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Allow communications (and opt-out) in the actual game so to balance around Discord level not solo

daffyd
daffyd Member Posts: 138
edited September 2023 in Feedback and Suggestions

Please can we have communications (and opt-out option) in the actual game?

We have people who don't want this, sure, and they have their reasons but throw in a mute/opt-out of comms and we have a much fairer balanced DBD game where it can be balanced around communications rather than solo as it is now. Killers can then be buffed and everyone can have a fairer time.

I know there are those who use comms and wouldn't want to lose the advantage they currently get from Discord/Console chat but is that really an excuse and is it fair?

I know there are people who dislike communications in many ways such as being shy or hearing a just turned <insert legal age> player talking trash but again that is why mute exists.

Once it is optional we can then have a fair fun game for all, why haven't DBD done this already like other games?

There are negatives and positives such as making new friends !

Come on BHVR lets see some positive action to balance this game

Comments

  • Farya
    Farya Member Posts: 94

    I am one of those persons who would rather mute most of the times, but still I think this is a reasonable suggestion. Since this game will never get rid of comms/swf who communicate over voice which is giving the killer a hard time, bhvr should at least add this to the game, too. But clearly not without balanceing the killer around this afterwards. If they would just add this without further changes, things would get even worse.

    The big gap between playing against a Soloqueue Survivor Team or playing against a group who use voice is what has always annoyed me the most at this game as a killer. The Infos Survivors get on the HUD nowadays (who of your mates is doing what) is already a step in the right direction, but it is still not enough to close the gap between swf and solo.

  • sulaiman
    sulaiman Member Posts: 3,219

    That might be good in the us, but here in europe, i often play with russians, with whom i dont even share a common alphabet. You have lots of people in europe that dont speak english, and there is no way to communicate with them even with an ingame voice chat. That means you would just throw those people under the bus, because you balanced the game for a level they cant play it on.

    No, i think it would do way more harm.

    I still think its better to seperate swf and solo queue and balance both seperatly.

  • daffyd
    daffyd Member Posts: 138

    You raised issues already covered in original post.

    The point is it should be an option available.

    It currently is an unfair advantage on players who play against this and solo survivors can also feel cheated

  • daffyd
    daffyd Member Posts: 138

    Well said, when I also play solo survivor it is obvious sometimes how much easier it is to play with a good SWF who are using communications when it should be more of a challenge.

  • daffyd
    daffyd Member Posts: 138

    Kind of a negative view on this but I'm sure it could be argued that to have the option but not choose it is far better.

    There are many languages but I would love to have some communication to develop my french, spanish, russian and vice-vera.

    If things became a problem perhaps we could have languages accepted to play with or spoken for matchmaking, not really a problem

  • daffyd
    daffyd Member Posts: 138

    Confusing comment as this isn't what was said in the OP but it is an advantage and once fixed helps bring balance and fun for players on both sides.

    I feel people are missing that I keep saying it is optional, isn't it better to have the option rather than not?

  • Farya
    Farya Member Posts: 94

    You've got a point there. I play on Europe as well, can't read the cyrillic letters. Also it seems, many people don't speak english very well. When it comes to writing, it is okay for most people. But talking and understanding english to and from people whose native language is not english, is hard. Maybe this is one of the reasons, voice chat isn't already implemented in the game?

    A solution to this would be to spread the Server/Regions more. But this would make the waiting times for matches very long I guess.

    Seems there is no simple way to fix these issues 😕

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    Well i think it's the only difference between solo/swf that the devs actially could turn into a game mechanic.

    Cant make "wanting to help each other" into a game feature.

  • daffyd
    daffyd Member Posts: 138

    Easy (sorry just copy and pasting answer above)

    "There are many languages but I would love to have some communication to develop my french, spanish, russian and vice-vera.

    If things became a problem perhaps we could have languages accepted to play with or spoken for matchmaking, not really a problem"

  • daffyd
    daffyd Member Posts: 138

    I honestly think communications in DBD is coming, we have seen so much development and improvements to the game that I could see this already being worked on

  • Farya
    Farya Member Posts: 94
    edited September 2023

    Baffling that some people still think that communication is the main strength of SWFs

    I never played the game with friends, always solo. But I really think this is the main strength of SWF. What else is it, do you think? Maybe you can teach me better, since I just know the SWF from the killers side. Always knowing where the killer is and where he goes next without having to use Perks for it (same goes for team mates, their exact position and so on..) - yes I consider this the main strenght of SWF.


    If things became a problem perhaps we could have languages accepted to play with or spoken for matchmaking

    That would be great. Since "developing" or "learning" languages by just playing with french or balkan people f.e is nothing I could make use of, since I don't even know the basics of these languages.


    Easy (sorry just copy and pasting answer above)

    np, my response overlapped with your answer :P didn't read it by then.

