The biggest problem in DBD right now as a solo survivor and wondering why it keeps happening
Matchmaking. SoloQ was never great. But matchmaking has declined by a lot ever since a couple of weeks before Alien came out. If I am matched with other players of my skill level, I win 70-80% of matches. But currently I escape maybe 30-40% of them. I don't mind losing but I do not lose due to my own performance or a killer outplaying me. No, my teammates are just horrendous. They cannot last more than 10 seconds in chase and do not do generators. It feels like there is no SBMM at all anymore. Can someone please offer me an explanation as to why matchmaking has become so bad? And don't say backfiling because that cannot explain everything. Is it because of a lower player count? Did the devs change the matchmaking? Is it bugged?
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It's tough to point to just one thing as the cause. I've been a SoloQ main for 3 years. Sometimes matchmaking works, sometimes it doesn't but you also have to factor in several things.
Experienced Survivor main burnout causing them to take a break from the game.
Newer players who are still learning the game. (There are a lot of things to learn and practice!)
More experienced survivors switching over to play killer at specific times. (Or just forming SWFs to avoid matchmaking with Solos)
But most importantly, I don't think the player base is quite large enough to accurately put 5 players of equal skill, region/ping, experience, who also all happen to be playing at the same exact time, together consistently enough to notice it working.
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The skill required to play survivor is so ridiculously high that everyone on the teams has to be like pros. It's insane. Matchmaking will never fix that. Survivors need buffed in all aspects.
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Yes, matchmaking 100% will not fix that. Because most survivors are just allergic to be any good at the game. 2 month of Alien matches and almost all still put turrets right in front of his exits. 3 months of new Onryo, still no one takes a tape. 1k hours, 3k and even 5k hours players still as awful at looping as me at 300 hours.
Just do gen simulator with Trapper bot, who miss attack right in front of him, and survivors like you will be the happiest players in the world.
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That's not just for survivors, that's highkey a general thing about gamers nowadays. No one gives a ######### about improving at the games they play now. Everyone seeks the easiest, cheesiest route to success instead of earning their wins.
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That is insulting to everyone that plays survivor. We don't want EZ wins, we want "fair" games. You can't say with a straight face that the game is so not busted right now for killer. It's just way to ez to play killer and yet you want to pretend it is "survivors" that want EZ wins.
The truth of the matter is that killers are loving the power fantasy as killer and I promise the death of this game will be because of it.
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Train your players to play by giving them all the basic information so that they don't miss it...
No, let's have a nerf killer, although so that he does not pose serious problems, it is enough to know 1 ######### MECHANICS IN HIS POWER (hello old Freddy and now you can attach a new sadako to this, perhaps a singularity with his EMP)
And excuse me, where did you notice the insane amount of skills needed for a normal game for survivors? For your information, most of the killers in the game are looping about the same
What kind of killers do we have there?
Pig,Michael,Freddy, Legion, Oni without ability, Singularity+- except for the moments when you are infected, ghostface if he didn't have time to tag you, although even with a tag you just have to play more accurately than usual....in short, most of the killers in this game, with the exception of 3-4, have about the same looping tactics, except for some moments, but the base is the same for most
With the exception of long-range killers who have their own templates and then elements can sometimes be repeated, for example, you can't throw off pallets in front of their face
The tactics of the game against the xenomorph are similar to the tactics of the game against the clown, nemesis, artist, with the exception of a couple of moments by the type of speed of the xenomorph tail.
If survivors need to be strengthened, then only to improve their coordination-the rest is mmr and training. What's wrong with having to train to pose a threat to your opponent?
The killer has to be trained to appear to a survivor who plays well, knows how deceit survavior in constructions, he has to study fakes, a map to close the survivor's path to good constructions because he knows how to use it and he uses it against you, and if his comrades are also repairing generators, you need to finish the chase as soon as possible.
Nothing else will help because the survivors most often lose because of the mistakes THEY WILL CONTINUE to MAKE
The new fast vault has become a good example for me...Do you know how many times I've seen them in games? about 5 times. Because no one told them that it was possible....only the creators of the content on YouTube, but the game is not.
it puts all the basic information in a menu that no one enters....even a brief description of the killer's ability can be skipped...she sucks. This is a fact.
