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Can't believe I have to be the first to say this but...

No MFT changes at all? In the midchapter? Really? I hope the dev blog is just a shortened version, and there is a fat MFT nerf awaiting us all in tomorrow morning's PTB.

Comments

  • Emeal
    Emeal Member Posts: 5,298

    bHVR cooks up a feast to make loads of people happy, and you are like: "Yeah but where is the apple pie huh?"

  • mizark3
    mizark3 Member Posts: 2,253

    Similar to the other post I made in regards to another dodged nerf, at the very least they could remove the MfT Endurance. That doesn't require a huge time investment to do.

  • adaw0ng
    adaw0ng Member Posts: 720

    They said in the last AMA that it’s getting changed already, they focused too much on Skull Merchant changes that they barely changed two perks this update (and very minimal changes indeed). Let them cook, they needed time to focus on SM and by the look of it, it looks pretty neat (will have to wait until PTB tho). Changing and reworking things that are considered problematic by the community is not that easy, proper fixed require time and testing. Let’s hope the wait is worth it and they’re thinking it through well!

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,189
  • adaw0ng
    adaw0ng Member Posts: 720

    Some others can't wait for Blight addon's nerf and it's been around 3 years hasn't it? It is what it is mate. Dead Hard took like 6 years. The perk is brand new and they're already planning on tweaking it, if that's not a good sign I don't know what else do you want.

  • Blinckx
    Blinckx Member Posts: 426

    On reddit they said it won't be in this patch note so...probably next year , unless they are too busy with new Feng costume, in that case probably 2040

  • adaw0ng
    adaw0ng Member Posts: 720

    Cosmetic and balance/gameplay departments have nothing to do with each other, these comments sound so odd. They're working on it and will have to adjust a lot of things (I don't even recall if in the tome there were challenges for it, so they have to also work on these.) Skull Merchant and MFT getting reworked within the same year of release is such a good sign that they're taking more care now that they ever did before about the gameplay problems, let's not be too silly now.

  • Blinckx
    Blinckx Member Posts: 426

    Do you want to bet the MFT change won't happen this year and, probably not during the half of the next year ?

    I'm ready to bet, a minor ( MINOR ) change to MFT happen on summer 2024

  • adaw0ng
    adaw0ng Member Posts: 720

    SM didn't take even a year, I bet they can do some tweaks for this perk around Christmas at the very latest. Bro, it's not that deep.

  • Probably because MFT isn't affecting killrates as bad as people think. I also reckon they want to create another strong perk for survivors. Wouldn't be fun if survivors were completely powerless.

  • Not sure where you get killrates are 50%. If it's that user submitted site probably not reliable.

    The only people who complain about perks being strong are killers. You wouldn't complain about Spine Chill or Self Care being worthy of a nerf but yet those perks are in the top 10. It's the ones that are obviously losing you games.

  • WilliamSN
    WilliamSN Member Posts: 524

    Why be disengenous? Nightlight currently has ~24k games in ~30 days it is an extremely good sample size from Mid-High MMR (you know, the MMR brackets that actually know what they are doing)

    The BHVR official stats include everyone even the Low hour fresh installs that ONLY have access to Spinechill ,selfcare etc, Out of the "top 10 perks" the only one that isn't a "free perk" is lithe.

    People keep refering to those "stats" to claim MFT isn't as seen as claimed, but the reality is, *Half the stats tracked were before MFT was even introduced*

    ---------

    "The only people who complain about perks being strong are killers. You wouldn't complain about Spine Chill or Self Care being worthy of a nerf but yet those perks are in the top 10. It's the ones that are obviously losing you games."

    Guess you must have missed survivor mains complaining about UW giving killers the ability to know your *general whereabouts when you're inside the terror radius*

  • TheTom20
    TheTom20 Member Posts: 491

    One thing i only recently considered about made for this was how this must affect new killer players

    Big part of learning the game is knowing when you can hit an knowing the distances you can make. For those who have been playing for years will see an feel the difference for a new killer player it must be an utter nightmare.

    I use this perk quite a fair bit an was quite surprised just how much you can get away with getting round some loops to even brake chase an deny blood lust you can be pretty much untouchable at some areas.

    As for a change of this perk i'm not entirely sure how behavior will change it but i feel it should not stack with hope at the very least.

    In terms of usage its the most common perk i'm seeing when i'm killer or survivor.

  • Gandor
    Gandor Member Posts: 4,268

    Can we actually be honest? Stats from nighlight say that average kill rate is 54.586%. That's way above 50% and absolutely NOT in 40s. At least provide correct information (source weighted average from https://nightlight.gg/killers/viewer?sort=pick&shown=pick%7Ckill&start_days=28 )

  • WilliamSN
    WilliamSN Member Posts: 524

    I dont know what kind of math classes you took, but 47-48-49 is not "way above 50s"

    you know for a fact the average would be *alot lower* if SM wasn't contributing 65% on her own.

  • dbdthegame
    dbdthegame Member Posts: 699

    In the interest of pissing everyone off, the actual kill rates are currently 52.97% (a far cry from the claimed ~55). And SM only contributes to 325 games. Stats without her games are about 52.80%.

    That being said, this also includes solo games, and people DCing (as evidenced by SM's 65%). BHVR aims for a 60% kill rate iirc, so we're still comfortably below.

  • Gandor
    Gandor Member Posts: 4,268
    edited September 2023

    Average it out. Take each killer, get their pick rate, multiply it by kill rate and add that all together. The result is 54.586% . Meaning killers kill about 5% more time then fair 50%. How is that "low 50s high 40s now" The math just not average out to that. At best it's "high 50s to high 40s"

    Also one note. Even though SM absolutely counts, even without her the average is 53.769446% which means still 4% above fair 50%. So it's still not "low 50s high 40s now"

    How did you come to that conclusion? Just averaging out all kill rates (so no weighted average by pick rate=play rate) gives me 52.829% . That's still above 50%, but we are getting close now. Then again - if you don't average it by pick rate - you get also unpopular killers which does not represent what you actually get in your average game (but it's useful information for devs to know which killers probably need to be looked at).

