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Would gameafoot be too strong if the obsession switching triggered on regular basic attacks?

Gameafoot:

First you pick your prey, then you pick it apart.

Whenever you hit the Survivor with a Basic Attack, they become the Obsession.

While you are chasing your obsession, Game Afoot activates its secondary effect:

Grants a 5 % haste Status Effect for 8/9/10 seconds after damaging a generators, destroying a pallet or breaking a Breakable Wall

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Comments

  • Gandor
    Gandor Member Posts: 4,261

    No. I don't think it would be OP. But I think it would synergize with PWYF a little bit too much.

    The perk could use a small buff, but I would actually rather go for 2nd effect instead - that way it does not monopolize the market of "changing obsession" perks (making Nemesis obsolete)

  • Devil_hit11
    Devil_hit11 Member Posts: 8,782

    2nd effect cannot trigger if first effect is not consistent.

  • Gandor
    Gandor Member Posts: 4,261

    which is fine if 2nd effect is strong enough (see perks like unbreakable or adrenaline). I would double it's speed bonus. Maybe even prolong the effect a little to compound it (which can basically convert breaking pallets into hits with a little mind game - a much stronger effect than just loosing a little less distance after pallet break)

  • caipt
    caipt Unconfirmed, Member Posts: 687

    I think it'd be fine... if they removed rancour/game afoot synergy. Right now to get value from that combo you need to not start a chase all game. If it triggered on basic attacks, you could play the whole game with both oerks helping out and have an essential uncleansable noed with a mori regardless of hooks.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    How is this perk even close or comparable to adrenaline/Unbreakable?

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Have everyone forgot about Rancor?

  • Devil_hit11
    Devil_hit11 Member Posts: 8,782

    nemesis can trigger on healthy survivors. gameafoot requires a hit so it only works on 2nd part of the chase while other perk has potencial to work on first part of chase.

    given that big portion of the games are adrenaline and MFT+hope, Rancor helps killer in late game which is much appreciated with survivor perks strength of survivor end game. rancor is not effective too much by gameafoot drawbacks inconsistency mainly because you are often chasing the obsession in the end game and the mori has high enough impact that first mori into second mori is already strong enough that you do not need multiple obsession swaps for that synergy to be effective.

  • Gandor
    Gandor Member Posts: 4,261
    edited October 2023

    it isn't. That's why I am all for buffing it (and almost doubling all it's numbers for secondary effect is IMO quite a hefty buff. Am I wrong?). Also - I was trying to make a point that having something unreliable does not mean it's bad (if the upside is good enough).

    yes and nemesis does nothing if survivors pre-drop. In my experience depending on what you are trying to achieve game afoot is already better at swapping obsession (not always - both have their niche).

    Actually talking about those 2... I think both of them could use buff in their secondary effect

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Adrenaline is definitely a reliable perk...

    Unbreakable require specific action from killer, but effect is simply worth it.

    Game afoot is currently meme perk to use with Rancor. I definitely wouldn't make obsession transfer so easy, it wouldn't be fun playing end game against this with No way Out. I have used to for killing obsession challenges.

    Even doubling second part wouldn't bring it to meta, but it would be definitely more viable.

  • Gandor
    Gandor Member Posts: 4,261
    edited October 2023

    adrenaline is absolutely not reliable. It does nothing if: you die for any reason before gens are completed, if you are not in chase. If you go down as the last gen pops. If last gen pops as killer carries you and killer drops you to check for it. If you are already healthy and not in chase.

    Like don't get me wrong. Speed boost and extra health state can make the game. It's very strong. But it's quite likely the perk will give you no/very limited value instead.

    Last thing - I agree game afoot is meme right now. But I presume you underestimate what would +10% speed for 15s do when you destroy pallet (ideally with brutal strength but it's not required) in chase - while faking leaving it be (so that survivor crosses path next to said pallet loosing distance). That can create a very good chance for a hit. It could become good M1-killer perk on it's own even without any synergy (but I presume you are right it would not be meta - same as say balanced landing is not meta but still a strong perk).

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I would take enduring + spirit fury over this any day tho.

    This would be better only with Rancor. This really wouldn't be fun meta combination for survivors. They would start to miss NOED.

    But it's just too killer specific thing for this to be meta. You have only few killers where it's viable. Kinda like Rapid brutality + STBFL.

  • Gandor
    Gandor Member Posts: 4,261
    edited October 2023

    Enduring + spirit fury is 2 perk slots wasted. This is just one + it still gives you possible synergy with other obsession perks. Do you really think there would be no niche for such a game afoot?

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I was talking about game afoot brutal strength you mentioned. That's 2 perks.

    Only combination that might be worth it is basically whole build around it. Something like Game afoot, Rancor, No way Out, Ultimate Weapon.

  • Gandor
    Gandor Member Posts: 4,261
    edited October 2023

    Well I know I would at least try it on some killers.

    If damaging generator/breakable wall/pallet would work in any way (IDK current version - it's meme right now as you correctly pointed out so I didn't experiment enough) then my version might be strong on a few killers that can shred thru pallets very quickly (namely singularity, bubba, demogorgon, nemesis, wraith w addons, possibly also Billy, wesker w iri addon, or Legion w iri addon).

    It could be pretty good experience for killer while still leaving at least something (weak) for survivor (even if that something would be quite hard/bad). The perk would also negate hold-W as 15s 10% speed is 6m distance cut out (or full sprint burst distance) + it currently has no CD. IDK. For some specific killers it might actually be meta as I am thinking about it.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    So what about it? Even if game afoot changes obsession with every hit, you still will need two hit against healthy. Sure you can mori right from the spot then. Makes the end game more spicy, imo. Also, mori someone with rancor usually means letting the other survivors escape, except when you also have NWO/Remember me. But then we are talking about an actual end game build, that is supposed to be strong in end game, with the drawback of not doing much before end game. Can't really see an issue with that.

    I would really like game afoot to switch obsession with every hit, that would make the effect reliable. As it is now, it's totally unpredictable whether it will trigger or not in mid / end game, bc you just have no feedback how much you chased the individual survivors.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,782
    edited October 2023

    I share exact same problem as you. I can relate to your post. the perk fun to use when it triggers but it is too unpredictable to gain value as you say. I just wish gameafoot gave killer a bit more flexible gameplay in the trial. all I can say is folded hands emote that the perk improves one day.