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The entry into survivor is more than killer for sure, but it's not as much as you make it out to be and not everyone needs to play like pros. The truth is just everyone is terrible on both sides and one survivor doing a challenge can solo lose a game.
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Yeah, of course. That's why i win about 80-90% of games in sfw and about 70-80% of soloq if we count matches where everyone know how to play (if we pretend that mmr is working as intended).
Truth is game is pretty good balanced for average players, still super survivor sided on high level and killer sided on low level. Let me guess where you are, if you're so sure of what you're saying.
I agree, it's mostly common, no doubt. But survivors mindset is something extremely childish last time. I watched some streams while working on this week and 8/10 games survivors simply gave up at the beginning or middle of the game. And I went to play in this evening and in 4/8 games (for both sides) survivors gave up again. Tell me, has there ever been a time when killers gave up literally every second game if they didn't like something? Because I meet killers like this maybe once or twice a week.
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Lol sure you do.
Talk is cheap.
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Which part surprised you?
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"If I am matched with other players of my skill level, I win 70-80% of matches. But currently I escape maybe 30-40% of them"
This is why the matchmaking is bad. It's by design. Devs aim for around 60% kill rate for killers, and 40% escape rate for survivors. Now say you go and find yourself a swf. You're bypassing the bad matchmaking and finding people more on par with yourself skillwise, which increases your escape rate. To supplement your more frequent wins, others have to die to keep escape rates low and kill rates high. Hence, we get purposeful bad matchmaking in solo. The devs aren't likely to improve matchmaking for that reason.
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The mass majority of survivors being bad doesnt mean there is a high skill bar, just that those player really are bad.
I find the bar is incredibly low for survivor with all the given warning signs and information thats now forced upon us.
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Maybe. I feel it is a combination of less players being online at the same time combined with more people playing as premades making the pool of solo survivors smaller. Not everybody has to be equal in skill but the variety I get in matches Is ridiculous. I am now frequently matched with people who last for less than 1 generator against a M1 killer on a map where all pallets are still up. Like, how?
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I noticed my solo q games are easy when +100% incentive is on killer, I tried over many days and week and i can confirm a pattern I get a lot of weak killers and strong teams
when +100% is on survivor I get these awful games with 200h teammates vs sweatiest p100 blight, matchmaking is so weird
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I have 3.4k+ hours in this game and still get matched with Urban Evasion users sliding on the ground that are terrified and hide all match.
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In coordination with randoms aspects*. If I could simply chat "killer is camping, pls do gens, I will stay on hook", AFC mechanic would not be a thing. Without Kindred, its easy to see at least 2 teammates coming to hook, even if they come to acknowledge the camping and go back, survivors already lost at least 1 Gen time.
No one can ever fix the will of survivors when they want to DC though, its the most toughest part of solos
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I actually cannot get to any such conclusion, it's completely random. Sometimes I get good days other bad days and they don't really follow any pattern I can pinpoint.
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Tbh, in that case I would expect them to be matched with better killers no? At least that's what should be happening anyway.
I would expect escape rate to still be 40% if the game matched you with survivors and killers around your skill-level. But that would be for solos. (escape rate for solos is obviously much lower atm) Obviously for SWF it might be a different number, but that's all the more reason we should not be mixing up SWF stats with solo stats, it's not genuine. There should be more transparency on BHVR's side.
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They've said that playing in a swf can increase your chances of escaping by up to 15%. So if survivors have an escape rate of 40%, and that includes swfs, then I'd put solo at around 25% average escape rate.
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Abysmal numbers. They should actually give 300% incentive 24/7 for playing solo survivor. I don't know any PvP games pushing those numbers.
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I dont want to nitpick, but it should be 32.5% for Solos and 47.5% for Swf. Which the gap between them would be 15%.
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Nitpicking is fine, I'm no mathematician!
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They nerfed coh and brought sbmm. Solo q has been horrid since. The "buffs" survivor got, borrowed time and acm, are useless while no survivor can just negate slower healing and longer gen times.
Icons don't help if my teammates don't know the fundamentals.
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It is just very demotivating losing so many matches because of teammates being so bad
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I only play Solo and decided to track my games for a little while. Out of 60 games played, I ended up with a 30% escape rate. So that sounds about right to me.
