Blight vs. Every Other Killer
Comments
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Yeah I'm sure the survivor had the foresight to go
"Hm yes, I must go into this room because Blight can jump off of an elevated location and, using his overtuned speed addons, casually glide on top of map geomtry"
Like yeah I agree staying in the open area vs a Blight is a bad idea regardless but you seriously can't think this kind of thing is something players will ever account for. It's ridiculous.
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Blight didn't need to glide on top of map geometry though. Instead of showing off, Blight could have dropped down, rushed to the right of the hook, bounced off the wall, and still have gotten the hit.
The survivor shouldn't have continued looping in the giant room, no excuses. A survivor choosing to stay in the big giant room, that's super easy for Blight to navigate with his M2, shows that the survivor really doesn't understand how Blight's M2 works at all.
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Again
I already said staying in an open room vs Blight is a bad idea
But it doesn't change the fact you seriously cannot ever expect survivor players to think in their heads "maybe this blight will somehow glide on top of map geomtry and hit me". I'm gonna repeat myself, that's completely ridiculous.
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Again
Blight didn't need to glide on top of map geometry to get that hit. There is another path, literally to the right of where Blight glided, that Blight could have traveled on, and still have gotten the same hit. Do you understand that the geometry gliding was just for show, and wasn't necessary at all?
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It doesn't matter lol
He shouldn't be able to do it in the first place, I get what you're trying to say but I don't get why you're defending Blight being able to break the rules of the game like this.
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The argument that people are making, is that the geometry gliding is the reason Blight got that hit, and therefore geometry gliding is making Blight more powerful than he should be. This is false.
If people want the geometry gliding to be removed because it's probably unintended, then that's fine. But they shouldn't be spreading false information that the geometry gliding is the reason Blight got that hit. The fact that Blight has a collision problem, isn't an excuse to spread false information.
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Good thing I never said it was the ONLY reason he got that hit. I will say I agree with the point that he could've got the hit without it but it doesn't change the facts; the player used it to get the hit. You can't deny that, it's factual.
Even then, all I said was you can't call this stuff "ok" and expect survivors to actually anticipate it and play against it. That's insane and makes 0 sense to me.
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You can expect survivors to anticipate that Blight could have looped that room, in an intended way. It's not even a "tech" to loop that room normally. It's just normal pathing at 90 degree angles.
And I never said the gliding geometry in the video is ok. I just said it's not an excuse to spread false information. Anyway, I'm done here.
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Nurse doesn't even add ons to steam roll survivors.
Blight would be struggling without it lol
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He is so terrible.
Better buff him than.
Thank god for all the wonderful killer mains on this forum to keep us in the loop, like we dont play the game as well.
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So when do we nerf survivors since there are SWF teams going on big win streaks too?
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Ohhhh so it only matters because it’s Blight right? Doesn’t matter when survivors do it?
Can’t make this stuff up. 😂
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Ah ok, so its ok when survivors do it, but not when killers do it?
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Not what they said, 90% of blights are terrible flat out. The next 8% are alright and then the last 2% is probably where you see good blights.
People are slow in their bumps, slow to recognize collision, don't mind game with their power and generally don't know enough about the collision around them.
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Right, but they do, so again i ask. What about the Survivors? When do they get their nerfs?
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I mean on paper blight is a perfect killer with no downsides and is absolutely broken for balance, in practice you have to fight more against the game than the opponents 24/7 and is very difficult in terms of knowledge and mechanical skill.
Most people leave out of discussion with blight is
bugs
collision
more bugs
map knowledge
mechanical skill
Sure a blight can do great but you do realize its a constant balance of all of these things in the background that lead to the end result and just just a I press button win game
blight bugs, attacks with no hitbox, cooldowns not triggering, double bounces because its based on latency not client side and "you played too fast", normal lunges out of rush attacks, double cooldowns, attacks "landing" then not landing so it ends early
dbd is not a perfect game the game itself is still buggy so tack that on top of it
Blight collision, terrible on a ton of maps and so many props are either made of butter with no hope of redemption, so low you can't even use them but they sure will get in the way, some one ways, fickle bushes, extra collision, ect, every object can and will ruin a rush streak just because it feels like it
Map knowledge, to counteract all the jank collision or even hope to play around it or use it to you advantage you learn tons of maps / tiles / bushes / janky spots to play around them, imagine needing to know where you can't use your power not because the timing would be off but because of something you can't see that you have to know
Mechanical skill
Could his broken things use a nerf, probably, but does the killer itself deserve massive changes probably not
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Stupid me, but when you think about how top tier Killers "reload their powers", you will see
Death slinger has to reload and slowed down every shot, Clown does the same even if he's just 1 bottle short.
