in chase and needed to be more threatening, whereas Spirit's speed in phase is more than 7m/s, so in my opinion she's threatening (and strong) enough with her speed alone. I also don't think her being predictable enough that survivors can outplay her is bad, on the contrary.
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You are invisible and run at almost 2* the speed of survivors, how are getting stunned.
Also, they already had an add-on that removed the "hiss" sound. All spirits abused the speed add-ons and discordance to gen grab people.
Use the add-on that makes your "hiss" sound omnidirectional and map wide if you want to confuse survivors and try to be stealthy.
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I wasn't talking about stealth, I was referring to the surprise effect, until recently I was experiencing it while playing. and adding such a possibility with the help of an addon is a good idea, for example, furin - now it is completely useless.
Post edited by EternalHails on0 -
if it worked i wouldn't be making this thread. Omnidirectional hiss only works when you are somewhere far away from everyone. as soon as you conditionally get close (26 meters?) all the power of the addon stops working
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My previous answer disappeared somewhere, so I will write again
I wasn't talking about stealth, I was referring to the surprise effect, until recently I was experiencing it while playing. and adding such a possibility with the help of an addon is a good idea, for example, furin - now it is completely useless.
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Spirit is still one of the strongest killers in game. She does not need any compensation at all.
Talking purely about logic of addons - some of them could be adjusted or totally reworked (Juniper Bonsai, Yakuyoke Amulet, Furin) but that does not mean they should make her as strong as she used to be. Also - spirit has 3 bad addons, while Pyramidhead has 3 good addons (where all of those are just range) - so IMO Spirit is fine as is and should be touched only after all the other issues are solved.
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