  • sulaiman
    sulaiman Member Posts: 3,219

    So would you have the option to not choose the match being balanced around the voice com? Because if not, you are at a severe disadvantage if you do opt out, or cant use it. So much so that i would expect to see the game simply dying in europe.

    Because if you balance the game to have a 62% kill rate vs swf or com users, what do you think the kill rate would be for people not using it?

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Texas Chainsaw has built-in comms for both Victims and Family, and guess what? There is a massive divide between those who do use comms and those who don't. The game is significantly harder for those without, and significantly easier for those with. It's a balancing nightmare.

  • Annso_x
    Annso_x Member Posts: 1,611

    Wanting in-game comms is basically asking for the game to be balanced around swf while we let die solo q die in a corner, so no thank you.

    Also, comms wouldn't even fix the balance issues between swf and solo q.

  • Feneroe
    Feneroe Member Posts: 279

    Comms will not magically make people actually communicate and work together as a team, which is a premade's strength. It's way more likely most people won't use it and most of the ones that do will use it to insult and be toxic to their teammates.

  • daffyd
    daffyd Member Posts: 138


    "So would you have the option to not choose the match being balanced around the voice com? Because if not, you are at a severe disadvantage if you do opt out, or cant use it."

    If you opt out you lose advantages of communications but that is your choice. As things stand there is no choice and the players suffering are players who play against swfs who use communications and do not have a choice nor any information about who are a swf, this is far worse.

    "So much so that i would expect to see the game simply dying in europe."

    Perhaps you don't like other people speaking another language but as previously mentioned you could select matchmaking languages you understand and the game will find you a game quite easily.

    "Because if you balance the game to have a 62% kill rate vs swf or com users, what do you think the kill rate would be for people not using it?"

    Whether it is 62% kill rate or a 42% kill rate this is to do with balance and this suggestion is to help that, to help with balance?

    After all, we all want to have a fair balanced game don't we?

  • daffyd
    daffyd Member Posts: 138
    edited September 2023

    Please read comments above but I'm afraid the balancing nightmare is current, this idea is not the problem.

    If you look at the question posed above and revert it then you see that players playing killer or solo survivor already have this problem but they have no easy option in game to opt in or out.

  • daffyd
    daffyd Member Posts: 138

    "Wanting in-game comms is basically asking for the game to be balanced around swf while we let die solo q die in a corner"

    Not at all, solo queue become more power, create new friends and the game balance issues improves tenfold.

    "Also, comms wouldn't even fix the balance issues between swf and solo q."

    BHVR are already improving things by heading towards playing with the last survivors from the last game, nothing is a silver bullet but this is also helps create a fair and balanced game.

  • daffyd
    daffyd Member Posts: 138

    Those are very negative thoughts you have posted but useful when you look at how extreme they are.

    Once communications in game are introduced people who wish to work as a team will work as a team, those that wish to be toxic will find themselves playing with others similar. The toxic will then find themselves in lower ranks and will have to decide upon lifes choices at that point.

  • crogers271
    crogers271 Member Posts: 1,909

    DbD shouldn't be a game with comms. Whatever theme it has left of a horror game doesn't work if you can constantly be talking to your team.

    Yes, SWFs use them, yes its a disadvantage to Killers, but they are a smaller portion of the player base.

    But I really think this is the main strength of SWF. What else is it, do you think?

    1: You never have to have a "bad" teammate.

    2: You can build the team to do specific things. Example: a player with deliverance, an anti-tunnel, etc.

    3: Everyone plays for the team.

    That's the argument I've heard at least from comp teams, never played SWF.

    Once it is optional we can then have a fair fun game for all, why haven't DBD done this already like other games?

    Because DbD is asymmetrical.

    If you are playing a 5 v 5 game and, on average, two people on your team use comms then, on average, 2 people on the other team will use comms.

    Giving comms to all survivors would be a buff, but we don't know how many survivors would make use of that buff. So BHVR would have a few choices:

    1: Balance around the assumption that 4 players are always in communication. If so, the players not using this feature have in fact received a massive nerf.

    2: Make no balance change until they see how the feature goes. Which creates the possibility that very few players use it, requiring no balance adjustments, but actually making the game harder for killers because there is now occasional communication.

    --I think this scenario is much more likely than people anticipate. BHVR has to balance for a worldwide market which, as mentioned by others, doesn't share the same language. If the feature sees very small use around the world, buffing killers wouldn't make sense, even if killers were now being massacred on certain servers.

  • Stroggz
    Stroggz Member Posts: 500

    People tend to not use it. In Overwatch MMR from 800 to 2500 was completely silent when I played it. Even if there were some communicating players they were 2-3 people premade group who talked in team chat.

    Fast command chat where you press button and choose a phrase like "go", "save", "heal me" would be nice here.

  • daffyd
    daffyd Member Posts: 138

    "DbD shouldn't be a game with comms. Whatever theme it has left of a horror game doesn't work if you can constantly be talking to your team."