Blight, Nurse, Spirit, Wesker just reload their power automatically. The moment they manage to hit survivor out of power, pick them up to hook, powers are ready to go.
What if Blight doesnt stab himself after finishing a rush but has to manual reload his power like Clown?
Spirit short phase is also abuse-able at loops for it doesnt take much of her power, which gains back power really fast. Instead of 5-15sec regaining power depends on how long you phased; make it fixed to 10sec? No matter if its 2sec phase or 5sec phase?
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Nurse is easy to stomp with though.
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""5) Blight still doesn't overperform according to the stats. For the vast majority of the players, Blight has an average killrate. We even got stats for the top 5% MMR, which showed Blight at exactly average kill rate.
It's almost like Blight's performance is fine, and streamers are making clickbait content to get clicks. Blight didn't even do do the fancy hovering in the video, and still would have gotten the hit if he had just dropped forward, to the right of the hook instead of to the left of the hook. The bigger question is why did the survivor decide to continue to loop in the giant open room, instead of turning left at the end of the stairs, into the smaller rooms that are way harder to navigate? Are we saying Blight should get nerfed because some survivors make giant mistakes they shouldn't have made?""
I never played a lot of Blight and my mind never adapted to Bumb logic, so the survivors versing me experienced a lot of Blights counterplays, ie running into the open and letting Blights power slowly run out with an undignified spleeeeeeerp.... Good Blights can do amazing stuff, but Blight isn't a plug and play killer that you can understand intuitively, you gotta invest quite some time to learn him properly.
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its because he is a ping pong 2 shot billy so pretty much a way to make up for bily
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momo is an obvious outlier here... can we stop using the arguable best blight in the world as an argument for blight needing basekit nerfs?
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I get it, so you are biased then. That's all it is, so now at this point i know that moving forward your opinion on things come from a bias.
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You can't say that it's okay for SWFs to get huge win streaks because it takes effort and then say it's not okay for Blight mains to get huge win streaks even though it takes effort. An activity is either okay for everyone or not okay for anyone if it's to be fair. If it's okay for the top tier SWFs to have huge win streaks it's also okay for the top tier Killers to have huge won streaks. Anything else is hypocritical.
Edit: I'll also throw this in here. DbD is a video game and not a spectator sport. The health of the game is not determined by the players who are outliers; it's determined by if the majority of the player base is happy and having fun. Outside of the outliers Blight has statistically normal results. Any changes to be made shouldn't affect the majority of players as balance is a tool for achieving fun. There's no point to implementing balance changes if it means nobody wants to play after since it's not fun (VHS was a good example of this).
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wow there's an unbelievably rare occasion where a god pallet got countered by one of the best killers, how unfair. when are we going to nerf deathslinger for sniping me through a pixel in killer shack wall, name any other killer that can do this
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This example is awful by the way and Otzdarva in my opinion shouldn't have posted it with that phrasing.
this is something a single killer can do, in a single specific map under specific circumstances, Wraiths lunge being longer was a permanent fixture to his kit that also increased with the use of certain speed add-ons and are absolutely not comparable.
The same goes for most other things "nerfed" they aren't some highly specific thing tied to a map, to a specific killer but basekit changes that affect every power use.
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Please quote anywhere in any of my posts that i said blight addons aren't OP.
I'll wait.
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because every discussion over this ends in the same conclusion. as i'll continue to say, blight is only busted because of his most powerful add-ons, and it takes a good blight to get value out of them, or potato survivors.
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Except c33. Literally t3 neme in add-on form.
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I have gone against several blights on survivor that were running C33 with slowdown and got no value out of it. Even c33/alch ring/iri tag being completely free people still struggle, hence why I said it takes a good blight or potato survivors to get value.
