Perks that could use a buff
Friendly Competition:
- Repair speed bonus increased from 5% to 7%
It's a cute perk but it requires at least two survivors to complete a gen in order to proc. Since it's better to split up on gens in most case scenarios, buffing its bonus a bit more could help make it feel more rewarding w/o making it feel overwhelming in a gen build.
Teamwork: Power of Two AND Teamwork: Collective Stealth:
- Decrease cooldown from 180/140/120 to 100/80/60 seconds
- Getting injured no longer deactivates the perk/breaks the bond
- Increased range to remain active from 12 to 16 meters
- The effect(s) linger for 5 seconds once out of range
- PoT exclusive: Perk activates after healing OR unhooking a survivor
- CS exclusive: Perk activates after getting healed OR getting unhooked by another survivor
Both perks are interesting on paper and fit the theme of Thalita and Renato's sibling relationship but the restrictions and awful stats they have are insane. It's almost like the devs wanted these perks to be bad.
Quick Gambit:
- Increase the range of effect from 24 to 26 meters
- The user sees the aura of survivors affected by the perk and vice versa
- Repair boost lingers for 3 seconds once out of range
I really like the concept of the perk but it's REALLY hard to tell if other survivors are even getting value from it due to a lack of transparent information when using it.
Residual Manifest:
- Increase duration of blindness status effect from 20/25/30 to 35/40/45 seconds
Great concept but most killers don't even realize they're inflicted with the effect, especially during a chase. Still a good combo with Blast Mine but its duration needs to be longer to at least see some value.
Boon: Exponential:
- Survivors in the boon's range now gain the ability to recover and crawl at the same time
- Increase recovery speed bonus from 50/75/100% to 75/100/125%
Do I really need to explain why this specific boon needs a buff?
Lucky Star:
- Entering a locker injured immediately removes all scratch marks and pools of blood made by you 3 seconds prior to entering the locker
- While in a locker injured, pools of blood and grunts of pain will be hidden without a duration (was 10 sec)
- Increase the duration of seeing other survivors and the nearest gen from 10 to 15 seconds
I actually like the perk concept since it fits Ellen's kit but it's so easy to tell if an injured survivor entered a locker so I implemented that buff and the duration WHILE in a locker is so unnecessary imo.
Comments
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i like attempt to buff residual manifest but i think it would be better if the perk suppresses the survivor's scratch marks, blood marks and grunts of pain for 30 seconds after being blinded.
your attempt to improve friendly competition is good but it needs a bit more. I would add an additional improvement that removes duration time limit of the perk similar to deja vu.
the other perks are too risky to buff.
there are two perks that i would like to see buffed for survivor because i think they're really bad. the two perks are parental guidance and self-preservation.
For parental guidance, I would like them to change activation condition from pallet-stunning to pallet dropping and increase duration from 5/6/7 seconds to 10/11/12 seconds.
for self-preservation, I would like them to increase the radius from 16 meters to 32 meters firstly. secondly, I would like to add new effect to the perk which makes you immune to screaming in addition to scratch marks, grunts of pain and blood pool suppression. lastly, the numbers should be improved from 8/9/10 to 30/40/50 seconds.
Post edited by Devil_hit11 on0 -
I like this suggestion, we don't need more weak perks
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After writing this I still had a feeling Friendly Competition was still missing something but I know gen perks are pretty controversial so I played it safe.
As for residual manifest, I actually thought of that too. Maybe add a new negative status effect for killers that prevents them from seeing environmental cues (scratch marks, blood, etc.). They honestly could just give it to the oblivious status effect but it works differently for survivors and killers.
I agree with your ideas regarding Parental Guidance and Self-Preservation. It's actually hilarious how Parental got nerfed from PTB to live servers lmao.
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80% of the perks in this game could use a buff
the other 20% are broken
welcome to dbd
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Wouldn't that be too much? No scratchmarks for 30s just for breaking pallet (blind while animation locked)? This could create some serious loosing chase survivors (especially if combined with other stealth perks like new no footsteps perk)
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that is kinda the purpose of the perk. you could be right that these perks might be over-buffed. at the same time, nobody uses these perks with their current values.
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I'd start with 10s at most. Or use OP's version. 30s stealth for single blind sounds nuts.
But I agree all the mentioned perks need buffs. I just don't want super perks 🙂
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Any perks in mind that you would like to be reworked or buffed?
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Thank you!
It's kind of a shame that the teamwork perks are at an awful state right now since I do see potential in them but they have so many demanding conditions making it hard to get value. Hell even Blood Pact seems more consistent than those two and that perk was *I guess* the predecessor to those two.
Lucky Star is getting looked down a lot but I see it being quite useful in stealth builds if the devs give it the right treatment. It's okay at the moment but just really awkward to use.
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Left behind could have a buff as its use nowadays is a lot worse than when it came out. The perk gets worse as people get better at the game because they no longer need it or get into a hatch position very often, it’s original use was to complete gens, I think an overall smallish speed buff to all actions could be better
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Left Behind is a pretty unforgotten perk unfortunately but I think its nature of being a last resort kind of perk is what makes it so bad since there's still no guarantee you'll even find hatch before the killer.
The only way I could see them buff the perk is what they did to Sole Survivor and give it an exit gate boost.
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