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My most recent DbD rage quit actually came on my first game of the day over the weekend. Took first chase against Wesker. Chained an L/T to log pallet to main building on Yamaoka for 2 gens. Didn't get touched for 2 whole gens. Wesker leaves me. Within the next 45 seconds, 2 teammates are slugged and one d/cs.
Matchmaking for solo queue is so unacceptably bad right now. How is it this bad? Is it even turned on? Is there matchmaking even happening for solo players? Why do more competitive solo players not matter? How many threads of this topic do we need before we even get a SoonTM?
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I only play killer when it's past 11:00PM and it's 100% on killer. That way matchmaking gives me real humans.
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It is really bad. Just had two games back to back where I matched complete bots. I ran the Ghostface for 3 generators, they lasted 30 seconds or less. I do feel it is dropping players numbers and the system still prioritizing instant queuing times. Would rather wait 5 min
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Matchmaking never has and never will be able to translate into a consistent gameplay experience. Unless you're at the highest, most sweat-filled 1% and utilising every benefit the game can give you.
You can 'win' in any number of ways using any number of fair or cheap tactics, and there's no viable way to differentiate between them in a way the game can track and therefore use to inform matchmaking.
The problem is that MMR, in any form, is so disconnected from actual player behaviour and skill that it has little baring on the game. You can have a pefect MMR match up be entirely one-sided because the killed tunneled or the survivors were a SWF, or you can have a 200 hour matched with a 2000 hour player and have the best game ever.
All of the work done by SBMM can be completely undone by one side playing 'unfairly' or simply in an unpopular way.
At what point do we stop blaming 'matchmaking' and accept that the problem is other players playing in ways we don't like, and therefore accept that the real problem is 'us' and our inability to adapt to different players and different playstyles?
People want this to be a 'casual' game, and yet get triggered when they're eliminated early or lose in any way. If you want to sweat, sweat, and get to the top 5% and enjoy your SWF v Nurse/Blight hell. If you want a casual game, accept that you're going to have a ton of games where you don't win, against a random assortment of varying skill levels.
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I am sorry but this is nonsense. If I have 3K hours and am matched with people who have 200 hours, something is wrong with the game. If I am matched with people who play the game by doing generators and chases but have no idea how to loop and go down in 10 seconds, they are not of my skill level. There is something very wrong with SBMM and I have personally witnessed it significantly decline in the past two months. Yes, it has always been wonky but never this bad.
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There is no mythical top 5% though. People claiming it's real are basing that off of a play session or two where they saw a couple Blights, or content creators trying to generate braindead clicks. A more accurate description would be top 25%, and that's as high as you can possibly climb with SBMM. There's a massive skill gap between the top 10% vs top 25% in any game.
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Seriously! I have 2.1k hours (mostly on killer but I digress) and I'm still getting matched with people playing basic survivors with barely leveled perks.
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Is it bad if i don´t know if you are serious or joking?
I mean, survivors have gotten so many base kit changes in the past, that i don´t know where else the devs could make it any easier for survivors, without making them blatantly OP.
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I imagine if you get really, really good by putting in thousands of hours into learning how to play, you're going to break the matchmaking system. This isn't Fortnite. The game has no ranked mode and a relatively small player base.
So the system is going to struggle to find 4 other players at your level to play with. If it struggles to match up the casual potatoes like me (which is the majority player base skill level), it's got no hope of properly matching highly skilled players. You'd be waiting forever to get into a game because there won't ever be enough queuing up in Solo Q at any given time.
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Why don't you stream on youtube or twitch if you're so good at only 300 hours escaping every game...
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This concern/question has been addressed a couple of timtimes a by Peanits. His statements were basically (I’m paraphrasing) the game prioritizes queue times over a more precise placement among skill levels because people complained about long queue times when they used SBMM, skill level availability varies considerably (by time, region, etc), and sometimes there just aren’t enough people within your MMR bracket to place you with people exactly where you are. It’s especially bad for survivors because you need 4 survivors for every 1 killer, so you’d need 4 survivors and 1 killer with identical MMR ratings to create a ‘fair’ matchup. It’s easier to find 1 killer with a specific MMR than 4 survivors, so the game has to expand to find ‘suitable’ pairings. This is done largely by making the matchmaking system somewhat generous when it expands to find teammates. The only way to really fix it without basically blowing up queue times would unbalance the game. You’d really need to bring players up so they’re more stabilized across MMR—especially, especially survivors. On top of that you also have lobbydodging/backfilling messing things up.
