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What was the thinking behind the Furtive Chase perk buff? BHVR

I am curious as to what the thought process is behind this change, allow me to explain.

This perk is widely known as one of the worst killer perks in the game. The reason being is simple: The swapping obsession is its best part but is not that impactful still and it gets power creeped by more recent obsession swapping perks.

The reduced TR part has a pretty steep requirement of building up tokens via unhooks. The reward is reducing your TR by 4 metres (now 5 with the PTB change) when in a chase.

Now the problem is making your TR even 0 when in a chase has very little value. You could have buffed this perk to have that effect at base kit permanently with no requirement and it still would not be a good perk. I as well as basically anyone on this forum can tell you for a fact that this buff if it goes to live will have basically no impact on the perk's usage or viability.

This leads me to the question of: what was the point? You could have just not done it and saved a bit of time or done some number changes to other perks (even to ones around the same Power level if that is what you were looking to do) that would have actually had much more of an impact and would have made those perks see a bit of play even.

The perk as it stands if you really want it to see play, you need to either rework it or give it another effect since with what it has no matter how you tweak it, it will always be a non-existent perk.

@BHVR

Thanks for reading.

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