Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Blight
where is his nerf? you just announce and then don’t do it. tell me please at least in this century it will happen or in the next millennium
Comments
-
What's the Rush?? One might say you were hoping for a LETHAL RUSH, huh?!?! Myeeaaahhsss!!! *laughs in vials*
I think bHVR has a lot of things to do and they will get to it when there is time, they need to finish up Skull merchant first.
1 -
Bro, you can’t call for a nerf when you think DPI is an exploit… I’m sorry…
8 -
lil bro is pressed that there's a killer he can't use MFT against
7 -
Can't believe people are still on about dpi when it was changed over 2 years ago now I think. I really do think it was because of an otz video a little over year ago when he said it randomly. I love otz but I do find it so strange that he would never care to learn this killer well.
I mean sure mft is not as effective vs blight but it's a misconception to believe it accomplishes nothing.
Not being able to get in position for a shoulder flick or being forced to flick and the 3% causing a close miss isn't uncommon due to this perk.
2 -
Changing Blight is likely very complicated. He's probably the most technical killer in the game, so if they bodge it, the result could be catastrophic.
The add-ons nerfs aren't exactly rocket science though.
3 -
He needs just addons change and that's it IMO.
That being said - I don't believe he's the most technical killer. There are other more technical killers in game (with worse results) that are more complex IMO (but sure blight is very very high in the ladder)
7 -
They just said he is on the list for future nerfs soon, they didn't elaborate anything yet... Do you guys think any game plans regarding a balance aspect change takes 3 working days? Like be serious for 2 seconds please.
5 -
Before discussing how to nerf Blight, the management needs to adjust the map first.
Blight's collision detection remains too haphazard, and without being able to accurately gauge his strength, an over-the-top nerf could be made, or vice versa.
0 -
I will laugh when you post here requests to strengthen it
1 -
3+ years to find out his strength. are you serious?
3 -
Certainly his record is excellent. However, in reality, if one survivor takes on the chase and endures for a while, the generator repair will be completed.
Bright is also a killer who cannot escape his fate.
Once upon a time, top Japanese players who regularly won tournaments invited Bright, who they considered to be the strongest player in Korea, for an exhibition match.
The bright was really good job and strong, but as a result, the repair of the generator was completed quite normally.
If the abilities of Survivor and Bright are even, it is realistic that the match will take place, even though Bright has the upper hand.
Only adrenaline vial will need to be nerfed.
This is because many players (including blight users) find it too powerful.
Other than that, he is not strong enough to reign as a top killer.
2 -
BTW you can link Q and E to turning. Try it out and I think you'll call it an exploit as well. A lot of blights have it linked.
0 -
Really? I have tried it on Billy and Oni and it was just weird for me. I just have more control with mouse...
0 -
It seems different on some computers, I tried it on my other PC and for some reason it didn't really work.
On my main account it lets me turn faster than any dpi setting though.
0 -
I have mouse that can get to 20K :D
Btw Q and E turning rate is based on controller settings for sensitivity, if I remember correctly, so that may be why you had it different.
0 -
I had them both set to 100%, it was still different. Also 20k DPI is probably insane lol.
0 -
Yeah, that's almost unplayable, I usually change it between 1700 (normal), 2500 Oni/Blight and can switch it with button to 8000, that's usually enough for 180 as Oni.
0 -
You don't have to write so much nonsense. you know that players in tournaments limit themselves to the rules, and when I watched “Asian tournaments” I didn’t see anywhere near the level of trauma or eternal. pick on your like-minded people with your exploits, boy wesker
0 -
I'll clear up a few things here, we didn't announce a nerf to Blight - if you're referring to our AMA answers, the question was specifically about Blights addons. And we did say we do not have a planned date for these to go Live, these are not necessarily nerfs either.
9 -
That's sad to read. I agree blight's power does not need to be changed, but his addons should be strictly nerfed - at least those that are considered OP by most people. Sure you can also buff some of his weak/underused addons too. But overall in my opinion his addons should not make such a significant difference as they do right now.
6 -
The difference between Blight, and many other killers, is that Blight actually has a wide variety of useable addons, so he doesn’t have “super overperforming addons” like other killers did.
I’ve seen streamers rotate between 8 of Blight’s addons, which is huge compared to most other killers. Compare this to Nurse, where her range and recharge addons were massively overpicked and overperforming over everything else. Or Spirit, where every streamer that wanted to winstreak literally was just spamming MDR + amulet, and that’s it.
When a killer has so many good addons, it should be seen as a success from a game design perspective.
2 -
I agree with everything, but your conclusion. In my eyes what you are saying is - that if every perk was old DH (usable for distance), then that would have been success. Like instead of nerfing old DH, devs should have made it compete with OG mettle of man, OG DS and OG Object of obsession and that would have been success.
Well I very much disagree. From my point of view - blight is failure because of this. Like if say Freddy had 8 great addons, that would make it a little bad as he would be addon dependant, but it would be mostly fine. But giving very strong basekit killer like blight so many great addons is WEIRD to say the least and in my opinion it's even weirder to call it success.
Don't get me wrong - I want addons to be actually useful instead of just taking up space in bloodweb - that's why I think Pyramidhead and again Freddy should get addon pass. But we could get to same situation with Pyramidhead here too - very strong but still fair basekit ability that could be just too OP should he get a lot of insane addons - on the other hand leaving him without any good addons is also not a good idea. But to actually reflect on my wishes - best example of strong killer with good addons is Wesker - he has very strong basekit and almost all addons that do something meaningful and yet none that would make him "unbeatable". I want every killer to be Wesker in this regards.