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Exactly. I couldn't have put it better myself. I have no issue with losing but this killer is utterly ridiculous.
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I mean alch ring requires skill and iri tag requires the most skill of any add-on in the game for sure. But c33 is just pressing right click at worst. Although I guess I have never lost to a c33 using blight...
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I'm a nurse main who thinks nurse needs to be reworked (not just nerfed). 2 things can be true at once.
I just think that right now there are 2-3 killers that are overtuned, 4-5 that are relatively balanced, and the other 20+ are unviable. That is more important and needs to be fixed first, so that we'll see a wider variety of killers. On top of that i think basing the game on kills instead of hooks/chases leads to camping and tunneling which isn't fun for anyone. I would like to see the AFC mechanic removed because it doesn't actually solve the problem of camping, and is exploitable by survivors. Instead i would like to see camping and tunneling fixed at a systemic level, if the game were balanced around hooks and chases, camping and tunneling would be less viable because you would want to get lots of hooks and chases, not camp someone to death.
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I mean you are just completely biased. I have ran into one good blight while playing survivor ever. The killer has pretty much an endless skill ceiling, unlike majority of the killers in this game that don't have much of a ceiling.
He is top 5 in mechanics and requires more knowledge than any other killer.
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The only reason I don't feel Blight's (general) collision doesn't need to be a priority, is the Killer is so easy and so oppressive, when I slide off like butter into the ether, I still have a millennia to catch back up and down them in chase. If the bump fatigue increased based on tokens used like Nurse, then sure/maybe, I'd think it should be more of a priority, but it is simply too easy to 'get back in the fight' as Blight as is.
I am against bug exploits for everyone, (but less harsh for meme perks or weaker Killers) so I'd take the trade of no more bugtech for no more staggerless vaults in a heartbeat.
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I mean if you slide off of something on your second rush and there is a pallet nearby the survivor should never get hit. Most blights are terrible and easy to deal with even with the op add-ons. I have literally not lost once vs a blight with c33 which has probably been 20-25 games for me. Blight might be easy to get value out of but he is far harder than any other killer. Blights collision has probably gotten 50% worse since I picked him up at the start of January 2022. I used to love macmillan and autohaven, now macmillan trees have a 30% chance to not be real and autohaven is worse overall. I'm positive the few months after weskers release caused collision to be changed for him without thinking of other killers.
The only reason you get a hit when you slide is because the survivor held W, that is the point of blight as a killer if anything.
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Blight's basekit is fine. I guess Blight didn't get his nerf so far because BHVR can't fix the hitboxes. They add new maps every 3 month and one is worse than the other. Nostromo on PTB was actually not that bad, but on Live Server...even the borders were dipped in butter. I would happily say good bye to hug techs and get reliable collusion instead.
His add-ons
Crow and Rat: there isn't much wiggle room, slight nerf to 4% and 2%, or just flat 6% and 4%.
Vile: complete rework
Alch Ring: complete rework (even getting 2 tokens back on hit would be still too strong)
Iri Tag: rework or add a downside (downside from Placebo Pill would fit)
C33: rework or remove the hindered + blight is only 4.4 m/s
These changes wouldn't be optimal, but it would be something.
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Because the devs balance around the general playerbase instead of the top players. You know, the playerbase where survivors suicide on the first hook, when the match doesn´t go as they want. Thats why the killers that are generally considered weak, get nerfed further: their kill rates on low mmr are higher than the high skill ceiling killers that dominate the top mmr.
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I'm not saying within the same rush, I'm saying the time loss is so minimal, mistakes mean nothing. Wraith if I misread a mindgame, I can catch up quick. Blight if I misread a mindgame or slide off an intended bump, I can catch up instantly. Clown, well I brute force them into lose-lose scenarios, so being found is the Survivor mistake in that case. Baby Ghostys even make the mistake of chasing 1 person for the entire stalk duration where they drop every pallet, but Blight has no such weaknesses.
Even then, burning pallets helps win in the long run, so forcing a pallet within the same rush sounds like it helps progress a win even on failure, which shouldn't be the case. Blights failures are still successes, and that is just silly.
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Exactly! 1500 win streak is absolutely ridiculous!
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That would be really hard to do what that person did in that video
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