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What's the best way to play slug?

warp1die
warp1die Member Posts: 426
edited September 2023 in General Discussions

The flame of revolution always begins with a spark.

 

In connection with the upcoming update, I am trying to adapt by completely abandoning the hooks. Test games seemed very encouraging.

 

I haven't felt this happy playing this game in years. Worries about many things completely disappeared. Lanterns, sabotage and most perks for survivors and killers. I don't care anymore.

 

You're always on the chase. The same chase that survivors dream of. After all, this is the most fun part of the game.

 

I already have some experience in this matter. But I want to get better at the slug game. If you have anything to add to improve your slug game. I'll be happy to listen to you. I believe that together we can create the ultimate slug tactic.



Post edited by EQWashu on

Comments

  • Xernoton
    Xernoton Member Posts: 5,842

    On Doctor I recommend Coulrophobia instead of Ultimate Weapon and Restraint instead of Iri King. The information you get with this combo is superior to what you have and you also make it much harder for the survivors to heal and pick up their team mates.

    For Bubba you can always use double iris plus Infectious Fright. If you play good enough that is pretty nasty.

    Myers can work with Tuft of Hair, Knockout and Infectious Fright. But that is more of a gamble.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Slugging is kinda bad idea , especially when MfT is super meta.

  • Evan_
    Evan_ Member Posts: 547

    Remember - always go for the original slug, not the unslugger! :P

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Play bligth or nurse they're the best at it. For build use deerstalker, knockout, infectious fright or ultimate weapon and forced hesitation which slow downs nearby survivors when you down someone.

  • warp1die
    warp1die Member Posts: 426

    Thank you. I'll try, but it's more a question of comfort. I need information for control. The Ultimate Weapon is versatile for many reasons for me. Search and protection. Although the knockout is good, the additional blindness add-on wouldn't hurt.

     

    Restraint is no better than the King, since the King has all the Doctor's illnesses built into him.

     

    I would rather change the King to Calm, giving up Distressing for Clownphobia. 40 meters is still, in my opinion, more desirable. I envy Wesker's standard 40-meter terror.

    Test.

    For those who want to play with the Doctor's terror.

     

    Standard terror 32 meters

    Distressing 40 meters

    Monitor & Abuse 24/ 40 meters

    Calm brown plus/ minus 4 meters

    Calm yellow plus/ minus 6 meters

    Calm purple plus/ minus 8 meters

    Standard terror + Calm brown 28/ 36 meters

    Standard terror+ Calm yellow 26/ 38 meters

    Standard terror+ Calm purple 24/ 40 meters

     

    Standard terror+ Calm brown+ yellow 22/ 42 meters

    Standard terror+ Calm brown+ purple 20/ 44 meters

    Standard terror+ Calm yellow+ purple 18/ 46 meters

     

    Distressing+ Calm brown 36/ 44 meters

    Distressing+ Calm yellow 34/ 46 meters

    Distressing+ Calm purple 32/ 48 meters

     

    Distressing+ Calm brown+ yellow 30/ 50 meters

    Distressing+ Calm brown+ purple 28/ 52 meters

    Distressing+ Calm yellow+ purple 26/ 54 meters

     

    Monitor & Abuse+ Calm brown 20/ 28 meters 36/ 44 meters

    Monitor & Abuse+ Calm yellow 18/ 30 meters 34/ 46 meters

    Monitor & Abuse+ Calm purple 16/ 32 meters 32/ 48 meters

     

    Monitor & Abuse+ Calm brown+ yellow 14/ 34 meters 30/ 50 meters

    Monitor & Abuse+ Calm brown+ purple 12/ 36 meters 28/ 52 meters

    Monitor & Abuse+ Calm yellow+ purple 10/ 38 meters 26/ 54 meters

     

    Distressing+ Monitor & Abuse 32/ 48 meters

    Distressing+ Monitor & Abuse+ Calm brown 28/ 36 meters 44/ 52 meters

    Distressing+ Monitor & Abuse+ Calm yellow 26/ 38 meters 42/ 54 meters

    Distressing+ Monitor & Abuse+ Calm purple 24/ 40 meters 40/ 56 meters

     

    Distressing+ M&A+ Calm brown+ yellow 22/ 42 meters 38/ 58 meters

    Distressing+ M&A+ Calm brown + purple 20/ 44 meters 36/ 60 meters

    Distressing+ M&A+ Calm yellow+ purple 18/ 46 meters 34/ 62 meters

  • warp1die
    warp1die Member Posts: 426

    Not all of them run with the meta. Here's an example for you.

