Should killers have additional bloodpoints for hooking different survivors?
Hi, I'm not sure if this will cure a tunneling, but... For a first step to fight this...?
- First you hook Dwight - no additional bloodpoints.
- Second you hook Claudette - this is a +500 bloodpoints.
- Third hook on Nea - now it's +1000 bp.
- And for the last of a circle, you hook Jake - it's +1500 bp.
It should also work if it's like this: Dwight --- Claudette --- Dwight again.
After that you keep hooking different survivors and make yourself a +500 additional bloodpoints for each hooked survivor. In that case, you basically intensifies a killer to go for different survivors to get a better reward.
It also should include a pip system based on that idea, like you have a better perfomance if you hook different survivors all match. Maybe even depip if you're hooking the same survivors over and over?
Now... Should the killer get some sort of a penalty for tunneling along with this idea? Personally I don't think so, because when you tunnel 1 guy, you basically have no presure on gens, and losing a match rapidly if survivors actually sit on gens. It's a penalty by itself.
But if in need of a penalty... How exactly to...?
Tunneling should still be a thing, but only when the killer have no other choice to secure a kill.
I'm basically talking about tunneling from the beginning of the match (5 gens), which is pretty sad and unfortunate for the guy who getting tunneled...