We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.

People who have played the PTB what do you think of the new camping mechanic and new SM?

I'm really curious particularly about SM I'm almost sure its much better now after reading the notes about it but how is it in game?

Comments

  • Vanishlord
    Vanishlord Member Posts: 552
    edited September 2023

    Well SM is at least an improvement. Anti camping feature filling up that quickly when you're not even camping sounds a bit unfair.

  • solarjin1
    solarjin1 Member Posts: 2,046

    damn no more chess. :(:(

    who did it better skull Merchant or Bobby Fischer.

  • Karkashan
    Karkashan Member Posts: 20

    New Skull Merchant is just... bad. Honestly her new kit incentivizes 3 genning even more than her current power on live does.


    IDK right now she just seems like a worse, 115 version of Hag without teleports, if that makes any sense.

  • NotVerySuss
    NotVerySuss Member Posts: 23

    SM is so bad.. even in her best scenario she is bad. Her best scenario is corning you at the edge of the map to force the drone damage and follow it up with an M1 to basically insta down you without giving you a speed boost for being injured. However, it’s super easily countered by just standing still (her drone won’t be able to detect you) so you force her to M1 you so you can get the speed boost to go to somewhere else. It’s very obvious her rework was a bit rushed and it has a lot of flaws but hey it’s still a win as long as chess merchant in gone tbh.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,335

    Skull Merchant feels super underwhelming right now. It's way too hard to get Claw Traps on at all.

  • FrenchBagels
    FrenchBagels Member Posts: 193

    As people like Otz demonstrated, the bar filling to 15% is completely obsolete and you can still proxy camp a decent distance away on normal hooks. You can still stand at the basement door and deny the progression speed.

    There is zero scenarios where the progression actually throws you under the bus unless you decide to stick around the hook.

  • Crowman
    Crowman Member Posts: 9,434

    The anti-facecamping mechanic has some issues.

    First, the bar starts to build immediately. There should be a delay before the bar can build so that the killer can actually move away. Given that the bar never decays and can slowly build up from the killer patrolling around. I see no reason that the bar should build immediately.

    Second, survivors in dying state or carrying a survivor do not slow down the build up. This means the killer can effectively be punished for defending the hook. There should be some consideration to the killer putting survivors into the dying state near the hook by keeping the slowdown for a bit so the killer has time to pick up and carry the survivor to hook.

    Third, killers can simply camp the basement stairs and the bar won't build up until after the survivor reaches the next hook state. I'm not sure there's a good fix for this, because the basement should be bad for survivors. But it feels like it goes against the point of the system.

  • JudithMorel
    JudithMorel Member Posts: 562

    funny enough, other survivors are the biggest problem with the anti camp meter.