3 -
it matching have limitations on survivor, and bright have an adrenaline vial. You probably never imagined it.
Even in this state, Survivors can achieve victory against Blight with their cooperation and ability.
Of course this is just one example. But it can help you unravel reality. Although you are free to not accept it.
Bright isn't currently great enough to warrant a major nerf.
But a balance adjustment will probably be required.
2 -
Blight doesn’t overperform, and he has a lot of useable addons, so either 1) the addons are strong, but Blight is addon dependent, or 2) the addons aren’t as strong as you think they are, and Blight isn’t addon dependent.
This is like how a bunch of people claimed Nurse wasn’t addon dependent, but then her range and recharge addons got removed, and now she’s absolute trash for many players, because it turns out that she was very addon dependent for many people. She still might be very high in tier lists for 6,000+ hour competitive players, but for the majority of players, they’d have a higher win rate with someone else.
And Wesker’s a terrible example for good addons. The fact that I don’t ever see people on these forums complain about his addons, shows that all his addons are kind of weak. We have so many people on these forums that like to over exaggerate about killers or survivors, that when there’s zero complaints of something, then it’s not very good.
And Pyramid head will never be OP, as long as his M2 power is as bad as it currently is. Why would I want to pick a killer whose power is mostly only useful on animation-locked survivors, when I could pick someone like Wesker, whose power is useful even when survivors have full mobility to dodge?
0 -
So Blight doesn't overperform and nurse is now trash. Let me name a few names then. Supaalf, LilthOmen, MomoSeventh, Knightlight. Do you really think the killer is so trash? I don't think there are higher winstreaks than these. But Nurse and Blight are bad killers with trash addons... Well. I don't really think so.
The fact that wesker can pick 6 addons and all of them change his playstyle slightly and still leave counterplay (but on the other hand make his power strong to be viable even against best players) makes him actually THE most successfully designed killer. The fact that people don't complain one way or another is ANOTHER reason why he's well designed. In fact people complain just about 2 things with his - that he's too common (because he's so well designed) and that he has too easy tunnel. That's it. That's PERFECT design.
2 -
Blight doesn’t over perform on average, and he doesn’t over perform at the top 5%. Those are the stats that matter.
The people with super high win streaks, are like the top 0.00001% of the players. That’s not representative of the player base at all, and the game should not be balanced around them.
1 -
Yes. 3 minutes for survivors 2mins for killers. But survivor is OP :)
0 -
I mean they add new handicaps to survivors every patch so at least you are gauranteed a win against every other killer.
2 -
Like I have for the 2 times I play Billy?
0 -
Blight is not addon dependent, his addons only amplify his power I such ways it gets harder and harder for the average survivor to do something against.
Take Ring for example. You need to be careful not to get hit via his power or have a way out if you do. Adre Vial is similar but you have to actually count the rushes. It's like facing 5-blink Nurse back in the day.
Nurse is not trash, a lot of people just played her because she gave you ez wins with the right addons (same as blight now). Those people left her because they actually need to do something now. You can still destroy survivors with her. She even got easier for the average player because they made the frame perfect hit after blink basekit.
Wesker's addons are well designed BECAUSE people do not complain. I get the impression that you never or rarely ever played Wesker in the fist place. Sure he has bad addons like walkie talkie, but even those have a purpose.
PH is difficult on a technical level. His M2 is actually quite good if you know how.
3 -
He does not "overperform" because he has the Nurse-kill-rate problem (according to which Nurse needs buffs).
2 -
So the Blight has the second best ability in the game, the best when you use his addons. Do you think having an addon that breaks pallets in 1.5s and give the survivor hindered 3% is fine? Having an addon that instantly replenishes your power, having an addon that gives you 4 upsides , Turn angle, +2 rushes, +10% Speed and 1s faster token recharge and a little downside to his turn rate and most importantly speed addons that have also 0 downside?
What happened with hug tech you said last year in may that it's a bug and it will be fixed(may 2022), we are in october 2023 and people are still using this exploit to this day.
You are not a dev so it's not your fault, however an update on this would be fine after such a long time.
1 -
Bro, she LITERALLY said they are looking at the addons. What are you talking about?! 😭
0 -
He doesn't overperform because the top performing 6000+ hour streamers are not representative of the DBD community at all.
Years ago, a BHVR dev tried for months to fix Blight's collision issues, and failed. Blight might need an entire code rework in order to fix his collision issues. Hug Tech is also the result of a bugfix to the M2 bug that happened when the secondary collision system was created, and if Hug Tech is removed than the M2 bug might start happening again.
1 -
There are people like me with over 6.5k hrs who don't play blight regularly. And even people who are very good at him do not need to be streamers.
He is overperforming.
2 -
The official stats say he’s not overperforming on average, and not overperforming at the top 5%. And the unofficial stats show him not overperforming too.
If he really was overperforming, then he would have been nerfed again by now.
2 -
Good to hear, because for me the update for Freddy is much more important anyways.
Blight is strong and the newest maps arent in his favour. He has huge problems on maps like Red Forest, Borgo, Garden of Pain etc.
Its not as unplayable than current Freddy, which is the weakest killer in the game without any ability when survs are awake, with an awful long cooldown, useless Dream Pallets with tons of bugs for placing them on empty spots where sometimes pallets spawn and with snares so boring and bugged as well, that this guy should be much higher in the priority than Blight, which is one of the most fun killers for both sides. On top, Freddy is a License!
Yes, Blights Addons are busted, but thats all. Not as much to do here.
0