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I've seen those statements, but I think there's a really bizarre assumption among players and developers that the matchmaking issue is binary: that we have the current near free-for-all or queues that ages for perfect placement. People aren't necessarily asking for the latter. If you parse most of these threads, people are mostly asking to not be thrown into instant queues for garbage quality games. Why can't we wait a minute for a better match? Still not perfect, but not the 10 minute cutscenes solo players are getting way too often. Yes, players said they wanted faster queues. They also know nothing about developing a game or designing a matchmaking system. A doctor typically doesn't just prescribe whatever the patient asks for.
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Amen. This is what I would like as well. I wouldn't mind waiting a couple of minutes more and have a more fair match.
Currently, this is DBD in a nutshell and the reason the game is going to ######### (and yes, player numbers are dropping fast):
- SoloQ: bad matchmaking, potato teammates
- SWF: walk in the park, grossly overpowered
- Killer: Overpowered SWF's on comms
Fun...
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Me getting matched with a team of players playing their 3rd game ever (this has happened over 30 times today)
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I've been playing this game for 9000 hours, and recently I was matched with a player who had only played 15 hours. Do you think this is really the correct matchmaking?
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At this point I hope BHVR find better matchmaking options or let us see player's MMR.
Seriously, just because it will scare some people, not letting players see their own/others MMR is a stuipid take.
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They've confirm on several occasions that the 'soft cap' for MMR is set at roughly the top 5%.
SBMM when working, will make sure that those above the soft cap face others above the soft cap.
SBMM doesn't always work though, because you'd be waiting for 15+ minutes to get into a game if it didn't give up after a few.
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I also wouldn't mind waiting a few minutes for fairer matches. But while you might be joining an instant lobby, the other players could have been waiting a little while for a game to start. So I don't know what they could do to prevent those situations from happening, other than the current solution which is to grab just about anyone to fill the lobby.
Maybe they could add a feature to turn quick matchmaking off (the same way they do for cross-play)? But I doubt many players would actually want to use it if it meant waiting ages to get in a game.
I'm pretty eager to hear if hiding Survivor prestige levels has had any positive effects on match making accuracy. I do wonder how many one sided matches are caused by all the lobby dodging that goes on, especially later in the month when players have pips to defend.
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You're not posing a new profound argument.
They tested several different systems around 18 months ago, that expanded MMR at different rates, with different cut off times.
The system we have now, is the system that was deemed to work best by players according to feedback.
That's not to say the game or the playerbase haven't changed since then, and maybe that system is now outdated. But for the few months following the implementation of SBMM, it was objectively an improvement.
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The only thing wrong is your understanding of how the system works.
After several minutes, if the MMR system can't find a suitable match, it expands parameters until it essentially has no restriction.
Matching a 3k hr player with a 200hr player isn't "something going wrong", it's the system working as intended, if there happens to be no suitable matches for one or both of those players currently in a queue. You can't match with people who doesn't exists.
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Understanding the simplest things in game makes you pro? Okay, then I'm pro in CS, because I know how to shoot.
With what part of your body did you read this?
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Recently i keep getting matched with/against 4k hours players
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Buffing survivors will just make those top players unstoppable, you don't buff things because they are "hard" just as nurse isn't "balanced" just because she is hard to play.
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Yeah, only I keep matching with these “new” survivors within 2 minutes. So no, the game isn’t beyond any threshold where it will expant its parameters.
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"The mass majority of survivors being bad doesnt mean there is a high skill bar, just that those player really are bad."
Bro, did you hear yourself? 😂
You mean the survivor role is ONLY for a few (not mass majority) that find it not high skill? Then a) hope to get acknolegement from devs that survivor role is only for top-tier players and b) why killers whine so much that it is so hard, so much "genrushing" and unfair looping?
Anyway, best comment I've seen so far. Oxymoron manifestation.
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