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Make Legion Great Again !

I just darn diddly want to see my funny stabby boy atleast be A or atleast a b tier killer.

If you were to really rework this pain of the century you gonna wanna remove his deep wound

No one wants to mend, just get rid of it entirely.

This rework would focus on one survivor instead of multiple like he does currently.

obviously all of some add-one would need to reworked

On a more serious note, give legion a meter which requires a number of stabs while in frenzy to injure a survivor, let’s say 3 stabs are required for this rework. You can view it like trickers knifes were you need 6 knife throws to injure a survivor. Now before jumping straight into this sounds like old legion, I ain’t done yet.

While in Frenzy, the gauge does not refill each time the survivor is stabbed, this makes it so legion isn’t infinitely stabbing down a survivor during a chase.

If you hate the idea of not being able to refill the gauge then instead you can make it where while in frenzy you start with 5.2 m/s and for each stab you lose 0.3 m/s

Remove his ability to vault. Most people will go nuts and tell me that is what makes him special but you got wesker who can do the same thing but better, no wonder he had a 7% pick rate. Removing his ability to vault pallets atleast would make it to where legion doesn’t fully neglect any counter to him. He could atleast break pallets while in frenzy but it wouldn’t pause the gauge unless you would put on a add-on.

Ill probably add more edits of ideas for stabby 4 people, but so far that what I think that can make legion great again.

Comments

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Hot take, maybe, but Legion is much better than people give them credit for.

    My favorite build to use on them is Enduring, Ruin, Jolt and Surveillance. If you pair this build (well, mostly enduring) with the yellow tape that refills frenzy when stunned by pallets and the brown add-on that increases lunges (or the iri button, if you want something stronger) you can swing at pallets like a madman (madperson) with little fear.

    Also, enduring is fantastic on him for the double tap potential. If you hit a survivor with frenzy and they still drop the pallet on you, 9/10 times you'll get sucked to the same side as the survivor and recover from the stun fast enough to flick around and smack them down as they vault it.

    It doesn't work every game, but I went on a 24 (I think) win streak with him using this build with the yellow/brown add-on combo I mentioned.

  • KaTo1337
    KaTo1337 Member Posts: 550

    Your boy was touched last year.

    First, its finally time for my FREDDY to receive... something... or so

  • Emeal
    Emeal Member Posts: 5,153

    bHVR is generally against gutting killers who have fans for no reason

  • DjEnderFox107
    DjEnderFox107 Member Posts: 145

    That’s reasonable, I think with Freddy he should send people to the nightmare dimension instead of hooking survivors, something like pyramid head. While I’m this dimension they have to get snapped out by a survivor or they will die

  • DjEnderFox107
    DjEnderFox107 Member Posts: 145

    I want him gutted like salmon and served on a golden plater

  • tjt85
    tjt85 Member Posts: 940
    edited September 2023

    I don't think Legion really needs a buff right now to be honest. And I have to strongly disagree with removing their ability to vault. Vaulting is the single best thing about The Legion! Hell, I'll go in and out of Frenzy just to vault after survivors because it's fun, even though the fatigue makes it a terrible way to chase.

    If anything, I would buff their out of power vaulting ability so they have a weaker base-kit version of Superior Anatomy and can vault through windows a little quicker. Just to buff their chase potential a little more. I'd also make the fourth Frenzy hit be the one that downs the last Survivor (rather than the current 5) and increase the default Frenzy duration by 2 seconds, so I don't need to run Mischief List every game. These changes might be too strong, though. I dunno.

    They still have the ability to absolutely annihilate the average Solo Q lobby. I don't have any trouble winning the majority of my Killer games with them and I don't even use a meta build (Two perk slots are for Iron Grasp and Lightborn, ready for any flashlight / sabo / boil over squads). Of course, I still lose plenty of games and they are relatively easy to counter for a dedicated and experienced SWF. But then again, if I really cared about getting a 4K every game then I'd be a Nurse or Blight main.

  • Archol123
    Archol123 Member Posts: 4,634

    I think it is fine that he is a low tier killer, he has very little killer specific things to learn about him and basically with a few hours and some tutorial videos there is barely a difference between good and bad players. It would need a full rework to justify making him stronger. Because currently what is there to learn about him? The Legion "tech" where you get blinded in your power mid vault and then m1 the guy blinding you so he gets downed, maybe decision making whether to follow someone with your power or change targets or whatever, but I already don't really see that as killer specific but more general killer gameplay, basically the overall macro game.

  • DjEnderFox107
    DjEnderFox107 Member Posts: 145

    Well yeah that’s why I would love a rework on him, I even made a post about making his add-ons stronger atleast to make him playable. What I’m mainly saying is to add some skill and tech to legion. For me vaulting isn’t something to make him strong especially when killers such as blight, oni, hillbilly, leatherface, demongorgon, nemesis, and singularity can easily remove them.

  • Archol123
    Archol123 Member Posts: 4,634

    I would say he is already playable, it is just rough against good players, but like I already said, that's kind of fair. Most weaker killers are rough against good players, so that's not really special.