Counterforce not a token perk?
Is there a reason Counterforce doesn't use Tokens? It feels like it should be a token perk...
Comments
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Yeah that would be a nice QoL feature for it.
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Small change, but nice
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They just need to give us the built in totem counter next to the gen count.
There's no point in wasting time giving every totem perk a "totems broken" number.
Basic statistics should be base kit.
I shouldn't have to remember every mundane task I preform when I'm trying to have fun.
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Generally speaking there are just too many perks in the game that are rather weak and don't do much but are similar to other also weak perks... They should maybe think about fusing perks together, because some of the perks in this game are just so God awful you could fuse 10 of them together and probably nobody would still run it... Even If predator bloodhound and stridor were fused I don't think many people would run the perk. Predator is even debatable a anti-perk in the sense of it might actually be worse then nothing, because scratch marks don't go up walls and stuff so tracking in the distance is harder... Same goes for many other perks with just no or really really weak effects.
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To be fair, I believe Counterforce gives you the speed bonus based on how many totems you yourself have broken, so a stack counter would actually be an indicator of what your speed bonus would be.
That being said, I agree with both Counterforce being a token perk and getting a totem counter basekit.
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Okay, I might be insane, but didn't it have a counter of sorts when it was released?
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Counterforce never had one. Small Game does but it tracks totems cleansed by anyone, not just you, so even if Counterforce did have a counter they would not be the same necessarily.
I still think CF should get one though.
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