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Perks that could use a buff

Friendly Competition:

  • Repair speed bonus increased from 5% to 7%

It's a cute perk but it requires at least two survivors to complete a gen in order to proc. Since it's better to split up on gens in most case scenarios, buffing its bonus a bit more could help make it feel more rewarding w/o making it feel overwhelming in a gen build.

Teamwork: Power of Two AND Teamwork: Collective Stealth:

  • Decrease cooldown from 180/140/120 to 100/80/60 seconds
  • Getting injured no longer deactivates the perk/breaks the bond
  • Increased range to remain active from 12 to 16 meters
  • The effect(s) linger for 5 seconds once out of range
  • PoT exclusive: Perk activates after healing OR unhooking a survivor
  • CS exclusive: Perk activates after getting healed OR getting unhooked by another survivor

Both perks are interesting on paper and fit the theme of Thalita and Renato's sibling relationship but the restrictions and awful stats they have are insane. It's almost like the devs wanted these perks to be bad.

Quick Gambit:

  • Increase the range of effect from 24 to 26 meters
  • The user sees the aura of survivors affected by the perk and vice versa
  • Repair boost lingers for 3 seconds once out of range

I really like the concept of the perk but it's REALLY hard to tell if other survivors are even getting value from it due to a lack of transparent information when using it.

Residual Manifest:

  • Increase duration of blindness status effect from 20/25/30 to 35/40/45 seconds

Great concept but most killers don't even realize they're inflicted with the effect, especially during a chase. Still a good combo with Blast Mine but its duration needs to be longer to at least see some value.

Boon: Exponential:

  • Survivors in the boon's range now gain the ability to recover and crawl at the same time
  • Increase recovery speed bonus from 50/75/100% to 75/100/125%

Do I really need to explain why this specific boon needs a buff?

Lucky Star:

  • Entering a locker injured immediately removes all scratch marks and pools of blood made by you 3 seconds prior to entering the locker
  • While in a locker injured, pools of blood and grunts of pain will be hidden without a duration (was 10 sec)
  • Increase the duration of seeing other survivors and the nearest gen from 10 to 15 seconds

I actually like the perk concept since it fits Ellen's kit but it's so easy to tell if an injured survivor entered a locker so I implemented that buff and the duration WHILE in a locker is so unnecessary imo.

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