    EDIT: I added 2nd response to 1st one so to not spam posts

    Post edited by Gandor on
  • WilliamSN
    WilliamSN Member Posts: 524

    Again, i dont know what kind of math classes you took to come up with those numbers...

    You have have 2 killers above 60% (sadako and SM) 2 killers in the 56 range (nurse and xeno ) 22 killers under 55% 7 under 50%.

    What kind of statistics are you pulling out of your rear end to come up with "high 50s" when 29/33 killers are under 55% 2/33 are a hair over at 56, and another 2 being obvious outliers at 60+.

    ---

    Also no, a "fair killrate" isn't 50% thats equal to 6 hooks a game. 60% is 8 hooks, which is a blatantly more close and fair game for both sides.

  • Gandor
    Gandor Member Posts: 4,268
    edited September 2023

    1, 2 kills per game is anything between 0 and 10 hooks. Literally anything. Hooks do not correspond to kills. You are totally mistaken. 50% kill rate just means that survivor has 50% chance to escape (a fair outcome) and killer is just as likely to win as loose (or draw where "the game does not count"). Yet in your world fair is not fair

    2, I explicitly mentioned my source and the way how to calculate it. READ AGAIN. If my math does not check out, you can point it out. Just a note - I scraped those numbers via script so good luck finding a mistake.

    3, even if you disregard SM - you still have average of 53.769446%. So it's even still above 52.5% numerical "border" where I would consider "high 40s/low 50s" to be valid argument. But it's not. This is you again twisting reality to suit your needs.

    4, if we really disregard math averages and go at it your way of taking each killer separately - you are the one pulling out numbers. You yourself said there are killers above 60% kill rate, but that somehow does not count, because that does not sound so nice like "low 50s high 40s".

  • WilliamSN
    WilliamSN Member Posts: 524

    You're literally going " well 5 killers have 100% killrate , other 5 have 0% so it means all killers are 50%! See its all balanced!!"

    The *literal mathematical "border" is the 5* under 55 = low 50s , above 55 = high 50s.

    Again, you have 22/33 (TWENTY TWO) under 55% 7/33 (SEVEN) under 50% 2/33 are at 56% (a literal 1% above the cutoff) and another 2/33 as outliers at 60% (TWO KILLERS OUT OF THIRTY THREE)

    So yes, low 50s-high 40s is the most accurate statement when it comes to killrates.

    You're trying to overcomplicate math and move the goalposts to suit your narrative, it doesn't make you look good.

  • Gandor
    Gandor Member Posts: 4,268

    1, 52.5% is the absolute highest point I would agree on saying "high 40s low 50s" because anything else averages out higher "low 50s to high 50s". This is something that actually corresponds to your last statement. Yet you can't put it together.

    2, if you have killers that have 100% or 0% kill rate - then that's something to focus on. This is actually feedback section so such a thing absolutely needs feedback. And right now there are 2 killers with insanely high kill rate no matter if u like it or if you try to disregard it. They still contribute to games.

    3, by your definition most killers are above 50% and everything else is outlier. Even those under 50% are just 7 champs (less then 1/4th of all killers). So you either take full interval (killers are between low 60s and high 40s) or you remove outliers (killers are on average above 50%). So finally. STOP THAT CHERRY PICKING. You do that in all threads

  • WilliamSN
    WilliamSN Member Posts: 524

    You legitimately do not understand how statistics work.

    You have 31/33 killers ranging from 47-55 with 2 outliers in the 60s and try to claim that the average isn't 47-55 (high 40s low 50s).

    It doesnt matter that you only consider "the cut off to be 52.5" because that is just purely mathematically wrong.

    You're being given cold hard evidence that you're fundamentally wrong and still try to argue, you're quite honestly one of the most stubborn and blatantly biased persons on this forum.

  • Gandor
    Gandor Member Posts: 4,268
    edited September 2023

    Everything that does not go with your narrative is outlier or something else.

    The fact is, that most (26) of the killers have above 50% kill rate. 2 of those even above 60% and just 7 have below 50%. There's no way to spin around that one. You can't call everything that does not go with your narrative as outlier. Also there are 5 killers that have above 55% kill rate. If everything that does not suit your narrative is anomaly, then that's not statistics, that's manipulation

    EDIT: typo. it's 5 killers not 4 killers that have above 55% kill rate

    Post edited by Gandor on
  • WilliamSN
    WilliamSN Member Posts: 524

    Good god... you keep acting as if the killrates are a curve going from 47 to 60s...

    You have 31/33 killers in the 47-55 range

    Then there's 2... sadako and SM.... that spike up to 60+ ... a whole 5% extra above the closest one.

    If you cant see how a 5% spike that sets 2 killers very far apart from the average distribution sets them as outliers and shouldn't be counted (this while just ignoring the problems that current sadako and SM have which on its own explains the killrate spike), you need to go back to school and learn statistics all over again.

  • Gandor
    Gandor Member Posts: 4,268

    What?!?! You are trying to say 57% kill rate of nurse is actually below 55%? Or Xenomorph? Even twins have above 55%. Or I don't get it. Something wrong that you just didn't notice? Or are these also outliers (but certainly those 7 killers with kill rate below 50% are statistically significant and most certainly not an outlier. I think I see the pattern)

  • LucaDuca11
    LucaDuca11 Member Posts: 17

    i think they've brought a lot of good changes in this update, but i agree that i was surprised to hear nothing about MFT.