    I


    My friend who took my advice.


  • Venusa
    Venusa Member Posts: 1,489

    Or y'all can play the game normally?

  • RakimSockem
    RakimSockem Member Posts: 2,001

    And people wonder why we're asking about basekit unbreakable when people like this exist

  • Venusa
    Venusa Member Posts: 1,489

    I have a lot of fun playing Killer and there's no certain strategy I follow from the get-go. I don't load into the game with a "I'm going to make sure everyone is slugged" mindset. If survivors make mistakes and find themselves in that position, not my fault. I perform okay no matter the strategy and if I got enough bloodpoints, I won.

    I'm open to discuss certain strategies and when they're most useful too. But taking screenshots of multiple matches where you made sure everyone had a miserable time and experience (nobody got enough bloodpoints including the killer, everyone pipped down, a lot of players DCed, still at 5 gens with everyone on ground, refusing to hook people) and flaunting these screenshots as if they're a throphy is giving weird vibes.

    Maybe it's time to take a break?🤔

  • Evan_
    Evan_ Member Posts: 547

    Where is 'normal gameplay' defined?

    Also what makes you assume that players playing a game within their confines do it to 'punish' their fellow gamers? It's possible that some people are projecting their childish nature in this matter, but I'm not convinced it's those who are trying to adapt to an upcoming change.

  • Raccoon
    Raccoon Member Posts: 7,716

    Play how you want in order to win, so long as you are not cheating, exploiting, or breaking the rules.

  • Melinko
    Melinko Member Posts: 291
    edited September 2023

    a player that goes into a match with the mindset of "I'm going to try and slug all 4 people and make this miserable for them" then it may be time they look for a new game.

  • KateMain86
    KateMain86 Member Posts: 2,374

    This is why we get things like anti camping mechanics added to the game. If slugging becomes the meta, expect an anti slugging mechanic to soon follow. Killers do this to themselves and it sucks because the killer players who don't play like this are the ones who really suffer.

  • katoptris
    katoptris Member Posts: 3,175

    Soul guard, made for this and exponential will be meta. Let goooo lol 😆

  • warp1die
    warp1die Member Posts: 426

    But isn't your build the basis of your strategy? Make the build slow down, end game or make chases easier. Possibly a mixed build. Without this, we will be no better than the bots who happily run around and hit indiscriminately.

     

    I see we have different perceptions regarding what winning as a killer is. I'm an old-school killer who plays for kills, not blood points. I have everything pumped up and there is no special need to earn blood points. Above you can see how pumped I am.

     

    Let's look at the screenshots.

    The killer receives enough blood points. Doctor 28470. Oni 29300. Deathslinger 27967. Skull Merchant 28400 and 27951. As you can see, when playing the slug, you can get a sufficient number of points.

     

    DC. Oni. He only rained when he realized they couldn't win. It was a close match. The survivors had every chance to start all the generators.

     

    As for my friend. He plays as the Skull Merchant, which is notorious. Therefore, survivors may sabotage their games prematurely in fear of 40-minute games. But where the survivors are competitive, he gets enough blood points.

     

    For what? I'm having fun for the first time in several years. I feel inspired as if I went back 3-4 years ago. I can even conclude that the whole problem is in the hooks. They always made both sides unhappy. It was better without them. I felt relieved. Eternal pursuit. What more could you ask for?

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Knockout and sloppy are great perks that help build the momentum. Knockout ensures that anyone not in a swf has to actually search for teammates with sloppy providing additional time to get more injuries.

    I find the best strat to inspire fear and misplays is to target the survivor going for the pickup to make a trade similar to hooks. If you can mentally time the recovery rate for the slug then it allows you to leave and apply pressure to force others of gens before returning to out position the survivor doing the pickup. This also allows the killer to actively use deadzones and bait survivors into the open.

    While its not 100%, most survivor start to make really bad altruism mistakes after being downed multiple times or left slugged by teammates for to long. They become very hesitant about engaging in Chase and willingness to risk themselves to pick up a teammate.

    I do find that the time survivors spend searching and in recovery provides much more of a time minimum than hooks do. Survivors cant generally bum rush someone thats just been downed and the killer no longer sinks unnecessary time into picking up and carrying their target.

  • EQWashu
    EQWashu Member Posts: 5,105

    As a few comments have gotten out of hand, I'm going to lock it here. I understand that slugging, camping, and tunneling are heated topics, but please remember to keep comments, and differences in opinion, civil and respectful.

    And a reminder as well that these are not reportable if experienced in a match, as stated in the Game Rules.

This discussion has been closed.