    What can I say, people use communication software and causes an unfair advantage in the game.

    "Yes, SWFs use them, yes its a disadvantage to Killers, but they are a smaller portion of the player base."

    Please prove they are a small portion of the player base as they are not a small portion, far from it. Also it affects other survivors.

    "Once it is optional we can then have a fair fun game for all, why haven't DBD done this already like other games?

    Because DbD is asymmetrical."

    That is not a reason, other comments after this have already been addressed including players who play solo survivors and killer are unable to opt-out of players having unfair advantage on communications rather than players have the choice to opt-out of communications which is understanable for it to be more fairly balanced for all.

  • daffyd
    daffyd Member Posts: 138

    Not sure if you have a point? We already have physical keys/buttons for "go"/"save" or bobbing for heal me etc?

    Giving the community communications for all would obviously be benficial to a fairer game and only BHVR are able to see how many games a 2/3/4 man SWF play in

  • I_CAME
    I_CAME Member Posts: 1,328
    edited September 2023

    For really strong SWFs having four insane players on one team is the main strength. That and they are playing to win. The main reason solo queue is so weak is because all it takes is one weak survivor for the killer to get an easy win. It's a big part of why tunneling is so strong. There's also tons of people who throw for archives in solo. This doesn't happen in a SWF that is playing to win.

  • daffyd
    daffyd Member Posts: 138

    Not sure if this is relevant, we are talking about improving the balancing of DBD by introducing communications in game

  • Annso_x
    Annso_x Member Posts: 1,611

    Even if we pretend like everyone will use comms, do it with good intent and no toxicity, a coordinated team will still be miles better than random people who have never played together, didn't plan for their perks to have synergy and possibly don't even speak the same language. Comms might lessen the gap between solos & swf a bit, but it definitely wouldn't fix it and it would absolutely make it worse for solos who don't use them.

  • crogers271
    crogers271 Member Posts: 1,909

    Please prove they are a small portion of the player base as they are not a small portion, far from it.

    Please prove they are not.

    I'm not aware of the devs having talked about it in over a year, but it was a small number, especially for 4 player SWFs.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Solo queue doesn't need VC. If you get a good team of survivors without an extremely weak link, you can do well. Experienced survivors can coordinate pretty well purely based on obervation. I'd go as far as saying that a good solo queue team should beat most of the killers in the game. Not accounting for survivor mistakes the create large snowballs for the killer. Solo queue struggles to make comebacks in many scenarios.

  • Archael
    Archael Member Posts: 842

    I think solo and swf should be separated, but game should be balanced over solo, with swf being fun mode

  • Stroggz
    Stroggz Member Posts: 500

    In overwatch, cs, smite there are certain combinations of button which lead you to certain message.


  • adaw0ng
    adaw0ng Member Posts: 719

    The communication tools that should be implemented in the game are certain aura perks as base for survivors + a wheel of emotes/quotes. No voice chat, EVER. The harassment would be insane for some people, it's not worth it at all.

  • Chiky
    Chiky Member Posts: 804

    in PC at *least* they should have impleented the chat in game... it's already in pre and post match...

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Having 2 tiers of player based information is overall bad for balance. I agree they should focus on comms level and give everyone the option to toggle on/off.

  • MikeStev
    MikeStev Member Posts: 384

    Again, with the voice chat thing... When DBD implements voice chat feature, that's when many players will stop playing.

  • sulaiman
    sulaiman Member Posts: 3,219

    But its not a choice if you dont share a common language with your teammates anyway.

    While you could make a matchmaking system based on language, why do you think they would consider that? They invented crossplay to widen the player pool, splitting up the different languages spoken would just split it up again in smaller portions. Past experiences how the devs handle stuff like that dont support the notion they might want to split up the player base. IF you have any evidence or valid theories to support that, please share it with us.

    As far as balance goes, you should also think about the possibility that rebalancing the game would not improve matches vs swf as much as you want to, but would instead make the matches vs solos that just get squasched right now much harder. The average kill rate reflects the result of all matches, while the kill rate vs solo is way higher than vs swf. But if the kill rate were to average out between those groups, that just means wou will lose a lot more matches vs solo than you do now.

  • kit_mason
    kit_mason Member Posts: 300


    People from lots of regions in the world who don't always share a language (Europe being just one example) can't benefit from this feature at all without a language selector which would massively increase queue times for languages with relatively few native speakers (and would increase queue times still for everyone.)

    Beyond that, balancing around comms (i.e. significant Killer buffs) makes playing without comms feel even worse than it already does. On top of that, people who opt-out are easy targets for toxicity, changing the game's expectations as a whole and making those who would opt-out swap roles or potentially quit the game entirely. Speaking of toxicity, in-comm toxicity would need to be managed which puts more pressure on the moderation team for the game.

    Overall, whilst adding voice comms seems like a good idea, in practice it'd be hell on the game if you aren't an english speaker living in NA or a similar situation like that