Feedback and Suggestions

Feedback and Suggestions

Remove basement and hook timer!

If you look at it, there is no point for the basement to exist other than to facilitate camping (and make shack/main a higher risk place to go down against certain killers). If we decided we don't want camping in this game, the rational conclusion is the basement is a meaningless design and should be removed. In fact, the hook stage timer should be removed all together. It's the root cause and sole reason that camping exists in the first place. There are so many conflicting design choices in the game now it makes me wonder if there is a consistent design philosophy behind it at all...

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Comments

  • Member Posts: 2,205

    It won't be good camping spot, but it will be best tunneling spot...

  • Member Posts: 39
    edited September 2023

    How? The shack/main is right on top. A hook in a corner dead zone is what you want in that case, especially if there is also a choking point formed by a hill for example.

  • Member Posts: 2,205

    It's possible to bodyblock long enough for endurance to run out...

    I bet most survivors will be trigger happy and self unhook as soon they can. Especially if you will wait upstairs where they won't see you.

  • Unconfirmed, Member Posts: 742

    no, if you go down on basement you should be punished. you either chose to loop shack and lost and screwed your pathing majorly to let that happen.

  • Member Posts: 1,026

    I have to completely agree with this.

  • Member Posts: 4,167

    So no more shack loop, sounds good.

  • Unconfirmed, Member Posts: 742

    basement is very hard to escape from without the unhooker getting hit or the unhookee getting their BT bodyblocked/waited out. It makes getting saves far more risky and makes tunneling a much simpler task, since at least half your BT is eaten up just getting out of shack. Whether or not you choose to tunnel them will obviously vary, but at the very least getting a basement save while not in absolute safety should always have a cost.

  • Member Posts: 94

    Soon this will all belong to history, thanks to the Antifacecamp mechanic. I bet no killer wants to hook anybody there anymore. Either killer gets looped upstairs, while mate in basement get's free unhook or killer leaves for the unhook timer to stop so mates can unhook them easily. Either way, for me it seems that basement will soon be the opposite of what it is now - it will be one of the most unsafe spots to hook a Surv.


  • You can still kobe or miss skill checks. The hook HP bar would still be there, it just don't decrease over time.

  • If so, then it would make even less sense for the basement to still be in the game.

  • Member Posts: 162

    I agree with this, remove hooktimer than buff killers so we have the same winrate as we have now

  • Member Posts: 905

    I wouldn't be opposed to removing basement, though I don't see it happening, since it's been a staple of the game for so long.

    I would say no to removing hook timers, though. If there was no hook timer, there'd be a lot more opportunities to hold the game hostage.

  • Member Posts: 816

    You're so close to getting it. The entire game is made of complications and conflicting choices, layers of it. That's why killer powers are always delayed or have extra requirements. If a power is similar, the activation has to be different. Some hold, some charge, some have to recharge, some release when you release, some release when you M1, it's all deliberate.

    Basement is supposed to be dangerous, that's the whole point. It's designed for snowball wins, survivors have to be careful or they'll all die there. That's why killers camp the basement, survivors cooperate.

    If killer is camping, two survivors get closer and closer, from directions that make the killer turn to swing at you, eventually the killer has to pick one, the other unhooks.

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