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Make Nemesis T Virus contamination attract zombies from a certain range

T-Virus gives survivors more than it gives to Nemesis.

Wesker has a stronger virus when compared to Nemesis and is better at covering ground and looping. Not only that but both zombies and Nemesis must hit survivors 3 times because of his T-Virus. It literally acts as a shield for survivors rather than a deadly disease ! Right now the only downside of T-virus is occasional coughing.

Zombies from Nemesis are more of an info source rather than offensive one so I think that the T-virus should be buffed.

Make contaminated survivors attract zombies at all times from within 20m range. Zombies should be in "Investigate mode" where their hands are a bit up but not in a chase.

This buff is small but it will give T-Virus a bit more reputation so it won't be a friendly common cold.

Comments

  • Akumakaji
    Akumakaji Member Posts: 5,462

    That's actually a pretty elegant and fluffy solution, that doesn't sound too bad. It also encourages survivors to not hold on to their vaccines until the endgame and make Zombies more then a dice roll mechanic to see if they do anything useful.

  • FreddyVoorhees
    FreddyVoorhees Member Posts: 369

    Indeed, it would make zombies more useful and less random.

  • MikeStev
    MikeStev Member Posts: 384

    Don't forget there are only 4 Nemesis vaccines, Wesker 8.

  • Archol123
    Archol123 Member Posts: 4,634

    For Wesker it is mostly slowdown for the survivors whereas for Nemesis it is more about balancing, the devs stated that if his tentacle only ever needed two hits to down, it would be problematic...

  • FreddyVoorhees
    FreddyVoorhees Member Posts: 369

    I feel that the balance went a bit too far into the negative given that a third health state is a bit too much. At least the T-Virus should be more potent to even it out.

  • Archol123
    Archol123 Member Posts: 4,634

    I don't know, Nemesis is still a (slightly above/above) average killer. He is not completely horrible despite needing those 3 gens and since the whip is rather versatile the hits are possible on a whole lot of tiles, but sure it does not make much sense that the virus does nothing. How about some mechanic that makes Nemesis stronger the more people are infected? Wesker has something similar about the cd of his charges and as far as I am aware Singularity gets longer over locked the more survivors are slip streamed...

    The only problem about Nemesis is I don't really know what to give him? Longer range is not really a good idea, less cool down also seems a bit much, so maybe just make the zombies faster/have a bigger detection radius the more survivors are infected? I guess it could be something stronger, but then they would need to add more vaccines to make it balanced again...

    Also I would like an interaction method for the zombies that does not involve a pallet, flashlight or head on(if that even works), how about if the zombie chases someone you can go behind them and destroy the zombie, it would require two players and some coordination as well as involving the risk to get hit, but at least you don't have the annoying situation of the zombie patrolling your hen and one survivor having to walk the zombie on a leash so the Gen can still be worked on. I would greatly appreciate interaction that involved some form of skill/teamwork. I mean you can still do the leash thing, but this would be quicker even though riskier...

  • FreddyVoorhees
    FreddyVoorhees Member Posts: 369

    I think that the zombie attraction tech is already in the game , since infected survivors cough and that is noise so zombies are attracted to noise. I think that they need to make zombies have a larger noise detection radius in all directions , like 20m 360 , specifically for the cough. It would make the virus much more trouble than it barely is atm.

    Naturally devs have no time for some major reworks so this stuff seems like something they can do at least. It is mostly number changes. I wish they would rework his add-ons and make zombies be replaceable with 1 mr.x or 2 zombie dogs etc. But that would take much more work.

    Ultimately I wish they would just send him a single crate drop in the map with a single use ammo. Something like this : :P